The New Vegas Trading Post

Post » Thu Jan 06, 2011 10:27 am

Though I highly doubt this will happen since all info has basically said "There will be no kind of online / multi player component to FO:NV." I will pitch the idea anyway to see if anyone's feeling it.

Concept:

A trading post area which players who are online can access.

Used for:

Trade for goods, showing off your character, look at leader borders and certain achievements elite players have earned (Most death claw kills anyone?). Maybe to start a trade, your character stands in a certain area, like a vendor stall, and players can come up and check your inventory. Trading mechanics I'm unsure of.

Limitations:

Can't pause the game, things stay in real time due to the multi-player factor. So if your looking at your pip boy, time is passing normally while your in the menu screen. NO fighting / NO stealing. Pretty much no aggressive actions. Obviously I'd love to see a place for players to face off, but with the nature of the VATS system this would be complex to implement. I'm just throwing out these limitations because I believe it would make it alot easier to actually implement the trading post.

The point:

Give us some kind of multi player / online support! In this day and age it is a little surprising to find a game with zero online support. I'm not asking for a 12 on 12 death match, but I would like to feel like I'm not the only one wandering the wastes. Also I think everyone would like to be able to show off there characters and check out others. I think trading and leader boards would add some replay value to the game. ( More than it is going to probably have already.)

Problems:

As with any online component to any game people will find a way to exploit the trading system, manipulate leader boards.

Thoughts?
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Setal Vara
 
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Post » Thu Jan 06, 2011 1:22 pm

Thoughts?


Multiplayer has no place in a game like this. I'm glad that these type of games have no multiplayer support, as they don't need it and would ruin the game.

But, I shouldn't worry. The game is confirmed to have no multiplayer.
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benjamin corsini
 
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Post » Thu Jan 06, 2011 1:40 pm

No.. it wouldn't fit into the game. It would also be cheating (in a way) as one of your friends will give you the most overpowered items,money,armor,and weapons and the game would be too easy.
Also some new glitches can occur (ex: infinite money and items)
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Allison C
 
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Post » Thu Jan 06, 2011 10:48 am

It...doesn't really hold up on it's own. Elite Players...?
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lacy lake
 
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Post » Thu Jan 06, 2011 12:35 pm

Good idea, but won't happen.
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lucile davignon
 
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Post » Thu Jan 06, 2011 6:30 pm

It's not an awful idea, I just don't really see the need for it.
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SiLa
 
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Post » Thu Jan 06, 2011 7:43 pm

That could be an interesting component of the game if there was a Pony Express with a ghoul horse.



bahhh
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kiss my weasel
 
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Post » Thu Jan 06, 2011 3:40 pm

Fallout NV will be an RPG, and generally online has nothing to do in RPGs. With 50+ hours of gameplay anyway there is no need, FPSes need online because most campaigns for those games don't go over 10 hours.
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Vera Maslar
 
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Post » Thu Jan 06, 2011 2:12 pm

No.. it wouldn't fit into the game. It would also be cheating (in a way) as one of your friends will give you the most overpowered items,money,armor,and weapons and the game would be too easy.
Also some new glitches can occur (ex: infinite money and items)


Though I think the concept still fits into the game, I agree with the overpowered items, money, armor, infinite money items. Makes me think of the exploited system of fable 2. Really I'd just like to see the players other people are creating and some light player interaction, but no at the cost of wrecking the game. Maybe for a future title...
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jodie
 
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Post » Thu Jan 06, 2011 2:47 pm

"Give it up dude, there will be no online aspects to FO:NV"
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Darlene DIllow
 
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Post » Thu Jan 06, 2011 8:34 am

Fallout NV will be an RPG, and generally online has nothing to do in RPGs. With 50+ hours of gameplay anyway there is no need, FPSes need online because most campaigns for those games don't go over 10 hours.


I don't know if RPG's have nothing to do with online. Look at a game like demon's souls. Great way to introduce online aspects with out getting in the way of single player play.
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Jeff Turner
 
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Post » Thu Jan 06, 2011 11:42 am

I don't know if RPG's have nothing to do with online. Look at a game like demon's souls. Great way to introduce online aspects with out getting in the way of single player play.


