The Windhelm marketplace is a mess?

Post » Thu Aug 09, 2012 11:13 pm

Not once in my entire five games has the Windhelm marketplace been neatly organized. Theres always meat scattered all over the floor and swords and hammers floating in midair. Anyone know if there is a fix for this, or if it will ever get fixed by Beth. Its like if they only had five minutes to make windhelm and just inserted a bunch a grey blocks for the houses and just dropped everything a vendor is supposed to have on the marketplace floor. Also wnenever i look to the floor, i feel like im playing minecraft. Is this normal?
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Laura Richards
 
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Joined: Mon Aug 28, 2006 4:42 am

Post » Fri Aug 10, 2012 6:36 am

I get the floating weapons too, once it only happened after finishing a specific, usually broken quest, be nice to fix it without shouting at it and making a scattered mess
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Danny Warner
 
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Post » Fri Aug 10, 2012 9:24 am

I get the floating weapons too, once it only happened after finishing a specific, usually broken quest, be nice to fix it without shouting at it and making a scattered mess

I assume you mean blood on the ice? Funny, thing i just rage quitted after not being able to accuse the right person. Good thing i saved way before i even entered Windhelm. Next ill just completely avoid that atrocious quest. Very bad poorly done filler content is what it is. They should have spent their time and resources on optimizing the game, than making all these other stupid broken filler quests.
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Vickytoria Vasquez
 
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Post » Thu Aug 09, 2012 11:54 pm



I assume you mean blood on the ice? Funny, thing i just rage quitted after not being able to accuse the right person. Good thing i saved way before i even entered Windhelm. Next ill just completely avoid that atrocious quest. Very bad poorly done filler content is what it is. They should have spent their time and resources on optimizing the game, than making all these other stupid broken filler quests.

Yeah haha, my sister can't even finish it, no second body and the butcher won't even say a word, and she's stuck with useless amulet. That quest is easy to break I hear, and it's a shame, I liked trying to catch a murderer, even if my character has to be a half witted twit who only can discover so many clues and a single accusation to accuse a "culprit". I would welcome a Sherlock feeling questline, but not one so terribly linear and broke, or over more important content, like the actual city itself. Priorities Bethesda, look up the definition
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Cagla Cali
 
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