The Outsider

Post » Sat May 12, 2012 12:21 am

You don't think Arkane will pull a Remedy-Entertainment-overkill-Norse-metaphor on us, do you?

I keep my mind open to all possible options and of the impossible ones too. Hinze my signature.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Sat May 12, 2012 7:08 am

You don't think Arkane will pull a Remedy-Entertainment-overkill-Norse-metaphor on us, do you?
Eh, I don't think so
Like Quetzalcoatl, you mean? ((long story short: the only Aztec god who wasn't a total dike.))
There could be some Dark Messiah-esque thing where you find out who the good and bad guys really are, and you have to choose. In that case, however, there would have to be another person in a relation with you, as you would have to pick between the Outsider or someone else. Starting to sound Dark Messiah-y, like the Outsider is Xana or something. Or maybe I'm just crazy-talk speculating.
User avatar
BRAD MONTGOMERY
 
Posts: 3354
Joined: Mon Nov 19, 2007 10:43 pm

Post » Sat May 12, 2012 12:59 pm

What do you mean by that?

Remedy's games have a very heavy amount of Norse Mythology present in them. Max Payne has a ton, like the Aesir corporation, the death of a man named balder by a shot to the chest, and the drug "Valkyr" named after valkyries, just to name a few. Alan Wake also has a lot of this sort of stuff too, so I was suggesting that maybe Arkane was going to have large sections of the plot focus around Norse Gods and such.
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Sat May 12, 2012 10:30 am

Remedy's games have a very heavy amount of Norse Mythology present in them. Max Payne has a ton, like the Aesir corporation, the death of a man named balder by a shot to the chest, and the drug "Valkyr" named after valkyries, just to name a few. Alan Wake also has a lot of this sort of stuff too, so I was suggesting that maybe Arkane was going to have large sections of the plot focus around Norse Gods and such.
No, in that case, probably not
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Sat May 12, 2012 5:58 am

Eh, I don't think so
There could be some Dark Messiah-esque thing where you find out who the good and bad guys really are, and you have to choose. In that case, however, there would have to be another person in a relation with you, as you would have to pick between the Outsider or someone else. Starting to sound Dark Messiah-y, like the Outsider is Xana or something. Or maybe I'm just crazy-talk speculating.

It seems like Arkane might be remaking Dark Messiah in some ways. Like a Metroid-Super Metroid, The Evil Dead-Evil Dead 2, sort of remake, but in a different setting. In that case, the Outsider very well could be the new Xana (although from what I've seen so far, the characters look a little less black and white than Dark Messiah)

I hope it retains many elements from Dark Messiah, just improved and put into better context. (specifically gameplay, and environmental interaction)


As a random sidenote, did anyone spawn an ogre in the city using the command console? (in Dark Messiah)
SO much fun. I hope I can cheat to mess with the AI and environment in Dishonored.
User avatar
Farrah Barry
 
Posts: 3523
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sat May 12, 2012 3:46 am

It seems like Arkane might be remaking Dark Messiah in some ways. Like a Metroid-Super Metroid, The Evil Dead-Evil Dead 2, sort of remake, but in a different setting. In that case, the Outsider very well could be the new Xana (although from what I've seen so far, the characters look a little less black and white than Dark Messiah)

I hope it retains many elements from Dark Messiah, just improved and put into better context. (specifically gameplay, and environmental interaction)


As a random sidenote, did anyone spawn an ogre in the city using the command console? (in Dark Messiah)
SO much fun. I hope I can cheat to mess with the AI and environment in Dishonored.
Yes, it does seem somewhat like a Dark Messiah "Spiritual Successor", for lack of a better phrase. The characters are definitely less black and white, and the setting is better (IMO). I didn't like all of the aspects of Dark Messiah, but with improvements it could be good.
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Sat May 12, 2012 12:40 pm

... and the setting is better (IMO).

No (IFO)= In Factual Opinion

Dark Messiah's world is nowhere near as compelling to me, but perhaps this is because I don't like Might and Magic that much.
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Sat May 12, 2012 4:24 am

No (IFO)= In Factual Opinion

Dark Messiah's world is nowhere near as compelling to me, but perhaps this is because I don't like Might and Magic that much.
I don't either
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Sat May 12, 2012 6:14 am

The Outsider's dialogue from the trailer was great. I hope they keep the good writing.
User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Fri May 11, 2012 10:39 pm

I am not expecting too much of the story or characterization in general, even though it has amazing potential.
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Sat May 12, 2012 2:54 am

Why wouldn't you? It's obviously a story-focused game.
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Sat May 12, 2012 1:30 am

I am not expecting too much of the story or characterization in general, even though it has amazing potential.

Why wouldn't you? It's obviously a story-focused game.

