Is there a way to "reset" our perk points if we mess

Post » Mon May 14, 2012 5:21 am

Just wondering if there has been confirmation as to whether or not you can change your perks when you get deeper into the game? Being able to reset perks would be nice, as I tend to be a fail and put points in trees where I end up saying soon after "doh! What was I thinking??"
User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Mon May 14, 2012 9:45 am

My advice is to save early and save often.
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Sun May 13, 2012 8:52 pm

Confirmation of no ability to respec.

Make sure to save before choosing a perk.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Sun May 13, 2012 6:45 pm

CAN I HAVE DUAL SPEC?????!?!?!?!


sorry for that.
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Mon May 14, 2012 5:27 am

My advice is to save early and save often.
Ha okay noted.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Sun May 13, 2012 8:22 pm

CAN I HAVE DUAL SPEC?????!?!?!?!


sorry for that.
TRI spec for thief, warrior and mage!

ontopic: the only confirmed way to reset your points is to create a new character. I don't see it being possible to reset it though because that defeats the purpose of choosing a perk.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Mon May 14, 2012 7:02 am

Mods will fix it.
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Mon May 14, 2012 9:38 am

Recreate your character from the beginning. An important part of the game is living with your choices.

Storm
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Mon May 14, 2012 4:58 am

You need to pic your perks carefully. Don't be a Fool.

http://www.youtube.com/watch?v=e5J0fdimtHM&feature=related

Sorry, I just like this song. It seems to be about making good choices. (relevant)
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Mon May 14, 2012 1:29 am

Mods will fix it.

Whatever...have fun with your stupid mods while the rest of us enjoy the game.
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Mon May 14, 2012 6:52 am

Whatever...have fun with your stupid mods while the rest of us enjoy the game.
Never understood this attitude. Having mods is like having unlimited free DLCs. Console players LIKE DLC, so what exactly is the difference?

DLC good, mods bad? - it makes no sense.
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Mon May 14, 2012 6:36 am

Never understood this attitude. Having mods is like having unlimited free DLCs. Console players LIKE DLC, so what exactly is the difference?

DLC good, mods bad? - it makes no sense.

Well, DLCs bring consistency, mods bring PC users a way to maximise their experience on their already highly customizable rigs. Oblivion and Oblivion moded are two completely different games telling the same story.

Mods are amazing, and what people get to do with them, from Team Fortress in 96 to Oscuro's Oblivion Overhaul (to name just a couple of great examples) is just incredible.

But the thing is, especially in highly modable games like TES, is that there can be such a thing as to many mods for certain players. A lot of them can be game breaking, lore-ignoring, cheating, simply silly and on and on... That doesn't stop from those mods to be popular, what better to do with your imagination in a sandbox than actually create this awesome starship from your favourite show because you can?

DLCs on the other hand are technically mods (they load up just like regular mods in TES) but they are built by a dedicated team that works full time on them and are meant to be 100% part of the official lore and canon. Some can be doubtful (like the horse armour), others just perks to enrich your class (class lairs) and some are just plain awesome like Knights of the Nine (which although cool, the armour set was maybe a bit to practical) or a true example of what Bethesda still has up its sleeves: Shivering Isles.

And lets not forget what they where called before Bethesda made DLCs popular around the gaming world with their horse armour pack (wheren't they like the first to offer actual "DLC"), as ExpansionPacks have been around for years, adding a lot to popular games while waiting for the next sequel. Morrowind's Bloodmoon which added the oh so popular werewolves back in TES.

The advantage, and problem with DLCs is that they usually cost. This can be a good thing since they help fund future projects and hopefully great games, but if the DLC svcks, then you waste money for something you might not even touch in-game.... And the way companies implement DLCs is also interesting. I feel like Bethesda went from a slow start with minor DLCs in Oblivion, but actually have come with some great content that has actually been praised by reviewers with the two Fallout games, and therefore I can't wait to see what they might do with Skyrim in the future. As long as they don't start with some crummy schemes like Activision's map packs and other stuff like that which just feels way to overpriced!

but do get back on topic (so nobody can accuse me of ninjaing this topic :ninja: ) I believe that they want you to live with your choices throughout the game, either while questing or levelling. So it is a good thing they don't allow you. They never did in the other games either. I just don't understand why they can't put in barbers in freaking Tamriel! Is it so much of an arcane art? Even the wasteland had them!
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Sun May 13, 2012 8:18 pm

Mods will fix it.

That is just the thing, being able to re-spec is the worst kind of dumbing down a RPG can have. Having mods that make the game easier like this is exactly the reason why I prefer playing on consoles first. I can't trust myself with these kinds of mods, and I'll only ruin my own game enjoyment. I'll check out the best of the mods in a few years from now when I need a new PC.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Mon May 14, 2012 9:01 am

But the thing is, especially in highly modable games like TES, is that there can be such a thing as to many mods for certain players.

