» Mon Jan 21, 2013 5:44 am
I agree, totally.
Most of the dungeon-related quests in Skyrim usually have these 2 main outcomes:
Case #1
You enter a dungeon, you find a person in the main hall (usually a woman) she needs help getting something back to them, so you kindly give your help, you proceed by slaying an absurd amount of enemies (which are mostly all clones of each others) then you get to the end of the dungeon and BAM the big boss shows up. You successfully kill him, get the preciousss, and give it back to the the NPC. Yay.
Case #2
Same as above but at the end, the NPC in troubles betrays you and obviously kill them. And keep the precious for yourself.
In some cases you could even help an NPC that is generally hostile like a Hagraven, which is pretty sweet actually. But that's very rare.
Case #3
You find more than one NPC right outside of a dungeon (usually 2, and usually only one of the 2 is particularly willing to talk to strangers in a nice matter) you talk to them to learn one of them "would happily like to retrieve some precious mysterious thing inside for the lulz" (usually later in the quest you find one of the 2 is actually obsessed to find the thing inside, which, oh how strange, later drive him mad.
You always keep slaying an absurd amount horde of enemies til the boss, which is usally overpowered (safe prediction: you will fail the first try) you kill it, and BEFORE getting the precious, the not so nice NPC gets mad beyond reason and betrays both YOU and the other NPC. BAM you kill him, get the preciousss for yourself because the other NPC alive will be like... Oh, I'm so confused, just take it and go away... Prediction: the NPC that remains alive is usally a hot woman that you cannot marry and is destined to vanish from the game entirely trolololol.
Joking aside, most of the quests in Skyrim are well written, but other ones are just the result of some lazy copy pasting.