If the rumors are true, would you buy Prey 2?

Post » Wed Jun 05, 2013 8:45 pm

If the rumors of Arkane Autin's involvement, as well as the scrapping of all Human Head work, are in fact true, would you buy Prey 2 if it is NOT what has been shown to us before?

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Ron
 
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Post » Thu Jun 06, 2013 1:40 am

It would be horrendously disappointing if I could not enjoy the marvelous vision of Human Heads work.

However, I would still like to see where the Prey story goes; if it goes anywhere.

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W E I R D
 
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Post » Wed Jun 05, 2013 7:01 pm

It might be even more awesome than what has been shown before? :bunny:

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Tracey Duncan
 
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Post » Thu Jun 06, 2013 2:07 am

That's a terrible position to take. Do you not care that Bethesda's possibly throwing away a talented developers work for petty reasons? If Bethesda's managed to screw up Prey 2 so badly that there's a chance it'll miss it's launch by four years, and is being made by a team who aren't invested in the property who cares if it's good? It sets a terrible precedent.

Arkane's game only exists in loose theory at the moment by a studio that has never made shooter before (or made combat feel satisfying for that matter). Human Head's Prey 2 on the other hand existed and was nominated for E3 game of the show. It received these positive notices:

Tom Chick – “Human Head’s open-world design for Prey 2 looks like a bold experiment that just might work.” http://www.quartertothree.com/fp/2011/06/14/so-how-was-e3-this-year/
Ozzie Mejia – “I was left impressed by the Prey 2 demo, particularly with the vast freedom of choice scenarios. I love that there are multiple ways to play through the game and several different methods to collect bounties. It's a new direction for Prey and it looks to be a positive one.
http://www.shacknews.com/article/68860/e3-2011-prey-2
Tom Bramwell – “Unveiled early last year at an event in the Utah mountains, Prey 2 looked fresh and interesting - an open-world tale of intergalactic bounty-hunting on an alien world using a mixture of parkour, first-person shooting and RPG-style character development. Sadly, then, of all the games on this list, Prey 2 may be the one that actually does end up as vapourware, despite being one of the more interesting and dynamic. There's no joke here. We hope things get sorted out.”
http://www.eurogamer.net/articles/2012-06-06-e3-2012-the-vapourware-list
Tom Bramwell – “Human Head is willing to risk alienating the clutch of people who remember its cult shooter with a new approach, because it believes sequels need a distinctive creative direction.
Whether this approach will pay off remains to be seen, but we certainly wouldn't mind if more sequels threw caution to the wind and tried something new. If you weren't already tracking Prey 2's progress, we recommend you start now.”
http://www.eurogamer.net/articles/2011-04-18-prey-2-preview
Graham Smith – “Human Head and Bethesda aren’t playing it safe. There’s plenty that’s familiar about Prey 2’s art style and fiction, but it throws out everything people knew from the first game in favour of an ambitious and compelling new fantasy. I can think of no other game character I’m more looking forward to being than a free-running bounty hunter in an explorable alien city. It’s a shame about the beanie, though.”
http://www.pcgamer.com/previews/prey-2-preview/
Colin Moriarty: Well when I initially saw the game back in Utah a couple of months back, I was blown away. I never played the original Prey (and honestly have no intention to), but the mixture of linear FPS action and an open-world western RPG feel in its sequel certainly piqued my interest.
Prey 2 certainly looks like a more dynamic game than New Vegas and Borderlands, but its emphasis on side quests, earning cash and experience seems to invoke those games to me. And obviously, there are choices to be made in Prey 2, which definitely invokes Fallout as well as Mass Effect, which you already mentioned. But thematically, I think you're right, this game screams Mass Effect. It certainly has the potential to be another sci-fi epic.
http://www.ign.com/articles/2011/06/07/e3-2011-we-hope-prey-2-is-awesome
Charles Onyett – “Work on Prey 2 began back in July 2009 and though the game is still in development, it looks really good already running on a heavily modified version of id's Tech 4. Prey 2 is a 2012 single-player-only shooter for Xbox 360, PlayStation 3 and PC and is definitely a game worth paying attention to.”
http://www.ign.com/articles/2011/04/18/prey-2-is-full-of-surprises
Brad Shoemaker – “Prey 2 Looks Great, Almost Nothing Like Prey
“In talking with some of the Human Head guys, I got the feeling that they're nearly as tired of linear corridor shooters as I am, so it's nice to see they decided to do something other than make yet another one. Granted, this sort of open-world action game is one of my most favorite types of games to play, but even given that fact, I think Prey 2 looks especially promising and I'll be really interested to see if it makes good on all those promises when it releases sometime in 2012.”
http://www.giantbomb.com/articles/prey-2-looks-great-almost-nothing-like-prey/1100-3051/
CVG Staff – “But it's to Human Head's credit that, after that delirious, freeform chase, it doesn't feel anything like a disappointment. Few other videogame series dare to depart from the known formula - Prey 2 does that and then some, tying it all together in an ambitious open world.
At a time when the bleating herd of shooters seems content to simply follow in Call Of Duty's supremely linear footsteps, Prey 2 could well turn out to be a killer.”
http://www.computerandvideogames.com/301029/e3-2011-games-prey-2/?page=2#top_banner
Alex Meer – “Except it’s not. I was not expecting a game where you spend a significant time without a gun taking up half your screen. I was not expecting an open-world game, inspired more by the likes of Red Dead Redemption and STALKER than by Quake and Call of Duty. I was not expecting a game where your interaction with funny-headed aliens is as much about making moral judgements as it is shooting them. I’m surprised.
STALKER as alien noir? Clearly, this is a whole lot more mainstream than that (and dodgy style stuff like aliens hissing ‘ssssson of a bittttch’ in silly reptile voices doesn’t do the atmosphere too many favours), but when a game that had the option to be just another gloosy manshoot decides to even begin treading the sandbox path, I damn well sit up and pay attention. Tommy? Portals? I really do not give a monkey’s. I’m the freelance police Predator.”
