The list of Werewolf Perks - (From the G4 E3 Vid)

Post » Fri Jun 22, 2012 12:18 pm

Bestial Strength - 0/4
From the vid it looks like lvl 1 gives 20% extra damage, lvl 2 gives 25% >

Totem of Terror 0/1
Werewolf Howl of Terror affects even higher level enemies.

Gorging 0/1
Feeding heals twice as much.

Animal Vigor 0/1
100 point bonus to health and stamina in beast form.

Other perks shown but not selected: (So we don't know what they do precisely)

Totem of Ice Brothers (First on the far left tree branch)
Totem of the Predator (Is on its own tree branch)
Savage Feeding (Comes after Gorging and Animal Vigor in there tree branch)
Totem of the Moon (Second on the far left tree branch)

This is what the http://www.product-reviews.net/wp-content/uploads/new-werewolf-perk-tree-skyrim.jpglooks like.


Looks pretty cool, I like the additions they've made. Will make it as fun to continue playing a Werewolf as it will be to try out the new Vampire Lord hopefully.
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Kate Murrell
 
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Post » Fri Jun 22, 2012 2:42 am

Cool! thank you.
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Matthew Barrows
 
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Post » Fri Jun 22, 2012 2:59 am

sounds good thank you... finaly my werewolf will be fearsome at higher levels. come to think of it now theyve been redone think i might create a new character...
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Nathan Maughan
 
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Post » Fri Jun 22, 2012 8:20 am

Interesting, thank you it looks like being a werewolf will be far more rewarding now with these perks.
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Marcin Tomkow
 
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Post » Fri Jun 22, 2012 10:34 am

I hope you werewolves will be more of a challenge when I hunt you down with my vampiric assassin. Better watch out!! :drag:
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Natasha Callaghan
 
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Post » Fri Jun 22, 2012 11:01 am

Hope Savage feeding lets you Feed on Non NpCs as well.
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Amber Hubbard
 
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Post » Fri Jun 22, 2012 12:50 pm

I think it's +25% damage per rank of Bestial Strength, for a total of +100% Damage with all 4 ranks, like how Armsman/Barbarian/Overdraw max out at 100% with 5 Perks.
Gorging is pretty cool. Feeding as a Werewolf in vanilla Skyrim restores 50 Health, so i'm assuming Gorging will increase that to 100 Health per feed.
Animal Vigor granting you an extra 100 Health/Stamina is decent, but what i'm really wondering, is if Werewolves are still gonna be "squishy" even with a buttload of Health, simply because they don't have Armor Rating anymore (It got removed by a bug in Patch 1.3 or so).
Having a crapload of Health is nice, but having a crapload of damage mitigation is even better. Hopefully they give Werewolves back their Armor Rating with the Dawnguard expansion. My Lvl 68 Nord Warrior has 550 Health/320 Stamina/100 Magicka naturally, and 650 Health/420 Stamina/100 Magicka when he goes into Beast Form. Even with that huge amount of Health, he can still be killed pretty easily in Beast Form because he has no damage mitigation in it.

I assume the "Totem of Ice Brothers" makes your Totem of Brotherhood summon Ice Wolves instead of Spirit Wolves.
"Totem of the Moon" has already been confirmed in the leaked GI article to summon other Werewolves to aid you, likely a further upgrade to the Totem of Brotherhood. Would be pretty cool if it acted like a Shout, with 3 parts. You tap the Shout button, it summons Spirit Wolves. You hold the button down a little longer, it summons Ice Wolves. You hold the button down for the full length, it summons Werewolves. In order to work like this though, they'd have to put a cooldown on the Howl for balance reasons.
"Totem of the Predator" i assume is an upgrade for Totem of the Hunt, but i have no idea in what way.
The only things that i can think "Savage Feeding" could be, is to either speed up your feeding (Less time taking hits/arrows when feeding), or it increases the duration boost to Beast Form that you get from feeding.
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KIng James
 
