But what are the chances?
The reality of the mmo industry: Some corporate marketing suit pointing at a graph during a board meeting and proclaiming, 'mmo's are where the money's at - let's cobble one together, hang it on a big IP and watch the profits roll in.'
Creatively, they're the result of a bunch of suits identifying key demographics and audience tastes, and then welding a design-by-committee product together that appeals to the broadest range of wallets.
What you get is the plastic, corporate, cash-cow copy of a successful formula...but with 'a Whole New Spin!!' Only that 'spin' turns out to be as starved as creativity and originality as the rest of the shiny package. Dynamic world events? An emphasis on story? Revamped combat system? I don't remember any of it really changing anything. The rot was too deep.
Consuming 'The New MMO' gets to be become kinda like eating a Slappy Meal at McRonalds while listening to Justin Dweiber on your triPod and reading 'Teen vampires go at it...again.'
Will TESO taste exactly the same? If it does, i'm likely to puke.