The stupidity of NPC's intelligence

Post » Mon Feb 18, 2013 3:56 pm

I'm sure this has been asked before, but I have to write this.

I hate the way NPC enemies are so damn stupid that they don't realise that you are more than a match for them.

For example, lets say I'm playing as a fully powered vampire Lord or a werewolf. I enter a bandit/forsworn camp and what do they say when they see me come at them as a huge mobile killing beast from oblivion?

"What'cha gonna do eh? whatcha gonna do?"

"there you are!"

"I shall enjoy killing you"

"Hah! like the bite of a flea"

and then I kill them with a few attacks, perhaps even one single attack, in which my vampire lord/werewolf grabs them and either svcks their blood out, or tears their head off.

And the others...well, they keep it up with the insults, and not sound scared.

This totally KILLS the realism, as I think that seeing a huge werewolf or vampire lord comming at you would terrify you. NOBODY is fearless; those that are end up dead very quickly.

If only Bethesda had unique dialouge for enemies when they fight you when you're a vampire lord or werewolf.

Quotes like "A vampire/werewolf?!?!? RUN!!!!"

"Gods, help me!"

"use fire/silver, quick! use fire/silver!"

"Gods, im going to die, aren't I?"

"Bravery, people, bravery!!!"

"Run!"

"Don't hurt me!"

"Get away from me!!!"

"Save me, gods! SAVE ME!!!"

"DON'T LET IT TOUCH YOU!!!!"

and so on.

That would be much more realistic, as this way, they know you are supernatural and that they are scared of you, yet trying to overcome their fear...but to have them act as if you are some twink of a human weakling, that's just insulting to the player; it kills the emersion...as does the children not dying when attacked by a dragon or so on.
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Farrah Lee
 
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Post » Mon Feb 18, 2013 11:51 am

Meh, there's a reason they're the NPCs' and we're the Player Character.
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Tiffany Castillo
 
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Post » Mon Feb 18, 2013 2:13 pm

i think that would be really cool. i get tired of the same old generic "you wont take me alive!" followed by the player calmly sliding a sword through their neckbone
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Natalie Taylor
 
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