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Post » Fri Jun 22, 2012 6:59 am

I'm readying my silver nitrate tiped blade and uv traqed glass sword.
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Justin
 
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Post » Fri Jun 22, 2012 6:48 am

I think it's +25% damage per rank of Bestial Strength, for a total of +100% Damage with all 4 ranks, like how Armsman/Barbarian/Overdraw max out at 100% with 5 Perks.
Gorging is pretty cool. Feeding as a Werewolf in vanilla Skyrim restores 50 Health, so i'm assuming Gorging will increase that to 100 Health per feed.
Animal Vigor granting you an extra 100 Health/Stamina is decent, but what i'm really wondering, is if Werewolves are still gonna be "squishy" even with a buttload of Health, simply because they don't have Armor Rating anymore (It got removed by a bug in Patch 1.3 or so).
Having a crapload of Health is nice, but having a crapload of damage mitigation is even better. Hopefully they give Werewolves back their Armor Rating with the Dawnguard expansion. My Lvl 68 Nord Warrior has 550 Health/320 Stamina/100 Magicka naturally, and 650 Health/420 Stamina/100 Magicka when he goes into Beast Form. Even with that huge amount of Health, he can still be killed pretty easily in Beast Form because he has no damage mitigation in it.

I assume the "Totem of Ice Brothers" makes your Totem of Brotherhood summon Ice Wolves instead of Spirit Wolves.
"Totem of the Moon" has already been confirmed in the leaked GI article to summon other Werewolves to aid you, likely a further upgrade to the Totem of Brotherhood. Would be pretty cool if it acted like a Shout, with 3 parts. You tap the Shout button, it summons Spirit Wolves. You hold the button down a little longer, it summons Ice Wolves. You hold the button down for the full length, it summons Werewolves. In order to work like this though, they'd have to put a cooldown on the Howl for balance reasons.
"Totem of the Predator" i assume is an upgrade for Totem of the Hunt, but i have no idea in what way.
The only things that i can think "Savage Feeding" could be, is to either speed up your feeding (Less time taking hits/arrows when feeding), or it increases the duration boost to Beast Form that you get from feeding.

Yeah, Excellent points. I agree, I hope the upgrades are like youve listed them that would be great. Thanks everyone for the great responses..... lol my post usually bomb. hahaha
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Ana
 
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Post » Fri Jun 22, 2012 5:33 am

I hope savage feeding lets us feed on creatures/animals.
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Dalton Greynolds
 
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Post » Fri Jun 22, 2012 9:44 am

Savage feeding might let us feed in a killcam. While our victim is still alive.
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Chelsea Head
 
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Post » Fri Jun 22, 2012 4:57 am

This is what it looked like to me:


here is what it looked like to me when watching http://www.g4tv.com/videos/58929/the-elder-scrolls-v-skyrim-dawnguard-dlc-e3-gameplay-demo/:
  • Bestial Strength (4 ranks, 1st rank is 25% more damage as werewolf)
  • Animal Vigor (Bonus to Health and Stamina in beast form)
  • Totem of Terror
  • Totem of the Predator
  • Gorging (Feeding heals twice as much health)
  • Savage Feeding
  • something else that looked like "Totem of Ice Brothers"
  • and another one I couldn't read, I think this is the one you described as "Totem of the Moon"
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Nicole Coucopoulos
 
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Post » Fri Jun 22, 2012 4:18 pm

everytime i think about this vampires vs. werewolves, i think aliens vs. predators. haha. anyway thanks for that OP, can't wait to hunt down some vampires with my ranger.
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daniel royle
 
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Post » Fri Jun 22, 2012 12:39 pm

I don't see any indication of a perk that allows us to stay in werewolf form longer, unfortunately. I know we can feed to extend the time, but I wish we could turn into a werewolf and not have to worry about feeding for a significant amount of time.
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Vicky Keeler
 
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Post » Fri Jun 22, 2012 2:28 am

I would like it if my Werewolf were able to stalk enemies without them knowing I'm around. I'm asking for a slow walking sneak in werewolf form.

