there are some things I would like to see done different.
1) more torches that can be put out-- this could be by activating them, or maybe casting a spell, or maybe some sort of wick snuffer. cause when I am sneaking around, there have been cool candles that I really wish would stop glowing.
2) non combat skills only counting 1/2 toward leveling or 1/3--- arguably almost all skills can help some in combat, but a 100 desturction is way more combat helpful than 100 speech or pickpocket. this is true for all build but the most for a thief-- speech/pickpocket/alchemy can be raised by screwing around having fun in town, and then leveled creatures can be crazy harder. I would argue that smithing, enchanting, have no idea about mages.
3) a journal entry for all the companions you meet. I have met some when I was busy and am not sure I will ever find them again. it would go right before misc. and be called companions and would track where they are once they met.
your turn!



now i gotta go find and kill the dragon again...