Is there a way to make fallout NV more FPS instead of RPG

Post » Tue Mar 15, 2011 1:31 am

And by that I mean no curve ball bullets and auto aim? I don't even use vats unless I have to, so is there a way to make the bullets fly true to your aim instead of by dice rolls?
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Michael Korkia
 
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Post » Tue Mar 15, 2011 4:21 am

Well, it makes me wonder why you would buy an RPG if you wanted an FPS.

And no, I don't believe there is anyway to change it outside of a mod or something.
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Michelle Chau
 
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Post » Mon Mar 14, 2011 6:38 pm

And by that I mean no curve ball bullets and auto aim? I don't even use vats unless I have to, so is there a way to make the bullets fly true to your aim instead of by dice rolls?


Not that I'm aware of, as Fallout is first and foremost a cRPG which now has limited FPS elements incorporated into it's gameplay. Having said that, if you're playing on a PC, someone may create a mod which will make it *shudder* more like a FPS.
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Amie Mccubbing
 
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Post » Mon Mar 14, 2011 8:53 pm

why why WHY would you want to make it MORE of an fps :facepalm: its an RPG, its to much FPS as it is......
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Soph
 
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Post » Tue Mar 15, 2011 10:33 am

Obsidian said that they made it more FPS-player friendly then Fallout 3 making you havreing the choice to play it as a FPS but I havent got the game yet so I don't know.
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Ridhwan Hemsome
 
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Post » Tue Mar 15, 2011 10:08 am

Role play a character who is into guns, research what you need to add to to be top of accuracy, top gun skill, stop the gun from swaying, ect, ect, and you're going to see an improvement in your weapons. this will make it more "FPS" will it not?
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Thomas LEON
 
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Post » Mon Mar 14, 2011 7:05 pm

From what I understand bullet spread has more to do with weapon condition and weapon type than character skill, but I could be wrong. If you're on the PC there were ways to disable auto-aim in FO3...not sure if they work in NV.
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Juanita Hernandez
 
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Post » Tue Mar 15, 2011 6:35 am

And by that I mean no curve ball bullets and auto aim? I don't even use vats unless I have to, so is there a way to make the bullets fly true to your aim instead of by dice rolls?



There are no dice rolls to hit outside of VATS.

There is weapon sway, which is determined by your weapon skill. Once you pull the trigger it's all physics instead of dice rolls.

Put all your early points into your primary weapon skill and it plays much more like an FPS.
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Stryke Force
 
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Post » Mon Mar 14, 2011 6:04 pm

Though I know FO:NV is primarily a RPG, I think the tweaks they made to ironsights gives it JUST the right flavor of FPS for my liking. It's not overwhelming where you can spew ammo at the enemy. You still have to conserve your shots, but I like using real-time shooting and then when the threat gets too close, I'll use VATS for precision shots.

The only time I'd use VATS in a different manner is if I had a long range weapon equipped and I engaged the enemy at range first.

The only beef I have with the real-time shooting is that the people don't move in a smooth realistic manner all the time (sometimes you get animals that move and insta-stop or change direction completely on the fly or just move in an otherwise non-realistic manner right as you fire off a shot) It doesn't happen THAT often, but still kind of annoying; must be a pathing issue they are having as they are coming towards me.
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Alina loves Alexandra
 
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Post » Mon Mar 14, 2011 10:44 pm

Aren't there more than enough FPS games out already without turning an RPG series into yet another uninspired FPS in full? Shooter fans get far too much pandering to.
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Cedric Pearson
 
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Post » Tue Mar 15, 2011 3:21 am

Role play a character who is into guns, research what you need to add to to be top of accuracy, top gun skill, stop the gun from swaying, ect, ect, and you're going to see an improvement in your weapons. this will make it more "FPS" will it not?


This ^

I know I'll be using iron sight mode more often for sniping since they said you do more dmg outside of VATS anyways. Also using Iron Sights wating for AP to recharge feels alot better than Fallout 3.
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Lizzie
 
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Post » Mon Mar 14, 2011 11:05 pm

Though I know FO:NV is primarily a RPG, I think the tweaks they made to ironsights gives it JUST the right flavor of FPS for my liking. It's not overwhelming where you can spew ammo at the enemy. You still have to conserve your shots, but I like using real-time shooting and then when the threat gets too close, I'll use VATS for precision shots.

The only time I'd use VATS in a different manner is if I had a long range weapon equipped and I engaged the enemy at range first.

