Most of the NPC's are so 2-dimenionsal and boring. I'm put in this large sand-box world, but i find myself not giving a [censored] about anybody. Bethesda really needs to nail character development and then they can start creating wonderful games, take DA:O for example. (Two different games, skyrim is a large sandbox game while DA is more linear i understand) what DA:O does soooo good is character development, I find myself caring for the characters around me instead of just myself.
In skyrim you're thrown into this large world to explore... on your own, that can get tiresome, sure you can have companions but they're like mindless zombies that follow you and hack at whatever you hack at. There’s no dialog, no history behind the character that you’re with, no unique quests and no opportunities to form relationships.
What i loved about DA was the fact that my companions seemed like real people, I cared about what they thought about my actions. the whole "Your the chosen one" thing has been done too many times in rpgs and I believe it would be so much better exploring this world with other companions who feel like real people and who have different reactions towards the decisions you make.
I loved how in DA I could get the opinions of my companions on main quests and find out what they think, giving me insight and also history. The characters felt real and genuine and I believe Bethesda really should try work on this for their future games.
Skyrim had such a great opportunity to take advantage of something like this as well, i mean, you could go through the game and come across more companions, each with their own history, different personalities etc and end up creating your own 'guild' in a way, so instead of you being the only dragonbore lone wolf hero, you are still the hero, the dragonborn, but now you have companions to aid you, all with different skills etc, etc.
tldr: Bethesda really need to start expanding on deep character development for their future games, esp TES and Fallout