Because it's a video game. If you're going into it expecting literary- or even cinema-quality story or characters, you're going to be disappointed. :P That's just how it is.

From what I've gathered (and I've gathered a lot; that wiki didn't fill itself ... :wink: ) the gameplay is the primary concern. The story is there to forward the gameplay, and not the other way around. Things are as they should be.

This isn't a "cinematic" experience. It's a "video game" experience. I like that. I'm tired of the, frankly, laughable efforts to make video games into something they aren't.
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Fri May 11, 2012 11:54 pm

Because it's a video game. If you're going into it expecting literary- or even cinema-quality story or characters, you're going to be disappointed. :tongue: That's just how it is.

From what I've gathered (and I've gathered a lot; that wiki didn't fill itself ... :wink: ) the gameplay is the primary concern. The story is there to forward the gameplay, and not the other way around. Things are as they should be.

This isn't a "cinematic" experience. It's a "video game" experience. I like that. I'm tired of the, frankly, laughable efforts to make video games into something they aren't.
I feel that a good story is very important for a good game
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Sat May 12, 2012 1:19 am

I anticipate a decent story. I'm not overly worried about it, though I suppose maybe I ought to be.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Sat May 12, 2012 7:40 am

I feel that a good story is very important for a good game

And we have had that where, in video games? Nowhere.

I anticipate a decent story. I'm not overly worried about it, though I suppose maybe I ought to be.

The story will be serviceable. Just like any other "good" video game story. There's nothing to worry about. :shrug:
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Fri May 11, 2012 8:33 pm

And we have had that where, in video games? Nowhere.

Perhaps you have been playing the wrong games.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Sat May 12, 2012 10:38 am

The story will be serviceable. Just like any other "good" video game story. There's nothing to worry about. :shrug:

I don't feel like making a list of games that would beg to differ, since taste in stories is totally subjective, but I should point out that, generally speaking, having a good story is one of the pillars of immersion. When you're talking about immersive sims, the more compelling the story surrounding the game, the more involved the player will become in the gameplay. People forget how great the story was in Thief, and it definitely increased that game's effectiveness.

Deus Ex managed to be immersive without a genuinely great story, but it at least had a very involved and decent one, X-Files-ish as it was.

http://www.psychologyofgames.com/2010/07/the-psychology-of-immersion-in-video-games/
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Sat May 12, 2012 10:44 am

And we have had that where, in video games? Nowhere.
Bioshock, indie games like Bastion, Braid
User avatar
Life long Observer
 
Posts: 3476
Joined: Fri Sep 08, 2006 7:07 pm

Post » Fri May 11, 2012 9:58 pm

Bioshock, indie games like Bastion, Braid
Half-Life/Portal universe, I rather liked the overarching story of L.A. Noire (though that's mostly only a detective story),
Call of Duty
I'm kidding please don't kill me :pinch:
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Fri May 11, 2012 8:51 pm

Half-Life/Portal universe, I rather liked the overarching story of L.A. Noire (though that's mostly only a detective story),
Call of Duty
I'm kidding please don't kill me :pinch:
Those too. I haven't played LA Noire, it doesn't seem like it has a great story, but again, I haven't played it. (We won't kill you for the Call of Duty remark)
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Sat May 12, 2012 2:20 am

Those too. I haven't played LA Noire, it doesn't seem like it has a great story, but again, I haven't played it. (We won't kill you for the Call of Duty remark)
Yea, I think L.A. Noire is more of a personal like than an objectively great story. Pretend I didn't say that before!
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Fri May 11, 2012 10:04 pm

Because it's a video game. If you're going into it expecting literary- or even cinema-quality story or characters, you're going to be disappointed. :tongue: That's just how it is.

From what I've gathered (and I've gathered a lot; that wiki didn't fill itself ... :wink: ) the gameplay is the primary concern. The story is there to forward the gameplay, and not the other way around. Things are as they should be.

This isn't a "cinematic" experience. It's a "video game" experience. I like that. I'm tired of the, frankly, laughable efforts to make video games into something they aren't.

I disagree with almost every fiber of my being. You wrote that a "cinematic experience" can yield a good narrative, but a game cannot because it is tied down by gameplay. The gameplay can serve as an enhancement to the narrative by altering the way the player feels. Good games like Silent Hill 2, Metroid Prime 3: Corruption, Amnesia: The Dark Descent, Psychonauts, Alan Wake, Bionic Commando (2009), Journey, and Portal all utilize the gameplay to advance the story. Games like No More Heroes even go so far to make the gameplay unappealing temporarily in order to make a point in the narrative.

Assuming that just because something is a video game it won't have a good narrative is absolutely ridiculous. One of the main reasons why video games haven't moved forward narrative-wise is because people are so obssesed with telling a cinematically great story, when the interactive medium has a totally different ruleset. Besides maybe 5 or so major development teams and independent developers almost no one is attempting to do something unique with gameplay that affects the narrative.

