» Sat Nov 17, 2012 11:06 am
You can also use PlayIdle to force the target into certain animations like Bleedout, but for some reason some non-human actors with bleedout animations (cats, giants, etc) have their bleedout Idles declared separately, so you'd have to have check the race and then play the appropriate Idle. Weird stuff, especially consdering all the warnings in the CK wiki about SendAnimationEvent.
That said, I've used SendAnimationEvent with https://www.youtube.com/watch?v=ngD8dTsdpPM to force actors in and out of Bleedout. If you're applying it as a spell effect or something, though, make sure there is some kind of extra check to make sure the actor doesn't get stuck in the Bleedout animation, because they -will- stay there forever...