Thing or Ideas we would like to see in ESO

Post » Fri Jul 12, 2013 5:54 pm

These are some things I've seen and liked in some MMO's and would like to have seen in other MMO's. The last one is something I have come up with and haven't seen in any MMO and have always thought might be cool to see in one.

1) Subscription payment model no cash shops. (Will most likely NOT play this game if it is free to play with a cash shop) Did too many of those and will not do them again. I'd rather go back to WoW or stick to single player games.

2) Have 3 head slots. Top of head, eye's and mouth. At least for cosmetic features.

3) More than 6 boring armor slots. I would like to see at least twice that.

4) More than 2 boring cosmetic slots. I would love to see Top of head, eye's, mouth, shoulder, back, chest, gloves, belt, pants and feet. Almost like Morrowind with its clothing in the game.

5) Would like to be able to use armor gear and clothing for cosmetic slots.

6) Player housing with storage.

7) Mounts that don't disappear when you dismount.

8) Mounts with storage. (Saddle bags) Though i hear they already have that.

9) At least 90% of all in-game items to be player crafted & some sold in NPC shops.

10) Would like to see many professions and allow us to do as many as we want. No limit like only 2 or 4 professions per character. I want to do it all on one character.

11) Non-humanoid monsters shouldn't drop gear. That’s probly how its going to be as in the single player ES games.

12) Dungeon and raid bosses shouldn't be gear runs. No gear drops in dungeons and raid. Don't want the ESO to be a gear run game like WoW. (From what I’ve read it’s not so that’s good.)

13) Just one (1) currency. Sick of games with regular currency, multiple faction currencies, pvp currency, all we need is one type for everything. Currency should be like they were in the single player elder Scrolls games.

14) Not be allowed to be mounted near any NPC, mailbox, shop, auction house, bank etc.

15) Buy or build small or large boats. Small fishing boat to fish on or cross rivers. Large ships to sail the sea's. Sea battles or sea trading.

16) No gear from quests. Should be reserved for player crafted. And humanoid drops.

17) Would like to see many repeatable quests. Not just dailies.

18) Would like to see areas in every zone that have different leveled quests and monsters. So zones don't become barren and a waste of space where no one goes to anymore.

19) Have many factions to do quests for and gain rep and ranks in. like Morrowind did BUT MORE!

20) A good quest tracker so we spend less time alt tabbed looking things up and more time playing the game.

21) NO follow command. No stupid multi-boxing.

22) No limit on how many daily quests you can do. just the limit of one time a day for each daily.

23) Multiple factions of the same faction type that are at odds with each other and you can only join one of them. (I.e.) 2 or more warring thieves guilds, fighter’s guilds, mages guilds and warring faction houses. Faction houses you could join more than one just not all of them. Maybe add a way to switch sides with a long quest chain or something for achievements. Could even add a PVP element to it. Where some quests are from NPCs that offer PVP quests where if you take them you are PVPed only to players in the opposite warring faction than the one you’re in.

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Alexandra walker
 
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Post » Sat Jul 13, 2013 1:13 am

-tameable beasts (to mount, only certain beasts in specific locations)
-arena
-blades as bodyguards when you're the emperor
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Samantha Pattison
 
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Post » Fri Jul 12, 2013 9:15 am

Yes an arena where you can fight monsters or players one on one or in groups. Or waves of monsters to see how long you or your team can hold up. Should also have a stadium with bleachers that other players can watch and possibly take bets on.

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Alisha Clarke
 
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Post » Fri Jul 12, 2013 4:26 pm

I like most of your ideas OP and I love #23.

I don't see why item slots are described as "boring" as far as I am concerned if anything is designed to be boring it should not be in the game....

9) At least 90% of all in-game items to be player crafted & some sold in NPC shops

I see what you are trying to do with this one and I applaud it however the best way to make crafted gear the gear of choice is to implement a full loot PvP system. That makes it so all players need to use crafted gear because everything else is too expensive when you loose it to another player who kills you.

Of course they can just make it so crafted gear is as good as drops and that kind of solves it as well...

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Jessica Stokes
 
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Post » Fri Jul 12, 2013 10:44 pm

9) At least 90% of all in-game items to be player crafted & some sold in NPC shops.

I kind of disagree with this to be honest. I think we should have some higher-end gear dropped by bosses, to actually give incentive of killing the boss. I'm not saying all end-game gear should be dropped that way, but I think definitely some of it should be.

10) Would like to see many professions and allow us to do as many as we want. No limit like only 2 or 4 professions per character. I want to do it all on one character.

There should be a limit, but a very broad one. I just don't like the idea of one character being able to do "everything".

12) Dungeon and raid bosses shouldn't be gear runs. No gear drops in dungeons and raid. Don't want the ESO to be a gear run game like WoW. (From what I’ve read it’s not so that’s good.)

No gear drops? What's the point of doing the dungeon then? There needs to be some incentive for running the dungeon, besides experience. I agree it shouldn't justbe for gear, but I think gear drops should be part of it.

16) No gear from quests. Should be reserved for player crafted. And humanoid drops.

Disagree, we should have mid-tier gear from quests, or from chests that were found in the quest.

I just look at monster and boss drops and have to ask why should monsters even have gear to drop? Mats that their corpse can provide (Skin, horns, teeth, bone etc), a mount they rode, a companion (a baby left behind), maybe something that was in the room before the monster or boss took up residence. Sure so maybe some gear.

I want one toon. I can do everything I put my mind too in real life so why not in a game.

