secondly there is play-testing; either Bethesda's weren't very good, information was collected wrongly or it just didn't happen! Playtesters would have brought things up like..
-puzzles svck.
-skills make too little of a difference and perks seem to be in there that replace skills (for example your enchanting skill does extremely little to effect the strength of your enchantments in armour yet there is a perk that improves enchantments by 20% each time)
-That magic is not very effective. (in fact all magic skills only reduce spell cost by 33% at level 100.
- That ai are dumb
- That leveling can be brutal in some areas whilst not there at all in others.
- that some perk trees are untouched whilst others are filled (sneak vs lockpicking?)
- That there are dungeons with a Non levelled boss at the end and that's never fun (skeleton , draugr, draugr, skeleton, restless draugr, draugr, two restless draugr, skeleton, DRAGON PRIEST WHAT THE F-BOOOOOOOOOOOOOOOOOOM!! ) (nothing wrong with non leveled- but id prefer if there were strong enemies at the start so that id know what id be in for)
- That enchanting and smithing are highly abusable (probably alchemy too)
- that most of the faction quests are awful
- That music drowns out the dialogue (the music that's under effects so is not controlled by
- That people wont let you break into their houses to talk to them! "iv got your long lost and incredibly valuable sword"- "your not supposed to be in here" "but your sword?" "get out!!" (guards come in)
- The ui
- that a lot of the land always feels the same (the north east is always white and it's realy boring whilst the midlands and the reach never gets any snow..)
- grass.. it looked so good in oblivion...
- animations (not just things like how fake everyone moves- it's gameplay changing that someone will take 3 seconds to get out of a chair to fight you whilst they are getting assaulted)
- that darkness is to bright
- that they never get scared
- etc. Each of these things to you may be minor issues- but minor issues together are what stops a good game from being a masterpiece.