I'm a predator after all… and running with a pack of werewolves sounds reasonable.
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Zoe Ratcliffe
 
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Post » Fri Jun 22, 2012 8:51 am

I don't see any indication of a perk that allows us to stay in werewolf form longer, unfortunately. I know we can feed to extend the time, but I wish we could turn into a werewolf and not have to worry about feeding for a significant amount of time.

Agreed, while vampire "lords" get to go in and out of transformation and have spells. I'm afraid werewolves will not get the same attention or the "awesome" abilities of an ugly vampire.
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Abel Vazquez
 
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Post » Fri Jun 22, 2012 6:22 am

One thing I really liked about Brevi's http://skyrim.nexusmods.com/downloads/file.php?id=12687 mod was the fact that your transformations can get out of your control.

It would be interesting if you had some chances for randomly transforming at certain times, but with perks to gain better control as you progress.
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BRAD MONTGOMERY
 
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Post » Fri Jun 22, 2012 3:49 am

The mechanic for gaining werewolf and vampire perks seems interesting - kill people, get 'skillups' toward perks - but I wonder how this will work in practice.

It doesn't seem like lycanthropy or vampirism is an actual skill, like One-handed or Archery, so doing stuff in beast form probably won't contribute to your character levelling up overall.

So, say for example you become a werewolf at level 5. You decide you want to really focus on being a werewolf for the game, so you spend lots of time in beast form and do most of your fighting that way (hopefully we will be able to stay in beast form for longer). Cool - you feed a lot, so you get to unlock lots of those werewolf perks.

But because you're not hitting people with a sword, your character level would remain at 5.

See what I mean? If this is the case, it might lead to an imbalance of power between PC and NPCs. It might also cut you off from certain content that requires you achieve a certain level.

Basically, Skyrim (and TES in general) is designed around the fact that stuff you do gives you experience. But if being in beast form doesn't contribute to my overall level, it seems like an oddly separated mechanic. And I don't know how to explain this, but I would always feel like my character was 'behind the curve' if I only invested in lycanthropy perks and never (or rarely) levelled up normally. It would subtly discourage me from playing as a werewolf.

Anyone seen anything that explains how the perk tree will fit with the rest of the game, or anything wrong with my reasoning here?
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Ria dell
 
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Post » Fri Jun 22, 2012 5:20 am

The mechanic for gaining werewolf and vampire perks seems interesting - kill people, get 'skillups' toward perks - but I wonder how this will work in practice.

It doesn't seem like lycanthropy or vampirism is an actual skill, like One-handed or Archery, so doing stuff in beast form probably won't contribute to your character levelling up overall.

So, say for example you become a werewolf at level 5. You decide you want to really focus on being a werewolf for the game, so you spend lots of time in beast form and do most of your fighting that way (hopefully we will be able to stay in beast form for longer). Cool - you feed a lot, so you get to unlock lots of those werewolf perks.

But because you're not hitting people with a sword, your character level would remain at 5.

See what I mean? If this is the case, it might lead to an imbalance of power between PC and NPCs. It might also cut you off from certain content that requires you achieve a certain level.

Basically, Skyrim (and TES in general) is designed around the fact that stuff you do gives you experience. But if being in beast form doesn't contribute to my overall level, it seems like an oddly separated mechanic. And I don't know how to explain this, but I would always feel like my character was 'behind the curve' if I only invested in lycanthropy perks and never (or rarely) levelled up normally. It would subtly discourage me from playing as a werewolf.

Anyone seen anything that explains how the perk tree will fit with the rest of the game, or anything wrong with my reasoning here?

I think it's a secondary progression mechanic, and it's great because it will slow down the overall leveling. IMO the leveling is already a bit too fast.

