With those it would be theoretically possible to 1) Disable default fast travel 2) Catch the event when the player clicks on a marker in the map menu 3) Run a custom fast-travel routine instead
With those it would be theoretically possible to 1) Disable default fast travel 2) Catch the event when the player clicks on a marker in the map menu 3) Run a custom fast-travel routine instead
Hmm, true. But would it also be possible to spawn an object at that mapmarker ref?
- open pipboy - right click on map to place a marker - hit an activator ingame - 'teleport' i.e. moveTo the placed marker & simultaeneously spawn the object at just about the same location (without CTD'ing due to a movable static and the player being in the same place).
Ah - you aren't talking about a mapmarker at all. You're talking about the right-click marker, similar to a quest marker. Not sure what it's official name is. I'm not sure if there are any functions to get its position, unfortunately.
A MapMarker is one of those markers on the map that you can click on to fast travel to. Quite different from what you're talking about.