» Wed Jun 13, 2012 12:12 am
Personally, I have oodles and oodles of table-top experience. Since I have been playing RPGs since the early eighties. I won't be using any of those systems here. I shall be doing more of a Reverse engineering, I guess, of the Elder Scrolls series of games. I totally prefer TES series of games system of "skills useage" as the basis for character advancement. It is my humble opinion that, in TES, you are what you do in these games. It is how you choose your perks that stylize or specialize your character.
Any race can become a great mage, warrior, or thief. But it is how a player chooses his perks that will make what that particular character is. This is the real beauty of TES:V character system.
I am certainly going to use an opposed roll to determine on whether a PC/NPC hits or not in combat. I thought that by rolling percentile dice and comparing those results, would give an edge to the better roller of the two. I would give positive and negative modifiers to the attack roll depending on certain combat situations. Then modify the damage done accordingly to whose roll is better. And I might implement some form of two card blind system for declaring attacks/defence.
Right now I am just working on the XP system for the skills progression. As well as, how many "skill-ups" it will take to reach any particular character level. As it stands at this point, I have one of my table-top characters maxing out at about level 41, if they max out all thier skills to 100. I think this will work for many reasons.
First of all, I don't want Uber characters that can master a whole Skills section, (Combat, Mage, Thief,) by that single character alone. This is in reguards to choosing all the perks of that particular Skills section, (Combat/Stealth/Magic). By doing so, it limits the individual power levels of the Characters in question. Or as I like to call it, enforced co-operation within the party. I see no reason as to why there can not be multiple Role-types within an Adventuring party.
Secondly, by lowering the max Character level limits, that means less character perks to aquire. That in turn will mean even more specialization within a party, or so is my hope. I can see no reason why, any particular party could not be made of all of pure-Thief/Mage/Warriors if the players choose to do so. That scenario reminds me more like an "Ocean's Eleven" PC group.