Fallout has nothing to do with Online. Tactics had it and it was not very popular (online part that is) also tactics was not an RPG.
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Music Show
 
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Post » Thu Jan 06, 2011 3:18 pm

I would have to agree with the general tone. This is a single player experience. Trading items doesn't really seem to fit. Proper item trading requires that there be hard to reach items (which should exist) in a reasonable quantity with ups and downs to trading. Online games thrive on player trades because some players may come across items they don't need, can't use, or have out grown and want to get something else for them. Fallout doesn't use leveled equipment, doesn't have super rare items with reasonable quantity to trade with or anything of the sort. Imagine if you went through the shoot 'em in the head quest only to trade away the special item at the end. Why? Why undermine the entire challenge just to give it away. Not to mention the fact that you can save just before getting it and get it multiple times (sell multiple times).
They would have to rework the entire engine to use autosaves to negate this breaking factor or risk every new character walking around in the best gear just after starting the game. It'll break the system, not make it more interesting.
I just don't see it working. The showing off the character aspect doesn't have to be built into the game. Find a forum and post pictures.
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Steven Nicholson
 
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Post » Thu Jan 06, 2011 6:53 pm

No thanks.
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Benji
 
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Post » Thu Jan 06, 2011 1:34 pm

I don't want online because that would mean that other players see my character. That would not be good, as no matter what game I play, my person always turns out incredibly..... Evil.
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D IV
 
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Post » Thu Jan 06, 2011 3:32 pm

When you said trading post I tought you meant something like Pokemon World Trade Center or something like runescape (No the MORPG but that trade area where you put you item for sale put a price on it and let random people you don't no buy it "No online interaction with players"

Rules

- You must finish the game to use this
-There is a Std price for all items you may only got slightly above and below these.
-You don't know who your trading with.
-You have to collect items from a mail box at you house or at the trading center
- You must pay before you get the item if no item is sold to you, you get a refund

Idea - hypothetical situation

So if you want 1000 scrap metal bad you say you will buy it for 1 cap each and you pay 1000caps, you wait a day nothing happens, you ask for a refund, you get your money back and this time you want 1000 scrap metal and you will pay 3 caps for each one, You pay your 3000caps and then next day you find that some people have sold you scrap metal but you only get 890 of them. You wait the next day and you get some more.
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Jade
 
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Post » Thu Jan 06, 2011 3:53 pm

No. It just doesn't fit the game, it would make the game unfair as you could just buy rare items and items from later on early. Or you could make an account with really low barter skill so say you could give the low barter account some scrap metal for a lot of caps, then you sign on to the low barter account and sell the scrap metal for less. And now to make a point about post apocalyptic economy. The Fallout setting generally has non-basic industries where money, goods, and services are recycled within the community (and somehow, if you trade so you take all of their resources and then take them to another community, those resources just pop up again), with the exception of trade caravans that go across several communities. If you trade within the same Fallout setting but with different users, then theoretically, one user who traded online would have a bad economy in his wasteland setting, while the economy would be better for the other user. Or one user's wasteland setting would specialize in a certain type of industry, and you'd have different types of industries among different user's settings, similar to the real world where you have communities that specialize in lumber, agriculture, fishing, business, and other goods and services, and these different communities trade with each other so different communities have the goods they need and they bring money into the community while exporting goods and services. Perhaps I'm thinking too economically and politically for a video game, because I've noticed that money is in an endless supply in the wasteland at stores.
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Nicole Kraus
 
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Post » Thu Jan 06, 2011 2:07 pm


Give us some kind of multi player / online support! In this day and age it is a little surprising to find a game with zero online support. I'm not asking for a 12 on 12 death match, but I would like to feel like I'm not the only one wandering the wastes.


FYI, Bethesda's whole enterprise is to create SINGLE player experiences so complete, that a player wouldn't need multiplayer.

That's kind of the point.
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Chrissie Pillinger
 
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Post » Thu Jan 06, 2011 6:04 pm

seems like a good idea to have an online tradeng post but the online nah not realy
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Naomi Ward
 
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Post » Thu Jan 06, 2011 10:30 am

I think it's a good idea...



...Naaaaaaaat!
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Carolyne Bolt
 
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Post » Thu Jan 06, 2011 3:56 pm

it would be good because say theres just an interface but you cant see another player. Its like a fallout store where you trade your weapons for bottlecaps and armour to be used in the game for repairs etc
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Isaac Saetern
 
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Post » Thu Jan 06, 2011 5:10 pm

Wait a second... why would I even need to trade with other players? Everything I could ever need is already in my game.
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Allison Sizemore
 
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Post » Thu Jan 06, 2011 10:01 pm

"WTS LASER MINIGUN - /W ME!!!"

No thanks.
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Ashley Hill
 
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Post » Thu Jan 06, 2011 1:18 pm

Frankly, quite bizarre idea. Add multi-player component to single player game, going straight to one that is possibly most problematic to game engines. If there will be Fallout with multi-player stuff it should be only cooperative mode to play single player with buddies with small tweaks to game game difficulty. Besides there apparently is Fallout MMORPG being made currently... well status of that game dev project is question mark at moment.
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Chase McAbee
 
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Post » Thu Jan 06, 2011 3:29 pm

:facepalm: Come on people... (Ya' know what, this deserves another one) :facepalm:
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carley moss
 
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