The only beef I have with the real-time shooting is that the people don't move in a smooth realistic manner all the time (sometimes you get animals that move and insta-stop or change direction completely on the fly or just move in an otherwise non-realistic manner right as you fire off a shot) It doesn't happen THAT often, but still kind of annoying; must be a pathing issue they are having as they are coming towards me.


Disabling auto-aim in FO3 was a trivial mod. Once I get the GECK handy (and provided someone else hasn't already done so) I'll dissect the FO3 one and see about recreating it for NV.
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Brad Johnson
 
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Post » Tue Mar 15, 2011 2:05 am

Not that I'm aware of, as Fallout is first and foremost a cRPG which now has limited FPS elements incorporated into it's gameplay. Having said that, if you're playing on a PC, someone may create a mod which will make it *shudder* more like a FPS.

A mod.

Role play a character who is into guns, research what you need to add to to be top of accuracy, top gun skill, stop the gun from swaying, ect, ect, and you're going to see an improvement in your weapons. this will make it more "FPS" will it not?

Probly the best answer in my opinion from the other posts.
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Ymani Hood
 
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Post » Tue Mar 15, 2011 3:28 am

Disabling auto-aim in FO3 was a trivial mod. Once I get the GECK handy (and provided someone else hasn't already done so) I'll dissect the FO3 one and see about recreating it for NV.

Cool; if there's auto-aim going on, I definitely want that off. I feel much better knowing my actual skill with the weapon and aiming is what took down an enemy. (Absolutely HATED auto-aim in games like Borderlands) In the PC world, we call auto-aim "hacking". ;)
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louise hamilton
 
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Post » Tue Mar 15, 2011 2:45 am

Aren't there more than enough FPS games out already without turning an RPG series into yet another uninspired FPS in full? Shooter fans get far too much pandering to.

I think the guy whant the kills to be bacause of his skills to aim and shoot, not to the charakters. Not that he want an FPS, just an FPS typ of shooting.
And what I understand, if you play without VATS then it is just like an FPS, more or less.
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Kat Ives
 
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Post » Tue Mar 15, 2011 7:44 am

Well, it makes me wonder why you would buy an RPG if you wanted an FPS.

And no, I don't believe there is anyway to change it outside of a mod or something.



From what I understand bullet spread has more to do with weapon condition and weapon type than character skill, but I could be wrong. If you're on the PC there were ways to disable auto-aim in FO3...not sure if they work in NV.



There are no dice rolls to hit outside of VATS.

There is weapon sway, which is determined by your weapon skill. Once you pull the trigger it's all physics instead of dice rolls.

Put all your early points into your primary weapon skill and it plays much more like an FPS.



Disabling auto-aim in FO3 was a trivial mod. Once I get the GECK handy (and provided someone else hasn't already done so) I'll dissect the FO3 one and see about recreating it for NV.



A lot of people do not know this but the bullets when you shoot out of your gun and not in vats DO dice roll and will hit even if your not aiming close. Try this grab a laser pistol get a target and shoot over the shoulder of the target and you will see that sometimes the laser will hit the target even while he is not within the "random" zone of a laser's shot spread. Also if you get a machine gun you can do the same thing and the bullets will actually curve ball to a part of the enemy. This is the only thing i want to change about this game. I don't want it a mindless shooter or anything just normal bullets spread outside of vats. There was a mod in fallout 3 that helped but never totally removed it, all they could do was turn it down a lot because the guns were actually not even pointing straight down the crosshair and IIRC vats needed it to function.
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Antony Holdsworth
 
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Post » Tue Mar 15, 2011 1:13 am

A lot of people do not know this but the bullets when you shoot out of your gun and not in vats DO dice roll and will hit even if your not aiming close. Try this grab a laser pistol get a target and shoot over the shoulder of the target and you will see that sometimes the laser will hit the target even while he is not within the "random" zone of a laser's shot spread. Also if you get a machine gun you can do the same thing and the bullets will actually curve ball to a part of the enemy. This is the only thing i want to change about this game. I don't want it a mindless shooter or anything just normal bullets spread outside of vats. There was a mod in fallout 3 that helped but never totally removed it, all they could do was turn it down a lot because the guns were actually not even pointing straight down the crosshair and IIRC vats needed it to function.

To me this just sounds like the auto-aim function they put in place for people using controllers instead of mice. I've never seen or heard of bullets actually curving in FO3.
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Lou
 
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Post » Tue Mar 15, 2011 7:42 am

To me this just sounds like the auto-aim function they put in place for people using controllers instead of mice. I've never seen or heard of bullets actually curving in FO3.


