Is the werewolf meant to be a glass cannon?

Post » Sat Nov 17, 2012 12:51 pm

Hello,

Is there any way to make the werewolf more resilient apart from investing in health every time you level up? The only "defensive" perks are the one that adds 100 health and the one that doubles healing when feeding. These are quite weak at higher levels, and don't make much of a difference in terms of resilience.

There's also a bunch of conflicting information on the net about whether light armour affects the werewolf's defense rating or not. Does anyone have any definitive info regarding this?

My last question is, if you have the +100 health perk and you transform back into a human while you have less than 100 health, do you die? If so, this perk is quite the double-edged sword.
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Del Arte
 
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Joined: Tue Aug 01, 2006 8:40 pm

Post » Sat Nov 17, 2012 2:22 pm

Hello,

Is there any way to make the werewolf more resilient apart from investing in health every time you level up? The only "defensive" perks are the one that adds 100 health and the one that doubles healing when feeding. These are quite weak at higher levels, and don't make much of a difference in terms of resilience.

There's also a bunch of conflicting information on the net about whether light armour affects the werewolf's defense rating or not. Does anyone have any definitive info regarding this?

My last question is, if you have the +100 health perk and you transform back into a human while you have less than 100 health, do you die? If so, this perk is quite the double-edged sword.

Werewolves used to benefit from the Light Armor skill and the first perk in it, Agile Defender. That is, until Patch 1.3 introduced a bug that removed their Armor Rating. Werewolves are squishy as hell.
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Mark Hepworth
 
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Post » Sat Nov 17, 2012 11:44 pm

The only ways in the game to beef up your Werewolf is to use spells and abilities before transforming.

- Atronach Stone (50% spell absorption)
- Breton Racial active and passive (50% spell absorption and 25% spell resist)
- Orc Racial active (+100% damage dealt and -50% damage taken)
- Alteration spells and perks (absorption, resist and +armor)
etc
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Steph
 
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Post » Sat Nov 17, 2012 9:37 pm

If you've maxed out the perk tree, the totem that summons werewolves is amazing even at high levels.
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ruCkii
 
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Post » Sat Nov 17, 2012 1:15 pm

What I do on my werewolf guy:

My dude is a warrior with no magicka investment (I only have 150 magicka with the atronach stone). I do, however, have two magicka reducing enchantments for Alteration and for Restoration (the only two magic schools I use) so I have enough to do what I need to do.

I dual-cast ebonyflesh for longer fights before I transform. I have 3/3 in Mage Armor so it helps a little but I still die quickly on Master.

For short fights, I use dragonhide

I have the atronach perk, the atronach stone, 3/3 in the Magic Resistance perk, and Agent of Mara for a total of 80% spell absorption and 45% magic resistance while in beast form. Magic is not much of a problem. Archers, on the other hand, svck.
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Crystal Clear
 
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