Games shouldn't have to be fun distractions all the time. That's really stupid and the reason why they aren't advancing as an art form as fast as they should be. Go play Journey, No More Heroes, or Lone Survivor. Those are good game narratives.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Fri May 11, 2012 9:56 pm

He sounds like the godlike guy in John Carter....
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Sat May 12, 2012 1:41 am

I disagree with almost every fiber of my being. You wrote that a "cinematic experience" can yield a good narrative, but a game cannot because it is tied down by gameplay.

No, you misread. I stated that a game should not strive to be a movie (or a book, but good luck finding writers of that calibre in the video game industry) because it's not a movie or a book, and making a movie-like (or book-like) game necessitates putting story before gameplay, and that doesn't make for a good game. I could offer some examples of these poor games, but that would derail the thread.

You can certainly tell a good story with a game and not sacrifice gameplay (Arkane seems to know that it's a game that they're working on, and not a movie, so the gameplay needs to be good), but you have to begin with the premise that the product you're working on is a game, not a movie or a book. I don't think any developer has quite gripped how to do that, yet, although there are certainly some people (mostly Japanese; they've been doing this the longest) that are moving in the right direction. Silent Hill and Shadow of the Colossus are two of my favourites because they get closest to telling a good story through gameplay. Bastion is another good example, because it has one of the NPCs tell you the story while you're playing, rather than wait for tedious cutscenes or text.

I expect Dishonored to be guided by that kind of spirit. Although it's possible that the writers have crafted an amazing story, I'm not holding my breath. However, it'll be good enough to give the player a reason to play the game.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Fri May 11, 2012 11:17 pm

No, you misread. I stated that a game should not strive to be a movie (or a book, but good luck finding writers of that calibre in the video game industry) because it's not a movie or a book, and making a movie-like or book-like game necessitates putting story before gameplay, and that doesn't make for a good game. I could offer some examples of these poor games, but that would derail the thread.

You can certainly tell a good story with a game and not sacrifice gameplay (Arkane seems to know that it's a game that they're working on, and not a movie, so the gameplay needs to be good), but you have to begin with the premise that the product you're working on is a game, not a movie or a book. I don't think any developer has quite gripped how to do that, yet, although there are certainly some people (mostly Japanese; they've been doing this the longest) that are moving in the right direction. Silent Hill and Shadow of the Colossus are two of my favourites because they get closest to telling a good story through gameplay.

I expect Dishonored to be guided by that kind of spirit. Although it's possible that the writers have crafted an amazing story, I'm not holding my breath. However, it'll be good enough to give the player a reason to play the game.

I don't see why a game has to put gameplay before story. Why? Because it might not be fun? Because it might become like a movie (non-interactive)? Graphic novels and vanilla novels both focus on their narratives yet they manage to stay different from each other. They each focus on telling the narrative through different methods, but still are connected by their (atleast most novels) focus on the narrative. Why can't video games do the same? Tim Schafer's point and click games are [censored] awesome, and focus almost entirely on story.

Also, you again said that any book or movie has better writing than any video game. It's literally right there at the beginning of your post. That statement is completely ridiculous and you have no evidence to back up the claim. "I stated that a game should not strive to be a movie (or a book, but good luck finding writers of that calibre in the video game industry)" Really?

Would it really be so bad if in Dishonored they sacrificed the gameplay to enhance the narrative, and then by a result enhanced the overall experience? A great example of this is Alan Wake, which sacrifices gameplay in order to tell a better story, which resulted in the player being further immersed in its world and characters.

"Silent Hill and Shadow of the Colossus are two of my favourites because they get closest to telling a good story through gameplay."
I going to try really hard not to assume here :biggrin: , but with this sentence and your previous opinions it almost sounds like you dislike cutscenes. Why? The story themselves and the way they are structured is what needs to move away from being cinematic (I'm against that right now because in the mainstream that's choking originality and experimentation to death right now), but not cutscenes. It seems completely arbitrary to shut off cutscenes and cinematic tools that video games can use.

I guess the point I'm trying to make in a not so clear way is that defining something as a certain category (movie, book, video game, etc.) and saying that they have to stay within the parameters of the category is silly. They're all art, and while they may have there differences that doesn't mean they can't borrow tools from other types of art. So, I don't like that you belittle video game narratives when they're the same art as everything else. :nod:

http://www.youtube.com/watch?v=TFM1Csfwx2Y
=
http://www.youtube.com/watch?v=a_saUN4j7Gw

And I'm not even kidding. Both of these scenes carry enormous metaphorical weight.
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

PreviousNext

Return to Othor Games