I would assume that the 'curving' bullets/shots are the ones which are fired at wierd angles from the gun to represent the spread of the weapon and skill level or lack thereof that the character has.
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hannah sillery
 
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Post » Tue Mar 15, 2011 9:58 am

Yes. Throw out New Vegas, and buy Bad Company 2. Problem solved.

Honestly though. If you want to play an FPS, don't buy and RPG.
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Katie Louise Ingram
 
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Post » Mon Mar 14, 2011 11:12 pm

Yea, that's the auto-aim I'm talking about.

Saw it in FO3 as well... try to shoot a mine as something is running towards it - nope! shots aim up and hit the runner instead of the mine. Super annoying.
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jeremey wisor
 
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Post » Tue Mar 15, 2011 8:11 am

And by that I mean no curve ball bullets and auto aim? I don't even use vats unless I have to, so is there a way to make the bullets fly true to your aim instead of by dice rolls?


There are like what 89078978970797 FPSes out there? While theres like 3 first person RPGs out there?
Unless you know how to make Halo play like Fallout I don't think you should talk.
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Abi Emily
 
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Post » Mon Mar 14, 2011 6:44 pm

There are no dice rolls to hit outside of VATS.

There is weapon sway, which is determined by your weapon skill. Once you pull the trigger it's all physics instead of dice rolls.

Put all your early points into your primary weapon skill and it plays much more like an FPS.

This is purely anecdotal, of course, but I'm almost positive I witnessed some auto-aiming this morning. I was shooting at a mantis and I definitely missed it based my crosshairs, but the thing still died from the shot. And by "missed it," I mean the crosshair was a good half an inch away from anything that could be considered a part of the mantis' body. :P
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Tiffany Castillo
 
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Post » Tue Mar 15, 2011 8:20 am

Cool; if there's auto-aim going on, I definitely want that off. I feel much better knowing my actual skill with the weapon and aiming is what took down an enemy. (Absolutely HATED auto-aim in games like Borderlands) In the PC world, we call auto-aim "hacking". ;)



I think the guy whant the kills to be bacause of his skills to aim and shoot, not to the charakters. Not that he want an FPS, just an FPS typ of shooting.
And what I understand, if you play without VATS then it is just like an FPS, more or less.



Yea, that's the auto-aim I'm talking about.

Saw it in FO3 as well... try to shoot a mine as something is running towards it - nope! shots aim up and hit the runner instead of the mine. Super annoying.



This is purely anecdotal, of course, but I'm almost positive I witnessed some auto-aiming this morning. I was shooting at a mantis and I definitely missed it based my crosshairs, but the thing still died from the shot. And by "missed it," I mean the crosshair was a good half an inch away from anything that could be considered a part of the mantis' body. :P


exactly thank you, most people who are responding to this thread have no clue what im talking about, but you guys do.

Took me forever to knowtice it in fallout 3 but once I did it made the whole game seem stupid, why would I want a shot that I clearly should have missed to curve several feet at the worst times and hit the target?

and for you idiots raging about FPS/RPG http://www.fallout3nexus.com/downloads/file.php?id=394
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mollypop
 
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Post » Tue Mar 15, 2011 6:48 am

exactly thank you, most people who are responding to this thread have no clue what im talking about, but you guys do.


Anyone have it installed yet confirm if there's a GECK included? If so, I'll be implementing my fix before I even play for the first time.

For anyone else - one fix I know sets two variables: (i think these are globals)
- fAutoAimMaxDistance: increased to 50,000 (700 meters), stops bullet rise
- fAutoAimScreenPercentage: set to -180, disables aimbot

I'm pretty sure this would work as-is with NV, but it should be tested before being relied upon.

Best part is, this isn't a weapon-specific change, so (eventually) mod weapons will also be effected.


EDIT: wait, that's a bad fix. AFAIK, that turns it off - but autoaim also makes the gun shoot towards your crosshair. Turn it off like this, and it shoots where the geometry points (generally up and left by a significant degree)

EDIT: more information for those curious: http://www.fallout3nexus.com/downloads/file.php?id=1919

EDIT: here's a good example fix for FO3. This one works well, and AFAIK was integrated into FWE: http://www.fallout3nexus.com/downloads/file.php?id=394
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jessica sonny
 
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Post » Tue Mar 15, 2011 6:17 am

Oh man, no (preferably) or less auto-aim for PC will be a godsend. That will be the most satisfying kill for me. Get too close and I just take out my shotgun, because, well, that's why (non-slug) shotguns are all about! Get too close to me and these things put the hurt on ya.
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luis ortiz
 
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