None of which seemed complete to me.
First, one must ask... what does "hardcoe" entail?
As I'd define it... It is the inclusion of aspects which make the game more realistic, difficult, and are aspects which enhance immersion for those who enjoy a more realistic experience.
Now, to me, hardcoe doesn't exclude things like music, as it adds to the immersion of being inside a created world. hardcoe is also, sometimes, about options. The option to tailor your game to your own specifications is inherent in all mods.
However, enough philosiphizing
This is my list of mods which I think would form a wholesome "hardcoe" mod compilation. I've listed mods which I've seen as WIP, please correct me if I'm wrong or if I've missed any that are in the works. Or if you see some areas for inclusion, improvement, by all means. I've seen a thread like this before, but it didn't really express the HC mods I had in mind.
- Gameplay -
- Eating/Sleeping Mod [WIP]
- No Fast Travel [WIP/REL??]
- Enhanced Hunting
-- Making animals more rare, and thus more valuable in tandem with an Eating mod requirement.
--- Whilst keeping the populations appropriate, just not leaking out over the roads as they are now.
-- Also adjusting the economy so selling animal hides and meats is a worthwhile endeavor (See Enhanced Economy Mod)
- Fishing
- Player and NPC damage scaling [WIP]
-- Making the damage scale less forgiving for both enemy NPC's and the player
- Campsites/Shelter
-- Would work in tandem with a Hypothermia mod
- Transportation Revamp [WIP]
-- Realtime Carriagess
-- Wheeled caravans w/ Carriages
-- Horsedrawn Carts
-- Boats
- Realistic Armor [WIP]
-- This is more of an option than anything, I'm not a fan but would be appropriate. This is an option that others might enjoy.
-- Would remove all uber-fantasy armor from Skyrim (Ebony, Glass, Daedric, etc)
- Overarching Game Mechanics -
- Realistic Timescale [WIP??]
-- With all quests adjusted for said timescale.
- Rarer Resources
-- Ores should only spawn very rarely outside of mines
-- Adjust the availability of ingots/ores in stores
- Hypothermia/Weather Effects on Player [WIP]
-- Player has to find shelter in cold environments, dress warmly, and find/create fire.
-- Same would have to apply for long exposures in moderate, but rainy climates.
- Economic Revamp [WIP]
-- Lower overall prices, but less gold in rewards.
-- Red Dead Redemption had a decent economy, something akin to that in terms of selling prices.
-- Varying availability of resources and prices in cities
- Significant Farming
-- The ability for a player, when a home is built, to farm/harvest/sell their goods.
-- Crops would require water and time to grow, when they're harvested would affect the price.
- Town Building [WIP]
-- Would require significant amounds of wood, thatching, etc to start as well as monetary investment
-- Ability to create different towns with different specializations
- Creature Revamp [WIP??]
-- Make dragons much rarer but more powerful
-- As stated above, lessen the amount of hostile/friendly animals overall.
- Some Kinda' Crafting Revamp
- Aesthetics -
- HD Landscape Textures [WIP/REL]
- HD Building Textures [WIP/REL]
- HD Clothing/Armor Textures [WIP/REL]
- HD Weapon Textures [WIP/REL]
- HD Creature Textures [WIP/REL]
- HD Clutter Textures [WIP/REL]
- HD Player/NPC Textures [WIP/REL]
- Revamped Animations
-- Eating/Drinking for player
-- Farming/Harvesting for player
Again, this is just my list. Focuses mostly on making the game more realistic and difficult, whilst building off of the great work Bethesda did making an immersive experience.