What I'm proposing is a FFA RvR PvP server (A server that's RvR but with the option of civil war), very much like Asheron's Call: Darktide. Since the original AC did not support FFA PvP, a server called the Darktide was created to cater to the needs and wants of the people who support complete open world and the freedom of choice, even though it will ultimately lead to an experience that may be considered grievous or even frustrating. Yet a lot people wanted to take up this challenge, and its a common statement that the Darktide server was the one and true Asheron's Call. Exception being that the RvR still takes place between 3 factions, but why there couldn't be inner struggles between the factions guilds/clans/houses/tribes itself? Or just the people?
To many TES players, this would be the more lore accurate choice.
What does the community think? Would this be a good consensus in the argument wheter or not PvP should be restricted etc.?
I personally consider this by far the best choice for the problem, it may seperate the community a bit, but it brings all the like-minded people to the same servers.
/SIgn if you agree.
What some people fail to understand is that not everyone plays MMOs to PvP. That may be YOUR cup of tea, but many people would rather only participate in PvP under controlled conditions, or not at all. You know when that started? Ultima Online. People got tired of minding their own business only to have some "Kewl Dewd" and his thugs jump out of nowhere, gank them, steal all their stuff, and then say "U svck!" before running off to wherever. Free for all open world PvP is an open invitation for people to ruin the game for others. So no thank you. They need to keep it as it is.
Do you have any idea how big Cyrodiil is? If they are going with the same heightmap as was used in Oblivion, then you are looking at a massive environment. You won't just be PvPing around a city. There are several towns and cities in Cyrodiil. And they will likely play into a territorial control mechanic that your faction will have to engage in before you can even make a run on the Imperial City itself. I see the attempt to control the capitol as part of an extensive campaign. I think you will find TESO's PvP far more open-world than you are giving it credit for.
It takes about 20 minutes to walk from one end of Cyrodiil to the other in Oblivion. If they keep the same scale for Cyrodiil in TESO, you'll have plenty of ground to cover.
Do you have any idea how big Cyrodiil is? If they are going with the same heightmap as was used in Oblivion, then you are looking at a massive environment. You won't just be PvPing around a city. There are several towns and cities in Cyrodiil. And they will likely play into a territorial control mechanic that your faction will have to engage in before you can even make a run on the Imperial City itself. I see the attempt to control the capitol as part of an extensive campaign. I think you will find TESO's PvP far more open-world than you are giving it credit for.
It takes about 20 minutes to walk from one end of Cyrodiil to the other in Oblivion. If they keep the same scale for Cyrodiil in TESO, you'll have plenty of ground to cover.
The server would be for that exact reason, that it isn't everyone's cup of tea. People who like/want it will join the server, the rest will stay on the normal server. How does it affect you? In none way at all. Even though Cyrodil would be a large piece of continent, I am still not capable of assaulting members of my own faction. and if someone comes and says "Lol noob" to me, you can be sure I want to smash the guys face in, and that I want to do. I did not discuss full loot at all, and obviously if such feature does not work in the game, its not introduced, I didn't even consider full loot FFA PvP server for this game, just an FFA server. And its not an open invitation to people who you think ruin your fun. To a lot of us, PvP without restricted environment equals fun. And yes, being forced into a fight with 50% health and uneven numbers is fun, to me, its a challenge that i wish to take on.
I would play a free for all PvP server where all zones are open to all and only capital cities are safe. (Mordred on DAoC) I don't think I could handle a system where you lose all your stuff when you die though. Too much time is needed to invest into an MMO to just get ganked and lose it all. However, I would play something in between. Something where when you do you lose gold or maybe one or two less rare items. You see the problem with this is the devs need to do a lot of work and balancing to make a server rule set like that work. unfortunately, because its a lower amount of people interested in that style, ZOS probably won't spend any time trying to work it out and make it an option. They just want to get the game out the way they designed it and see if its successful.
Exactly the reason I did not discuss a loot tabled system for players. At max, in a game like this one could drop 10% of the gold they are carrying (Assuming one can put gold in the bank), and perhaps one item from their inventory (Their whole inventory and 100% of their gold if they are criminals = murdered people from their same faction). But otherwise, no loot tables for the server, just the option of FFA PVP.
Cyrodiil is a huge province, and the normal RvR servers ARE for hardcoe PvP'ers, it's just a different type of PvP than FFA PvP, and it creates an overall more intense experience than FFA PvP.
Different argument altogether, definition of hardcoe PvP. But at least in my opinion, RvR combined with the possibility of civil war is more intense and lore accurate than plain RvR, especially when the current factions include the races selected.