Now jmarshall's gonna walk in and say that we should enjoy this [censored] on its own.
My money's on Tim. Brian doesn't look like a stupid guy.
I take both as a compliment thanks

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More like he's going to tell us that this is somehow a good thing and that all the things that were removed were causes for complaint in the original (and then talk about how he hacked extra lighting into the original code and provide a link to it).
I actually find all this very interesting, and for the life of me I can't fathem why you guys are complaining so much over stuff that is just fluff. I'm not telling you guys how to think, I'm just trying to pry into the why behind your complaints.
I can't understand for the life of me understand why Tim Willits didn't design Doom 3 to be a scary game. A lot of people(including myself), thought the Doom 3 alpha maps were the best, those maps had awesome cinematics(pinky and the zombie), I used to watch that scene over and over. It felt more like a story driven fps with unique non-repeatable events. Tim designed the game as a standard fragfest style game which was in my opinion what killed the game, and I remember at the time Carmack saying he didn't want Doom 3 to be a "playable movie", which is probably why they took some of those scenes out.
Don't think I don't have critiques of Doom 3

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Fast forward to the bfg edition, take a step back and look at the game as a fragfest instead of a scary game, a simple mindless shooter like the original, does that make the game any better or worse?
I'm not just justifying anything, I'm just trying to get a deeper understanding of your complaints, and see if you guys truely understand what your complaining about, or if your actually complaining over something bigger. Something bigger would be the game was supposed to be a scary game in your mind and not a fragfest.