The Game econnomy

Post » Mon Aug 12, 2013 7:29 am

How will the game economy work?

I could not find much, but something smells like " Economy is an aftertought " to me... Or are there any smart things i missed?

(sighs) Finally a company that tries to build a world that feels like a world, and then they forget about the economy, which is really really important for a games longlevity.

Withouth a strong economy crafting becomes useless..

Just hoping that this development team has found something that actually creates a strong economy and are being silent about it, trying not to give other developers a hint.

User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Mon Aug 12, 2013 12:34 am

Looks like, given the recent announcement of "guild-stores", the economy will wind up being a business of competing guild-based syndicates or "cabals". There's been some concern about this... personally, can't help but think it should be good fun: the convenience of "auction-houses" (albeit many rather than one of them), combined with the opportunities of sharp-dealing that comes with one-on-one trading.

User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Sun Aug 11, 2013 10:15 pm

the happy news is that we dont gona get any big global/faction AH, it will bea on a local guild level but more then that we dont knowe

User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am


Return to Othor Games