Thievessneakers- lightfoot. Thoughts?

Post » Sun Jun 10, 2012 3:52 pm

What are peoples thoughts about this perk? I know a bunch of people must have taken it to reach shadow warrior.

Do you think it takes away from dungeon's complexity by removing an element of consequence from your game?

Do you like it because your thief is a master of reactions and a careful cat who wouldnt fall for silly pressure plates?

- if you do not like it, and do like shadow warrior do you wish it was a seperate branch and skippable?

Thoughts?
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Jade Muggeridge
 
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Post » Sun Jun 10, 2012 9:51 pm

Do you like it because your thief is a master of reactions and a careful cat who wouldnt fall for silly pressure plates?

^THIS
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Emma
 
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Post » Sun Jun 10, 2012 11:48 pm

I think that the pressure plates are so incredibly obvious and that traps are for the most part bordering trivial in terms of their damage and level of threat that this doesn't really matter. Traps weren't difficult to avoid or detect before. I wish it was a Perk I could skip just for the sheer fact that it is underwhelming.
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Invasion's
 
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Post » Sun Jun 10, 2012 1:53 pm

In my mind thief=sneaky.

If I want to roleplay stumbling into every single trap on the way, I'll play a reckless warrior or clumsy scholar.
If I want to avoid detection, pick locks and dextrously avoid traps, I'll play a thief.

The ability to avoid traps is crucial when I play a rogueish character.

Of course, traps in Skyrim are just ridiculous. You'd have to be blind to step on a pressure plate.
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Sanctum
 
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Post » Sun Jun 10, 2012 3:36 pm

My warrior could use the perk, but when I'm being stealthy, I pay more attention and don't need it. I suppose it could be useful to help bait enemies into traps (very thief-like) but it's more fun to jump the pressure plate when you are doing that.
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Big mike
 
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Post » Sun Jun 10, 2012 3:29 pm

Do you think it takes away from dungeon's complexity by removing an element of consequence from your game?

yes i do think that, infact i think it was a silly addition however atleast rope traps still work tbh i think most of the left sided sneak tree is a little...overboard i would prefer to have the right hand side of the tree also going up to shadow warrior so i could get it without loosing the trap triggers and such, also i think roll should maybe be in the middle of the tree then you can proceed to shadow warrior, that way you can both miss the damage multipliers and the sneak stuff on the left IF you wanted.
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Amelia Pritchard
 
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Post » Sun Jun 10, 2012 2:37 pm

I just wish the Light Foot Perk would apply to our followers, then it would mean something. I work my way past a trap only to have my follower get BBQ'd behind me. Or, worse, get me BBQ'd because they triggered it.
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Mr. Ray
 
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Post » Sun Jun 10, 2012 3:54 pm

I keep my game pretty dark so the dungeons are actually difficult to see in sometimes. I often trigger a rope trap I don't see especially if I'm focused on something ahead or looking around anywhere but the ground in front of me. On my thief it's not such an issue because he has enough health to live through any of the traps. However on my mage some of the traps were quite deadly. For the most part though the traps are rather pathetic and extremely easy to avoid. Most of the pressure plates are just silly. They look like huge turtles on the floor and are so easy to avoid the perk is almost meaningless. I wish the dungeons were far more difficult in this regard.
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Ludivine Poussineau
 
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Post » Sun Jun 10, 2012 9:09 pm

I've avoided taking the perk with my sneak thief. it forces me to pay closer attention when dungeon crawling and really most of the pressure plates are easy to see. but the odd time i do get careless and rush through an area I deserve to get roasted or spiked.

I also like being able to trip some pressure plates to watch an enemy get fried or smashed. I'd lose that ability if i took the perk.
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JeSsy ArEllano
 
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Post » Sun Jun 10, 2012 11:30 am

I think it's pointless but at the same time it's a convenience for when your not careful.
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Cagla Cali
 
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Post » Sun Jun 10, 2012 10:08 pm


I also like being able to trip some pressure plates to watch an enemy get fried or smashed. I'd lose that ability if i took the perk.

You can put a pot on the pressure plate. Not as elegant, or really that easy to so, but it will trigger them.
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BRAD MONTGOMERY
 
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Post » Sun Jun 10, 2012 1:39 pm

didn't think about using a pot or object, but, can be tough to do in a quick sequence to use it to my advantage. though, would be a good challenge, lol.
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Ellie English
 
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Post » Sun Jun 10, 2012 4:59 pm

You can put a pot on the pressure plate. Not as elegant, or really that easy to so, but it will trigger them.

