The specific case is this: I have an actor that starts dead but is eventually revived later during a quest. Obviously, allowing the player to drag his body all around the world would break the logic of the quest and scenes.
I can't find a function to stop dragging so what I tried was to call DisablePlayerControls() and EnablePlayerControls() in the OnGrab() Event. My hope was that the E key would appear as not being held anymore, so the grabbing would cancel immediately. Apparently, that doesn't work so, any ideas?