exactly thank you, most people who are responding to this thread have no clue what im talking about, but you guys do.
Anyone have it installed yet confirm if there's a GECK included? If so, I'll be implementing my fix before I even play for the first time.
For anyone else - one fix I know sets two variables: (i think these are globals)
- fAutoAimMaxDistance: increased to 50,000 (700 meters), stops bullet rise
- fAutoAimScreenPercentage: set to -180, disables aimbot
I'm pretty sure this would work as-is with NV, but it should be tested before being relied upon.
Best part is, this isn't a weapon-specific change, so (eventually) mod weapons will also be effected.
EDIT: wait, that's a bad fix. AFAIK, that turns it off - but autoaim also makes the gun shoot towards your crosshair. Turn it off like this, and it shoots where the geometry points (generally up and left by a significant degree)
EDIT: more information for those curious: http://www.fallout3nexus.com/downloads/file.php?id=1919
EDIT: here's a good example fix for FO3. This one works well, and AFAIK was integrated into FWE: http://www.fallout3nexus.com/downloads/file.php?id=394