Pressure plates can also be activated by shooting them with arrows.
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TASTY TRACY
 
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Post » Mon Jun 11, 2012 2:34 am

Pressure plates can also be activated by shooting them with arrows.

I never thought to shoot them. good to know!

usually when i'm trying to lure enemies into the path of a trap i don't have time to drop an item on it as i'm running around a corner and waiting for them to follow then POW right in the kisser!
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Marta Wolko
 
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Post » Sun Jun 10, 2012 2:17 pm

don't get frustrated when shooting the plates doesn't actually work, however, and you've got to reload or just accept the "miss."
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Alada Vaginah
 
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Post » Mon Jun 11, 2012 1:38 am

For me, my latest and most faveourite re-roll is a Khajiit, so the pick seems kinda mandatory for me. However, I would really like it to be affected by how close you are to your encumberance weight, meaning if you were careless on your way out of a dungeon, you could trigger a trap not previously triggered, with it was seen or avoided.

I am baffled as to why Silent Roll is after Light Foot, if they were the other way around people would set off way more traps rolling around the floor, making the next pick of Light Foot even more essential.

Offtopic:Shadow Warrior is just plain broken, I know it's a Master pick perc but still.
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Emma
 
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Post » Sun Jun 10, 2012 9:46 pm

I've never stepped on a Pressure Plate, at least not one that I couldn't avoid or triggered just for fun. I've been killed more often by other enemies or my followers triggering them.
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natalie mccormick
 
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Post » Sun Jun 10, 2012 2:32 pm

I think in my entire Skyrim playthrough I have only ever dodged one trap. I'm prety blind when it comes to that sort of thing. I have recently started a new sneak character and I will definately be getting this perk!

Slightly off topic, but another thing I noticed is that sometimes I trigger traps but they don't hit me. For example, I may trigger a rockfall trap but the rocks fall too far infront of me and they miss me... Not complaining obviously :P
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Chrissie Pillinger
 
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Post » Sun Jun 10, 2012 7:39 pm

I think in my entire Skyrim playthrough I have only ever dodged one trap. I'm prety blind when it comes to that sort of thing. I have recently started a new sneak character and I will definately be getting this perk!

Slightly off topic, but another thing I noticed is that sometimes I trigger traps but they don't hit me. For example, I may trigger a rockfall trap but the rocks fall too far infront of me and they miss me... Not complaining obviously :tongue:
Yeah a lot of them expect the player to just be charging in full force. The ones like you mention I bypass, then backtrack after I find some enemies and use it on them.

My favorite one so far was a dungeon (don't remember which). It had a spike wall trap that didn't swing all the way around, with a hidden area behind it. I pissed off someone and ran back to the trap. I activated it and it closed with the person trapped behind it.
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Ria dell
 
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Post » Sun Jun 10, 2012 12:44 pm

What are peoples thoughts about this perk? I know a bunch of people must have taken it to reach shadow warrior.

Do you think it takes away from dungeon's complexity by removing an element of consequence from your game?

Do you like it because your thief is a master of reactions and a careful cat who wouldnt fall for silly pressure plates?

- if you do not like it, and do like shadow warrior do you wish it was a seperate branch and skippable?

Thoughts?

I would skip it if I could since it just lets you be lazy and it also limits your ability to use NPC's own traps against them since you cannot trip pressure plates with your feet if you have this perk. However, after perking one character to shadow warrior, I doubt if I will take any other sneak characters past muffel since the silent running perk and shadow warrior just make sneaking way too quick and easy for my tastes.
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Yung Prince
 
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Post » Sun Jun 10, 2012 11:21 am

Well most of the traps are so poorly designed that they could hardly be considered traps. Some of the worst are the stone dropping ones that the NPC's set off outside. Those are never even close to hiting me no matter what I'm doing. They always drop them way too soon or way too late and they drop so slowly you can dodge them before they hit the ground just from hearing the noise of them starting to roll out of where they are stored. It's pretty bad. Almost like a joke kind of thing. I was in one Dwarven ruin and at the bottom of a stone stair case there was a rope trap just on one side of the stairway set in bright light with lots of room around it on either side and a very obvious trap it was ment to trigger. I was careful around it at first thinking maybe they used it as a distraction to fool me into some other trap, but nope, it was just that pathetic. It was one of the stupidest traps I've seen in the game. It makes me wonder sometimes what the developers were doing when they were supposed to be designing this stuff. I think some of them spent too much time being distracted by other things instead of putting some real thought into the details of this game. Some of it is incredible but then you get to things that could have been cool like the traps and they totally svck and it's like wtf guys? This ain't fooling anyone.
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My blood
 
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