They are called console players most often.

But the thing is, especially in highly modable games like TES, is that there can be such a thing as to many mods for certain players. A lot of them can be game breaking, lore-ignoring, cheating, simply silly and on and on... That doesn't stop from those mods to be popular, what better to do with your imagination in a sandbox than actually create this awesome starship from your favourite show because you can?

DLCs on the other hand are technically mods (they load up just like regular mods in TES) but they are built by a dedicated team that works full time on them and are meant to be 100% part of the official lore and canon. Some can be doubtful (like the horse armour), others just perks to enrich your class (class lairs) and some are just plain awesome like Knights of the Nine (which although cool, the armour set was maybe a bit to practical) or a true example of what Bethesda still has up its sleeves: Shivering Isles.

And lets not forget what they where called before Bethesda made DLCs popular around the gaming world with their horse armour pack (wheren't they like the first to offer actual "DLC"), as ExpansionPacks have been around for years, adding a lot to popular games while waiting for the next sequel. Morrowind's Bloodmoon which added the oh so popular werewolves back in TES.

The advantage, and problem with DLCs is that they usually cost. This can be a good thing since they help fund future projects and hopefully great games, but if the DLC svcks, then you waste money for something you might not even touch in-game.... And the way companies implement DLCs is also interesting. I feel like Bethesda went from a slow start with minor DLCs in Oblivion, but actually have come with some great content that has actually been praised by reviewers with the two Fallout games, and therefore I can't wait to see what they might do with Skyrim in the future. As long as they don't start with some crummy schemes like Activision's map packs and other stuff like that which just feels way to overpriced!

Mods and DLCs add to the game. Most importantly though is that they add what you the user chooses to the game. 90% of mods and 75% of DLCs are worthless to most people because the inspiration for the mod/DLC is not something that inspires you as the player.
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Mon May 14, 2012 8:48 am

Mods and DLCs add to the game. Most importantly though is that they add what you the user chooses to the game.

Most users aren't game designers. It's easy to install mods that do everything you want a game to do. It's not as easy to not ruin other aspects of the game when doing that.
User avatar
Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

Post » Mon May 14, 2012 1:17 am

Nice question that has turned into a mod-or-not war down here where no moderator is to be seen.
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Mon May 14, 2012 5:24 am

The mod-hate is ridiculous.

Nobody is holding a gun to your head and forcing you to use them. Or use all of them instead of the "experience-enhancing" ones or whatever other nonsense arguments people have come up with.

If you lack so much self control that you actually feel compelled to go out there, hunt for, download, and install a mod that "breaks the game experience" for you, you've got a LOT of other problems than playing a "non-faithful" Skyrim.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Mon May 14, 2012 4:52 am

There s always the reroll option OP.

And great news there s no official way to reset perks!!!! I wouldn t use itanyway, but people have to live with their choices
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Mon May 14, 2012 1:42 am

being able to re-spec is the worst kind of dumbing down a RPG can have.
Role play a character that isn't allowed to re-spec. Problem solved.
I don't see what the issue is with the choice being there. You are not forced to use it.
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Mon May 14, 2012 7:39 am

NO! That's like saying, "is there a way to reset my character after I messed up?"
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Mon May 14, 2012 8:58 am

Most users aren't game designers. It's easy to install mods that do everything you want a game to do. It's not as easy to not ruin other aspects of the game when doing that.


So in your experience of using mods, where are the worst 3 occasions when your game was ruined by mods you applied?

As to the OP's question. Yes you will, in all probability, though the console on the PC version of the game. Living with your choices or re-starting is going to be the only practical way for most people.
User avatar
jessica Villacis
 
Posts: 3385
Joined: Tue Jan 23, 2007 2:03 pm

Post » Mon May 14, 2012 4:09 am

Role play a character that isn't allowed to re-spec. Problem solved.
I don't see what the issue is with the choice being there. You are not forced to use it.

The funny thing is, if you had quoted my whole message then your response would have sounded unconvincing. This isn't politics people, lets have an honest discussion.

Like I said in *my actual* post, I don't have the self-control to not use such a feature if it is in the game. If I know I could potentially respec, I will simply be more lighthearted when it comes to making such decisions as I know they dont have meaningful consequences anyway. I had the same issue with Divinity II, nothing mattered at all. I could change everything about my character at any point in the game, from the skills to the looks. At the end I didnt re-spec because I was satisfied with my character but throughout the game I really didnt care for the character development because I knew it didnt matter. So even if I dont re-spec, not having the option but so much more importance on making those decisions, which for me equals fun.

I want Bethesda to deliver a game that sets the ground rules, without rules games simply aren't fun for me. Not being able to re-spec means it really does matter how I develop my character. As a result I get invested in the game and have a better time with the game.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am


Return to V - Skyrim