Is there a way to force a bleedout without damaging an NPC?

Post » Sat Nov 17, 2012 10:11 am

I just want the animation to play, kind of like a stagger that lasts as long as I want it to.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Sat Nov 17, 2012 11:45 am

Debug.SendAnimationEvent(Reference, "BleedOutStart")Debug.SendAnimationEvent(Reference, "BleedOutStop")
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Sat Nov 17, 2012 3:42 pm

What happens when you call that on an actor that has no bleed out animations (like a chicken )?
It will not CTD.... I would hope. :ermm:

I am looking for some "breath hard" or "out of breath" type animations, I wish they had more "on the ground" animations like bleed out.

I wonder if Dawn Guard will have new ones?


Debug.SendAnimationEvent(Reference, "BleedOutStart")Debug.SendAnimationEvent(Reference, "BleedOutStop")
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Sun Nov 18, 2012 12:14 am

if it doesnt have the animation, it does nothing. i dont even think it dumps an error line in the log either
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Sun Nov 18, 2012 1:53 am

Debug.SendAnimationEvent(Reference, "BleedOutStart")Debug.SendAnimationEvent(Reference, "BleedOutStop")

Talos bless you, my son!
User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Sat Nov 17, 2012 11:06 am

You can also use PlayIdle to force the target into certain animations like Bleedout, but for some reason some non-human actors with bleedout animations (cats, giants, etc) have their bleedout Idles declared separately, so you'd have to have check the race and then play the appropriate Idle. Weird stuff, especially consdering all the warnings in the CK wiki about SendAnimationEvent.

That said, I've used SendAnimationEvent with https://www.youtube.com/watch?v=ngD8dTsdpPM to force actors in and out of Bleedout. If you're applying it as a spell effect or something, though, make sure there is some kind of extra check to make sure the actor doesn't get stuck in the Bleedout animation, because they -will- stay there forever...
User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm


Return to V - Skyrim