» Wed Jan 30, 2013 2:33 pm
Large Ships:
Stats:
-Faster Top speeds than medium ships
-Much more hull health than medium ships
-Large weapons only require 1-2 sailors to operate
-Large Ships May take longer tp turn than Medium ships
Trirene
The Trirene is a ancient greek ship with 1 Large Square Sail, and that has a ram that can be used to do devastating damage to ships , this ship can do a direct invasion from sea to land
Min 15 Sailors, Max 35 Sailors
Max Speed: 17 mph
3 Medium Weapon Slot - 3 players will use the weapon on the back of the Trirene for defense, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons, are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation
12 Large Weapon Slot - 12 players and 12 sailor npcs will use the weapon on the front and sides of the vessel, control the weapons, and attacking nerby ships, players, mobs, at will
Large Weapons, are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation
1 Large Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed
Control Weel - 1 Player will take this post and control the vessels speed and direction
1 Large Square Sail - 3 players or npc sailors will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed
12 Rowings (6 for each side) - Every player or sailor npc will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage
Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it
Carrack
Large 3 sails, slow naval vessel, high weapon capacity,
Min 15 Sailors, Max 50 Sailors
Max Speed: 14 mph
4 Medium Weapon Slot - 4 players will use the weapon on the back for defensive porposes, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons, are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation
20 Large Weapon Slots - (20-40) players or sailor npcs, will use the weapon on the front and sides of the vessel, controling the weapons, and attacking nerby ships, players, mobs, at will
Large Weapons, are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation
Control Weel - 1 Player will take this post and control the vessels speed and direction
1 Square Sail - 3 players or sailor npc will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed
3 Medium Sail - 3 players or sailor npcs will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed
Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it
Cog
Huge sea to land invasion vessel, large cargo ship, usually used on trade, also very resistant
Min 15 Sailors, Max 150 Sailors
Max Speed: 15 mph
12 Medium Weapon Slot - 12 players will use the weapon on the back and sides of the vessel for defense, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation
3 Large Weapon Slot - 3 players and 3 sailor npcs will use the weapon on the front and sides of the vessel, control the weapons, and attacking nerby ships, players, mobs, at will
Large Weapons are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation
1 Medium Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed
Control Weel - 1 Player will take this post and control the vessels speed and direction
1 Large Square Sail - 3 players or npc sailors will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed
Hog special:
4 Hook balistas- can shoot hooks at nerby ships allowing the cog´s tripulation to do a deck invasion againt the hooked ship requires 4 sailors to man them all
Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it
The Ram
If your looking for a fast mobile, resistant vessel, this is what your looking for!
Min 18 Sailors, Max 60 Sailors
Max Speed: 22 mph
15 Medium Weapon Slot - 15 players will use the weapon on the sides, front and back of the vessel for defense, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation
Control Weel - 1 Player will take this post and control the vessels speed and direction
The Ram Special:
The Hammer- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed, small chance of breaking a ship into 2, at a full speed impact
2 Large Square Sail - 6 players or npc sailors will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed
20 Rowings (10 for each side) - Every player or sailor npcs will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage
Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it
Clipper
Huge 4 sail poles, military naval vessel, with a big cargo capacity
Min 25 Sailors, Max 75 Sailors
Max Speed: 18 mph
6 Medium Weapon Slot - 6 players will use the weapon on the back for defensive porposes, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation
25 Large Weapon Slots - (25-50) players or sailor npcs, will use the weapon on the front and sides of the vessel, controling the weapons, and attacking nerby ships, players, mobs, at will
Large Weapons are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation
Clipper Special:
1 Mysterious Weapon slot
Control Weel - 1 Player will take this post and control the vessels speed and direction
3 Square Sails - 9 players or sailor npc will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed
5 Medium Sail - 5 players or sailor npcs will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed
Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it