[REQ] Theft Fix

Post » Mon May 14, 2012 12:50 pm

Hello.

I don't know if it is possible,but is there a way to get rid of the "merchants not buying stolen stuff" thing? I have noticed that it does exist as a perk,but it is a rather advanced one that'll have no use by the time you are able to unlock it,I think.In Fallout you could sell stolen things to merchants in different cities,and I was shocked to see Bethesda revert from that system.

Maybe I am wrong and the word "thief" points to dagger wielding people,but I was hoping that someone could help me change that to "people who steal stuff and sell them for money."


Thanks =)
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Nick Pryce
 
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Post » Mon May 14, 2012 8:36 pm

I'm sure there's a fence somewhere in the game.
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Emily Martell
 
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Post » Mon May 14, 2012 5:38 pm

One fence in the whole province. Makes a lot of sense.
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Sammygirl500
 
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Post » Mon May 14, 2012 12:14 pm

Speechcraft is what you want; there is a perk that allows you to sell stolen items to any merchant you have invested in.
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victoria johnstone
 
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Post » Mon May 14, 2012 11:07 am

There are actually two, both of whom work for or are involved with the Thieves Guild. If you're not a member of the Guild, you're SOL.
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Nancy RIP
 
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Post » Mon May 14, 2012 12:01 pm

Well actually this time devs make great improvement over Oblivion you can cell your loot to any merchants if you are their close friend and like good independent rogue you have silver tongue e.g advanced speechcraft skill otherwise joining to the Thieves Guild is actually reasonable thing.
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Connor Wing
 
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Post » Mon May 14, 2012 9:26 pm

Speechcraft is what you want; there is a perk that allows you to sell stolen items to any merchant you have invested in.

Yeah,I'm aware of that.Unlockable at skill level 90.A bit high to be useful,no?

What I'm saying is,it should not be really a matter of "persuading" the merchant into buying something stolen,that case makes sense only if the merchant recognizes the item is stolen.Which is impossible with your everyday items like iron swords and leather armor.
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Glu Glu
 
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Post » Mon May 14, 2012 7:59 am

Yeah,I'm aware of that.Unlockable at skill level 90.A bit high to be useful,no?

What I'm saying is,it should not be really a matter of "persuading" the merchant into buying something stolen,that case makes sense only if the merchant recognizes the item is stolen.Which is impossible with your everyday items like iron swords and leather armor.

Agree 100%. I believe the setup should be closer to Morrowind's. Meaning that you can sell stolen objects to any merchant and if you decide to sell an object that you stole back to the same merchant you acquired the object from there will be a chance that the merchant recognizes that object as their own property and calls the guards on you. Other than that, I doubt a merchant could tell that that item is stolen property.
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Bereket Fekadu
 
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Post » Mon May 14, 2012 6:12 am

The Khajiit traders that appear outside towns and the Khajiit/Argonian traders that wander should count as fences. Anyone that sells Moon Sugar or Skooma, really.


Edit: Even better would be a mod similar to the one in Oblivion where if you weren't seen picking something up, it didn't count as stolen.
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gemma king
 
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Post » Mon May 14, 2012 2:23 pm

The Khajiit traders that appear outside towns and the Khajiit/Argonian traders that wonder should count as fences. Anyone that sells Moon Sugar or Skooma, really.

Good call. In Oblivion modding in a fence was as easy as setting a flag. Hopefully we get the same this time.
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Phoenix Draven
 
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