http://www.rockpapershotgun.com/2011/04/18/preview-prey-2/
Jonathan D Deesing – “Even though Human Head is playing fast and loose with the term "sequel," Prey 2 looks very promising. For those expecting more portals and wall-walking, you won't find them here. Subtle hints were dropped indicating that we can expect to learn more about the Prey universe, but beyond this, it is basically an entirely new IP. Regardless, for anyone who loved Mirror's Edge and Blade Runner, Prey 2 is something to keep an eye on. Let's just hope Prey 3 isn't a music game.”
http://www.joystiq.com/2011/04/18/prey-2-preview/
Nick Cowen – “It's at this point I realise my mouth is still hanging open. If I were honest, I'd say that I hadn't been expecting much from Prey 2, but the first thing I did on leaving Bethesda's booth was to check to see if I could pre-order it. This is a game which promises an enthralling plot, set in an unforgettable world, boasting gameplay and gadgets which make getting to grips with it the most mouth-watering prospect. If it delivers on the promise of its E3 demo, it could be one of the best games of 2012. So, fingers crossed ...”
http://www.guardian.co.uk/technology/gamesblog/2011/jun/20/e3-2011-prey-2-game-preview
Joe Robinson – “With Mirror's Edge currently MIA, it's good that someone else is trying to take that very fluid, mobile kind of action and try to make something worthwhile out of it. Throw in what seems a bit like Deus Ex-levels of world flexibility and complexity, and finally attach the Prey name and there's plenty to be interested in here. The future of thePrey franchise may not be what die-hard fans were hoping for, but as a game in its own right were refer to the old idiom of: so far, so good.”
http://www.strategyinformer.com/pc/prey2/previews.html
Andrew Green – “Prey 2 is really looking pretty great so far. It takes inspiration from some great mechanics like Arkham Asylum’s Detective Mode, Mirror’s Edge’s running, and even (several people we spoke to agreed) a hint of Blade Runner in the aesthetics. We’re really looking forward to seeing what Prey 2 blossoms into over the coming months. Our only reservation is honestly that Prey 2 sounds too good to be true. However, if the developers can manage it, this could be a real game-changer.”
http://www.gamesradar.com/e3-2011-prey-2-preview-an-open-world-blade-runner-meets-mirrors-edge-sci-fi-shooter-sure-why-not/
Dave Shaw – “Given Human Head’s superb work last time around, such naked ambition may yet avoid exceeding talent.”
http://www.nowgamer.com/ps3/ps3-previews/893610/prey_2.html
Joannes Truyens – “Still, Human Head Studios are risking the alienation of those who enjoyed Prey for what it was, which is a bold move in today’s landscape of conservative sequels that bank on an established fanbase.
Open-world games may be all the rage now, but their popularity makes Prey 2′s new direction no less a gamble. Like Killian for every one of his bounties, here’s hoping it pays off.”
http://beefjack.com/features/prey-2-preview-xbox-360-ps3-pc/
Tom Hoggins – “The first Prey was an unheralded vanguard in its own way. The FPS that had portals before Portal and lead the idTech engine into a new console generation. It was brave and imaginative, only to buckle under scrappy implementation and a sci-fi story that teetered on the edge of ludicrous before tumbling into the abyss. Flawed though it was, Prey had the foundations of a solid FPS series.
It's slightly surprising, then, that this sequel, five years later, doesn't seem to have a great deal to do with Native American Tommy's tragedy from the first game. Instead, Prey 2 is introduced from a loose thread. In the first game, Tommy watches helplessly as an invading alien force "harvests" an entire airplane. In Prey 2, you are US Marshal Killian Samuels, a passenger on that flight, and the game opens in the aftermath of the plane's final, fiery descent.
Quite how Prey 2 will settle into its own rhythm and structure remains to be seen. There is a danger that trammelling players from target to target may shatter that illusion of freedom, no matter how much you can fiddle with the end result. Pacing and variation will be key. Human Head promises you will see much more of Exodus outside of Central City, however, and this possibility of expansion and exploration will be integral for Prey 2 to live up to its obvious promise. As on the evidence so far, our money is on Prey 2 to become gaming's dark horse of 2012.”
http://www.telegraph.co.uk/technology/video-games/8645449/Prey-2-preview.html
No High Scores Staff – “Not only a surprise, but one of the coolest things I saw at E3, period. Do not let anyone tell you otherwise: this game looked original, beautiful and nothing at all like, well, Prey. Open world Blade Runner bounty hunting shooter? Yes, please. I saw this presentation with Tom, Brandon, and Todd and we all came away thinking, “Well, that was certainly unexpected.” We told Brian Rowe, my assistant at Gshark, how cool it looked and we could see the skepticism in his eyes but after he got a look at the demo, he was sold, too. Now, keep in mind this game is a long ways off — sometime in 2012 and these E3 demos are staged to show you exactly what the developers want, but it’s definitely on the right track.”
http://www.nohighscores.com/2011/06/13/closing-the-book-on-e3-2011/
Looking through Prey 2’s 2011 coverage, it’s hard to find anything negative outside of allegations of a tenuous connection to Prey (2006). If that’s the worst thing to worry about, Prey 2’s in a good spot. Here’s hoping we get to experience Human Head’s ambitious, risky and creative sequel.
You can't have your cake and eat it too. Bethesda made a big deal of Prey 2 being developed by the series creators Human Head Studios in March 2011. Either the original developer matters or it doesn't. Remember Arkane hadn't shipped a title since 2006's Dark Messiah. Imagine if the tables were turned and after rumours of cancellation, Dishonored disappeared from Bethesda's line-up after Zenimax provided a single update before ignoring every single comment, post, tweet that came their way for over a year, even refusing to address rumours of Human Head taking over development amid controversial rumours? I would like to think that fans would stick up for Arkane as much as they should for Human Head Studios. I know I would.
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Betsy Humpledink
 
