Shape Shifting Magic-Turn into various creatures of the game, such as bears, sabre cats, regular wolves,etc.. I'm hoping that I'll be able to find out how Bethesda handled werewolf transformations through the kit and will be able to recycle that method for this idea.
Demon Summoning-Adds some demon themed summons to the game. Perfect for players wishing to play a warlock themed character.
Clockwork/Steamwork Expansion -Would contain some clockwork themed armor and weapons, as well as some mechanical summons. Dwemer Centurions would be added as summons, but I'm also thinking of clockwork birds, small steam powered dragon constructs, motorized horses. I think it'd also be cool to add a spell similar to the zombie spells that would turn defeated enemies into mechanical servants.
Airship Home-An airship in the sky that also serves a home. If you've seen the Dwemer Skyship mod for Oblivion, you'll know what I'm talking about.
Utter Destruction Magic-Adds some flashy and (probably game breaking) powerful destruction spells. Meteor strikes, fire whirlwinds, blizzard summonings,etc.
I'm not committing any of these to stone yet, so please don't hold your breath. I have no idea how limited by the toolset and my skills I will be, and I'd hate to leave someone bitterly disappointed.
That being said, what do you guys think? Does any one of my ideas sound like something you'd download? Anything you might like to see in any particular idea? Would anyone be willing to work with me on any of these mod ideas? Do any of you long time modders have any suggestions on getting started? Which of these ideas sound the easiest to implement? Which would be hardest? I realize I may be over my head, but I'm willing to learn.
Thank you for your feedback.


