» Sat Jun 02, 2012 12:47 pm
But WHY did Bethesda decide to do it this way? I just don't get it. They put hundreds of side quests into the world, yet they did only have time for about ten quests for each faction? I really don't think it would have been too much work to create double the quests for each faction. I mean, basically most of the time its just "Go into the dungeon, kill all enemies, find the book" or "Enter the place, steal X". I just don't get why they completly deleted ranks in the factions, this was the MOST FUN part of Oblivion. Advancing through the ranks, becoming someone, and actually get recognition for that (fame, rank title in the char menu, NPC responses).