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Post » Thu Jun 06, 2013 10:04 am

Yes, as a fan of Arkane and System Shock, if the rumors are true I will definitely be picking it up. Whatever happened with Human Head is a real shame, but there's no use in punishing Arkane, who are rumored to be less than happy with this deal as well.

That said, I hope Human Head will be able to re-use some of their ideas for the game in a future title (though that might be lawsuit territory). It definitely looked good.

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Luis Reyma
 
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Post » Wed Jun 05, 2013 10:09 pm

No. If it were released with the title "Prey 2" I would not.

The worst part is that if the rumors are true then we know like the last comment states arkane aren't happy. Good games aren't made by angry devs forced to make a game they don't want to make. If their heart isn't in the game... it'll probably be a bad game.
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BEl J
 
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Post » Thu Jun 06, 2013 4:30 am

This.

Prey 2 looked promising but going off of the E3 demo there were aspects I'd have changed if given the chance.

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Julie Ann
 
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Post » Thu Jun 06, 2013 6:28 am

You read that incorectly(or maybe i did?).It states that while the devs at Arkane Austin aren,t happy about being involved with a different property ,the

higher-ups at the Arkane Austin are telling the team just treat it like a new System Shock,and last time i checked the devs at Arkane are big fans of System Shock and Thief ,so its not exactly a bad thing for them think.

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Louise
 
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Post » Wed Jun 05, 2013 6:30 pm


Huh, we'll have to see then. I don't doubt their talent, but I would like to see Human Heads vision of the game.

If it went the way of system shock I hope they just turn it into a new IP.
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Lovingly
 
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Post » Thu Jun 06, 2013 9:09 am

I never played System Shock but of the videos I watched it looked to be a corridor shoot like Doom 3. Why are people happy to play a new version of this? One of the best things aside from agile movement was the open alien world Human Head created. If Arkane makes an open world that looks anything like the game HH made then it wouldn't be like system shock. I'm just not seeing an upside to this rumor and if its true and Arkane makes anything other than an open world sci-fi blade runner type environment I will not by it.
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Alina loves Alexandra
 
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