And then when Oblivion was released I was so disappointed to learn that Bethesda had removed all of these types of spells, apparently because of the way the game was designed, but luckily mods were able to add them back in. And of course the one big advancement in Oblivion was that there was no longer a "casting mode" like in Morrowind. Pressing a hotkey simply cast the spell immediately.
Now enter Skyrim (which I just started a few days ago), and once you get past the novelty of dual casting a spell, it seems that the spell system has been gutted even further. Not only are the usual suspects still missing, but other neat spells (Nighteye, Open Lock, Charm, Waterwalking) have been removed as well! And on top of that, you now have to equip spells to your hands before you cast them. AND you have to enter a "casting mode" again! AND there is now a "casting time" mechanic before a spell can be cast. And of course we can no longer craft our own spells.
I do appreciate some of the streamlining that went into Skyrim, such as not having a billion different types of Destruction spells for each skill level. But streamlining shouldn't mean removing some of the most useful and fun spells the series has had.
So what's everyone's take on this? I admit I didn't follow much Skyrim news when it was released, because I didn't have a PC good enough to play it until now, so was this ever mentioned in reviews of the game? Was it a fan complaint when the game was released? Am I just making too much of it? I'd love to hear what people think of this.
And yes, I know mods can add back a lot of these spells, but really, that shouldn't be an excuse for the original design decisions made by the developers. This post has more to do with the general trend of where TES games are headed than complaining about this or that specific spell being absent. At this rate, it seems like TES VI will have no magic at all!
Thanks for reading,
John