Well bosses can drop epic patterns, high end materials for the best stuff to craft, some of the best cosmetic items, and many other things that aren't weapons and armor. Daily quests and repeatable quests can also send you in to dungeons to kill bosses. Many quest around the world can send you into them or even special events can send you into them. There are many ways to get sent into dungeons.

Quests can give well EXP, gold, rep and sometimes give you patterns, mats for things and maybe an occasional gear.

Edit: Maybe some quests could send you into a dungeon to obtain the materials you need for that awesome gear you want to craft. Also making it so that is the only way to obtain some of the materials needed for crafting. Making them repeatable or daily quests.

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Big mike
 
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Post » Fri Jul 12, 2013 9:33 pm

Well I can were in real life a something on my head, things on my face (eye, ears, mouth etc), neck, shoulders, back, chest, arms, wrists, hands, fingers, groin, waist, thighs and feet. I've played one game that has 15 armor slots and 6 weapon slots and a few games that have around 10 armor slots with 2 to 3 weapon slots and many that had less. I always felt those that had more had more variety and a more custom look to your toon and felt more realistic.

Only one game I've played so far that had it where everything in game can be made with a few exceptions like a few ingredients that had to be bought from NPC shops. Most of those items that players can craft can also be bought from NPC shops. So you could buy them or make them. Also buy and sell them in the auction house. Some quests also gave some of those gear, crafting materials as well as money, rep and EXP. Monsters and bosses just dropped the materials needed to make things along with items that are just for selling. Only humanoid monsters that would normally wear gear and carry money would have those things making it more realistic. Bunnies shouldn't drop a battle axe and have gold on them. LOL

Very realistic and would love to see more games do the same. Making crafting actually useful. Where crafting in most MMOs are mostly useless and not too profitable.

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Jade MacSpade
 
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Post » Sat Jul 13, 2013 1:19 am

I guess that I'm kinda biased on this as I've never been much of a crafter in MMO's. In the ES series the best gear in the game is crafted, yet in MMO's generally the best gear is obtain through raids or bartering with a specific faction after a lot of grind. I think Zenimax needs to find a middle-ground in all of this.

Personally, I don't think the best gear in the game should be craftable. In the case of ESO, it probably will be, though we should be able to get upper-tier gear for completing a dungeon. Crafting should play a big part in the game, but I don't think nearly every piece of equipment in the game should center around it. I see what you mean with materials and stuff dropped by bosses though.

For me, completing quests for experience and gold isn't enough. Sure, experience is nice, and gold as well, but once you hit level 50, experience isn't as important and chances are you got a lot of gold. Besides the story involved, without a gear reward, there really isn't a reason for me to do a major quest or questline without something substantial at the end (epic armor, unlocking a major benefit, a large sum of resources, etc.).

I'm just coming from a more MMO perspective I guess.

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ILy- Forver
 
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Post » Sat Jul 13, 2013 12:42 am

1st person view only. Third person has that cheesy WoW feel.
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Epul Kedah
 
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Post » Fri Jul 12, 2013 9:34 am

Not all of us can play in 1st person, much less like it. MMO's are traditionally 3rd person, in fact Zenimax originally meant for it to be third person only. In first person you lose sight of much that's around you, putting you at a considerable disadvantage.

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Javaun Thompson
 
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Post » Fri Jul 12, 2013 11:18 am


I just want to call you out on that and tell you how not true that is, and hence doesn't need to be true in the game either. Specialists is the way to go, gives everybody a purpose. If one man is self sufficient in every single role in the game, then it becomes a singleplayer game where nobody else is needed.

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Amy Melissa
 
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Post » Fri Jul 12, 2013 8:19 pm


I'd love it if everyone were restricted to 1st person so we'd all be at that disadvantage. But I definitely see your point. When the battles in Skyrim involve multiple foes I go right to 3rd. Yeah I tried WoW but didn't like it much. Felt too arcadish for my taste. At least we are being given the option to switch to 1st. It's the immersion experience I'm after. Not sure how stealth characters will fare as everyone will be able to see them from afar in third. I'm an fps guy actually. Oblivion and the Fallouts (and of course Skyrim) are the only reason I got into rpg. Shoot... I'm not even bothering with either of the new consoles until Bethesda has another release.
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latrina
 
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Post » Fri Jul 12, 2013 8:59 am

I'll just have to call you out right back. For doing many professions in real life is very true! Try growing up on a farm, living with many family members that are outdoors men and have american Indian family members here in Wisconsin. There is nothing stopping me from doing many of those things like that in the real world as my life revolves around most of the same stuff as the in game professions have.

I'm an outdoors man that grew up on a farm with an american Indian heritage. I farm, hunt, fish, gather herbs, gather wood and raise a few animals. I cook my food, I make leather outfits from animal skins and furs, I also make my own bow and rifles (Black powder & shot gun mostly), also make my own axes and knives though haven't done one in awhile, I also sew my own shirts, make my own tents, make my own canoe, I make most of our furniture. The wife, kids and I make incense, antibacterial sprays, aroma therapy to name a few by extracting the oils from wild and grown flowers and we raise 2 horses, and a bunch of lizards and a snake. Most of the materials we use are gathered from the forest areas we visit weekly, our garden, the animals we hunt, tree's I chop down, fish we fish up and the occasional store for materials we can't get on our own. Metalworking we do mostly on farm equipment but do have an anvil, bellows and a small forge and have made a few items like axes, knives, and also use them for smaller objects in other crafting projects.

Also not everyone will do professions. And those that do may just do certain ones. Some may even just do them for the achievements if there are any for them. Specialists is NOT the way to go. It svcked in the games that did it that way. Less games are doing that way thank god.

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Brian Newman
 
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