If I spend part of the time as a werewolf, it will help improve the pace of leveling. If I spend all my time as a werewolf, it makes sense that only my beast form is becoming more powerful, because I'm not using any of the normal human skills. Forget about the character level stat for a moment and consider that you are actually becoming more powerful and receiving perks as you progress, but when you transform back into your human form, you are still a novice mage, or beginning warrior, etc.
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Isaiah Burdeau
 
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Post » Fri Jun 22, 2012 4:28 am

That is a good point.

It seems as though the devs really wanted a way to have those level 81 characters be able to access the new stuff. That's fine, but I don't htink I would mind being forced into a little bit more specialization. If for example when we levelled up we had to choose to spend a perk point on werewolf/vampire stuff or the other 'normal' skills - instead of thinking of them both as totally separate - it would be a real choice as to how you are developing your character strengths, rather than just some extra icing on the cake.
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electro_fantics
 
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Post » Fri Jun 22, 2012 1:16 pm

That is a good point.

It seems as though the devs really wanted a way to have those level 81 characters be able to access the new stuff. That's fine, but I don't htink I would mind being forced into a little bit more specialization. If for example when we levelled up we had to choose to spend a perk point on werewolf/vampire stuff or the other 'normal' skills - instead of thinking of them both as totally separate - it would be a real choice as to how you are developing your character strengths, rather than just some extra icing on the cake.

I can understand the desire to integrate the progression, however, in some way, I really like the idea of having to feed on enemies in order to progress as a werewolf or vampire.

This is more along the lines of a game like VTMB, where feeding is so essential to the gameplay. If I can just sit back and smith daggers all day, it doesn't make sense that I'm becoming a more powerful vampire.
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Jaki Birch
 
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Post » Fri Jun 22, 2012 5:06 am

I wonder what happens if you cure your vampirism/lycanthropy. If you contract it again are you back at square one? That'd be frustrating.
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LADONA
 
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Post » Fri Jun 22, 2012 3:40 pm

I wonder what happens if you cure your vampirism/lycanthropy. If you contract it again are you back at square one? That'd be frustrating.

Vampirism can already be cured and contracted over and over again.

My only concerns with this DLC is how it's going to interact mechanically with the Companions quest line. Becoming a Vampire after curing yourself of being a Werewolf is extremely glitchy.


From what I've seen and given the perks I would guess that the Vampire Lord is going to end up being more powerful than the Werewolf is. I just hope you can loot, pick locks, etc in Vampire Lord form.


Totem of Ice Brothers obviously boosts your summon wolves ability and Totem of the Predator will boost your detect life ability.
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Kerri Lee
 
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Post » Fri Jun 22, 2012 2:25 am

Vampirism can already be cured and contracted over and over again.

My only concerns with this DLC is how it's going to interact mechanically with the Companions quest line. Becoming a Vampire after curing yourself of being a Werewolf is extremely glitchy.

You misunderstood. I was talking about how curing and recontracting would work in conjunction with the perk trees. Would all your perks in those trees be lost?

I share your concern about the Companion problem, and since we've been told that you can recontract Lycanthropy now, I wonder if that means we will see wild werewolves and whatnot. Hopefully we do, and hopefully the operate differently than the Companions (Monthly forced transformations and whatnot) to add variety.
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Sarah Edmunds
 
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Post » Fri Jun 22, 2012 10:50 am

Really curious as to why you would tag this as a Spoiler and then put it in the General forum. Can you not post in the Spoiler section for some reason?

I have yet to use the WW form at all in Skyrim. I even get the totems for Aela but I still cure myself soon afterward. I really don't care if becoming a WW turns me into an invincible demi-god, I still won't use it. If I wanted a Werewolf game (or Vampire game) I'd buy one and be the nasty monster that all fear. But I don't ever want to play a monster that way so it all seems kind of pointless to me. I want to be the good guy, the hero, the one that saves Skyrim (even though I don't get a statue like in OB, or any recognition for that matter).
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Ria dell
 
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