The short lived life of Ra'jhoro...

Post » Wed Oct 17, 2012 7:59 pm

So I finally got a chance last night to sit down and play my own mods (http://skyrim.nexusmods.com/mods/25404/, http://skyrim.nexusmods.com/mods/21587, and http://www.gamesas.com/topic/1412980-ive-turned-skyrim-into-a-roguelike/page__fromsearch__1) and it was quite the interesting experience:

I created a stealthy agent-type Khajiit named Ra'jhoro, chose the Steed as my birthsign so I didn't have to worry about encumbrance, choose Health as my favored attributes since Khajiit males start with very little health in my mod, then created a custom class with Sneak, Archery, and One-Handed as my major skills and Alchemy, Illusion, and Pickpocket as my minor skills. Then I choose my starting kit (the Agent kit) and braced myself for where I would start the game.

http://steamcommunity.com/sharedfiles/filedetails/?id=103085323. In the dead of night with a beautiful aurora in front of an old imperial fort. All I started with was a single dagger, a couple potions, five lockpicks and barely any armor. With my (work in progress) permadeath mod activated and at level 1, I should have turned around and trekked to the nearest town, but that wouldn't have been any fun so I decided to proceed into the fort with caution. Upon entering I spotted a woman in a hooded robe with an aura around her. Looked like a tough fight so I tried sneaking past her up the stairs, but before I could get there she spotted me..

She didn't attack, but instead told me how she had been an initiate in a cult. They had wanted her to capture a human for sacrifice and when she refused they turned on her so she defended herself and killed her attacker. Now her mother was upstairs, about to turn herself into a hagraven, and she needed help putting an end to all the vile sorcery ...So naturally I volunteered my services.

Before we began fighting our way up the tower, I noticed locked door. It was a difficult lock and I only had five picks on my person, but perhaps there was some valuable equipment behind that door so I tried my luck. Low and behold there was an enchanted battleaxe and some potions and poisons. My two-handed skill was only at level 5 but I figured it still beat the iron dagger I had.

We cleared floor by floor, the witch in front with her spells and me following cautiously behind with my axe. We made it a good ways up the tower until we reached a locked door that couldn't be picked. The witch requested I clear out the next room and find the key to open the lock while she stood guard. Timidly I went, unsure in my combat skills, but confident in my sneaking ability. There was a hagraven on the floor above who I thought I could sneak past, but boy was I wrong. I must have made some noise because soon her and another witch were searching for me. In my panic I hid against a nook in the wall, trapped. They didn't turn back, they just kept approaching. Fight or flight time. I popped out of the crevice to attack the witch, but not two seconds later I got one-shotted by the hagraven's gigantic fireball. My body flew across the room and hit the opposite wall before falling to the floor, lifeless...

Time to re-roll :biggrin:
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Wed Oct 17, 2012 9:09 pm

Still loving your CCO mod, dude. Any possibility on starting spells for characters that take magic skills in the future? It happens in Morrowind and Oblivion. Maybe you could also include the removal of flames and healing as starting spells unless you take destruction/restoration in character creation.
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Wed Oct 17, 2012 9:54 am

Thanks faolan! Yes, definitely. I wanted to add starting spells to the kits in Random Alternate Start, but I think adding them to CCO is more appropriate since CCO has to do with your skills/abilities whereas RAS just deals with where you start and what physical equipment you start with.

Most likely I'll make starting spells class-based for the preset classes and then skill based if you are making your own custom class. For example, If you choose a school of Magic as a major or minor skill you will receive 1-2 starting spells from that school.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm


Return to V - Skyrim