THIS TOPIC IS NOT FOR COMPLAINING, OKAY. Just say what you miss, put your opinions on what other people have said, but don't start bashing Bethesda and being a whiner. If you ever want them to re-add this stuff, you'll need to kiss *ss.
What do you miss from Oblivion/Morrowind?
Never having played Morrowind, I'll comment on Oblivion. Though, I'm waiting for Morrowind to arrive... so I'll comment on that when I've successfully dominated it.
Also, I play on Xbox 360 because my PC is a piece of crap laptop, so please don't direct me to mods that add this stuff. That'd kind of drive me insane.
I miss spellcrafting. That was fun; making a super-overpowered spell at the cost of having it drain every ounce of magicka.
Summoning Liches. Seriously, I don't know why they got rid of Liches and gave us Dragon Priests. Yes, Dragon Priests are b/a and I wish we could transform into one like a vampire or werewolf, but they shouldn't have replaced Liches. It makes no sense that suddenly the ability to conjure a Lich would just disappear over the last two hundred years. I understand not summoning a Dragon Priest, they're VERY powerful, but a weaker version reminiscent of the Lich would be coolio. I liked summoning a Lich, going on Master difficulty, and making him aggro against me and kill me in two or three hits.
Creatures from Mehrunes Dagon's Oblivion. I know that he's been locked away, but why can't we summon them? Other Dremora exist, and they're from his realm of Oblivion too. I would like to summon the large variety of Daedra that we saw in Oblivion.
In general, lack of conjuration spells. There were TONS in Oblivion, in fact I'm not even certain I have all of them.
Staves that show up on your back. You have no idea how cool it looks to have your Argonian with full steel, the Black Hand hood, and a stave on his back. It just looks so "master-warrior gonna ruin you" and whatnot.
The duplication glitch. Enough said.
Putting spells on the bumper instead of the trigger. I know that we have dual wielding now, but that means nothing to two-handers and bow wielders. Maybe an option to put spells on the power/shout button, or having to click both bumpers at the same time to use a spell, no? Mostly for healing spells, invisibility, etc.
SPELL METERS. Like, the meters that show you when your spells/effects are going to wear off. I can't tell you how often I've been sneaking through a group of bandits with invisibility, and suddenly I'm in plain sight and I get torn to shreds by a bunch of angry high level bandits or Draugr. It's nice to know when poisons/spells/summons are going to wear off, etc etc. I see literally no reason why they didn't add it; either oversight or whatever.
The Arena. Sure, it was a short-lived questline, but it was fun. Maybe they could add the Pitt thing in Windhelm that is in the gamefiles, and add a multplayer addition to it. Before you aggro, I mean having players fight in the arena online, and go no further. It could easily be lore-friendly, it's just two adventurers duking it out in the arena. Doesn't need to be nitpicked. That'd settle people with MP wants and people without them, as well as add an Arena that could potentially never get old. Maybe even add gametypes to the arena where you have an 4v4 or something, or capture the flag, etc type things. Settle you COD/Halo fans delights and make sure no one else gets caught in the crossfire. Preferably you DON'T add achievements that require you to do online play though, cause that'd rage some people. Including me. But hey, either way.
Minotaur...
The writing. Seriously, Oblivion was entertaining start to finish, everywhere after and in between. The questlines had such good writing and gameplay, especially the Dark Brotherhood questline. Even the random quests were fun; like going inside of a painting, and so on so forth. Nothing was boring in that game, and you never knew what was going to happen next. It seems like they just kinda didn't put effort into the writing of Skyrim. :/ It's a good game, but when you compare it to other TES games.. yeah.
More diverse dungeons. In my opinion, the Oblivion dungeons were WAY more unique than the Skyrim ones. It made me more willing to go dungeon diving when I knew that I wasn't gonna just go through the motions instead of actually working.
The environments. Seriously. Oblivion was freaking gorgeous. You walk through a southern forest and it blows your mind. Don't even get me started about Mania in the Shivering Isles, either.
Skyrim is supposed to be mountain terrain and snow, sure, but I mean... you can do a LOT with that. It doesn't need to all look like different sides of the same coin. :/ And don't think I didn't notice that the ash in Dragonborn is just recoloured snow. It even makes the exact same sound when you step on it. Sorry, but ash that thick would make a muffled sound, if anything.(not a spoiler, if you know anything about TES you'll know there's ash in Solstheim bro).
Waterwalking spell. Biggest pet peeve. Then you give us waterwalking, but on a piece of weak armor that you can't take the enchantment from. Moderately irritating, but I said no complaining.. so no complaining.
NICE PEOPLE. Seriously. Everyone in Skyrim is a d*uchebag. I don't know why. Sure, people in Oblivion were too, but most people were nice (to me, anyway. I was a good character). In Skyrim, you don't get respect from anyone. Not even children. In those days, if someone spoke to you that way, you'd knock their lights out on the spot. If Children did it? They'd get smacked and have to do chores for three months straight; that kind of behavior wasn't tolerated. So it's kind of weird and immersion-breaking to be almighty Dovahkiin, savior of the world, and have some little kid insult you. Or a guard, right after saying something nice. You can't apply "kids will be kids" to this, because kids back then =/= kids now.
The vampire cure quest. Being a vampire is a big deal, and it shouldn't be as easy as "find a filled black soul gem and meet me here" and it's done. In Oblivion, you had a long quest with a lot of depth and searching. You find the ingredients, and help cure the Duke's (or Lord or something I don't remember) wife in the process. More of that "quest writing and depth" I was talking about. Giving players the easy way out to get cured sounds like a cop out, I'm sorry but it does.
General game size. Oblivion was huge. Both in landmass and in content; I don't think I've even done 90% of the quests in that game. Not to mention in the Shivering Isles. Skyrim seems lacking in that area. Oh, there's plenty to do, no disputing that.. but not near as much as Oblivion. Hopefully when next-gen consoles release, they can release bigger and better expansions to fix this. Or just fix it in the next TES, either way.
Goldbrand. Loved that thing. Dunno why it's gone. Wish it wasn't.
An actually large change to the gameworld with the end of the main questline. In Oblivion, the entire Temple of the One was destroyed and replaced with a huge dragon statue, and the Imperial City was torn up here and there. You even got a pretty cool looking armor and stuff. In Skyrim, the only lasting change is the destruction of Helgen and Dragons popping up everywhere. I could live with the Dragons, if Bethesda made it so Dragons can't kill NPCS except current followers and the player. It's not that the fights are hard, it's that generally I get a casualty and have to reload an autosave.