Sadly, there is no GetName() as of yet (without using SKSE) so I'm kinda stuck with doing it as a text replacement string in a quest. I'm a good programmer, but I've never done a quest before. What I want is something like this to appear in the players questlog:
= FISHING IN SKYRIM
- Learned that Yellow Bugalumps can be found in the Reach.
- Learned that River Betty thrive around Riften.
... (etc)
Since I don't know what other mods are adding fish to the critterFish FLST, I cannot simply hardcode this journal as per normal. It might be 6 fish, it might be 66 fish, and I'd have no clue what their names will be. So my questions:
1) Can I dynamically add quest objectives on the fly (or at least make 99 placeholders and hide them)?
2) am I correct that I can get the fish's Base name ("River Betty") using the quest text replacement system?
3) Is there an easier way?