This story from Gamespy says it all.

Post » Mon May 14, 2012 3:54 pm

http://pc.gamespy.com/pc/elder-scrolls-online/1224380p1.html


I lol'd when I saw this because this is so true, and is exactly
how I feel about ESO as of right now. Sure, Beth could make me
change my mind but the first screens aren't looking to promising.

They can show all the shots from the game they want but as
soon as you turn on the UI, it becomes :
Yet Another Generic Fantasy MMO.

(and yes I realize that 2nd pic was shopped)
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cassy
 
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Post » Mon May 14, 2012 9:55 am

Beta footage people.
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An Lor
 
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Post » Mon May 14, 2012 6:43 am

Beta footage people.
"Beta" means all the content and assets are finished and they're mostly polishing, implementing, and bug fiixing. That'ws what the final game will look like.
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james kite
 
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Post » Mon May 14, 2012 2:34 am

Beta footage people.

Perhaps but how big a jump in graphics quality are you expecting?
In development since '07 and releasing in a year.
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Courtney Foren
 
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Post » Mon May 14, 2012 4:19 am

That's not Beta, that's Alpha. But- they still have time to scrap it and redo it. I'd wait another 6 years for a great game if it really came down to it.
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Bellismydesi
 
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Post » Mon May 14, 2012 4:39 am

"Beta" means all the content and assets are finished and they're mostly polishing, implementing, and bug fiixing. That'ws what the final game will look like.

Polishing can make anything better.
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Tamara Dost
 
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Post » Mon May 14, 2012 3:00 pm

Polishing can make anything better.

I just imagined someone using a 55 gal. barrel of shoe polish to put a little shine on their 20 year old sneakers that are literally hanging on by a thread.
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Mrs shelly Sugarplum
 
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Post » Mon May 14, 2012 5:54 am

Polishing can make anything better.

Polish a turd and it's still a turd, to put it bluntly.
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lilmissparty
 
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Post » Mon May 14, 2012 5:04 pm

"Beta" means all the content and assets are finished and they're mostly polishing, implementing, and bug fiixing. That'ws what the final game will look like.
Graphics can change a lot, even after launch. If the developer is willing to listen to feedback.

http://www.arksark.org/blog/wp-content/uploads/2010/01/Star-Trek-Online-Tutorial-11-Sector-Space.jpg
http://mmogamerchick.files.wordpress.com/2010/12/sector-space.jpg
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Jack Bryan
 
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Post » Mon May 14, 2012 7:57 am

http://pc.gamespy.com/pc/elder-scrolls-online/1224380p1.html


I lol'd when I saw this because this is so true, and is exactly
how I feel about ESO as of right now. Sure, Beth could make me
change my mind but the first screens aren't looking to promising.

They can show all the shots from the game they want but as
soon as you turn on the UI, it becomes :
Yet Another Generic Fantasy MMO.

(and yes I realize that 2nd pic was shopped)

same thing i said if you put that pic in with kingdoms of amalur and WOW you could never tell the difference, minds well say ACME online
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OnlyDumazzapplyhere
 
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Post » Mon May 14, 2012 4:32 am

Yep, this game is gonna be really awful. It screams "me too", "me too" in the worst way imaginable.
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Krystina Proietti
 
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Post » Mon May 14, 2012 12:55 pm

Polish a turd and it's still a turd, to put it bluntly.

aint that the truth
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Antonio Gigliotta
 
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Post » Mon May 14, 2012 8:50 am

http://pc.gamespy.com/pc/elder-scrolls-online/1224380p1.html


I lol'd when I saw this because this is so true, and is exactly
how I feel about ESO as of right now. Sure, Beth could make me
change my mind but the first screens aren't looking to promising.


Too bad Bethesda does not care what you think about TES Online.


They are too busy working on Skyrim DLCs and The new TES VI (that means 6 )
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Charles Mckinna
 
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Post » Mon May 14, 2012 5:44 pm

sakes alive, that looks soo much like WoW.

Man I hope this isn't going to be the case...
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Robert DeLarosa
 
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Post » Mon May 14, 2012 6:14 pm

Graphics can change a lot, even after launch. If the developer is willing to listen to feedback.

http://www.arksark.org/blog/wp-content/uploads/2010/01/Star-Trek-Online-Tutorial-11-Sector-Space.jpg
http://mmogamerchick.files.wordpress.com/2010/12/sector-space.jpg

That's a quick and dirty UI change, not a change to core assets. The ships look the same in both of those.

I don't know if you've seen the GI scans but that Ordinator sure as hell does not look like the Ordinators I remember. Being big on tradition, I don't think they'd ditch the Guild Wars look because they got bored of it. The game looks like an MMO first and foremost.
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Marcus Jordan
 
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Post » Mon May 14, 2012 10:28 am

That's a quick and dirty UI change, not a change to core assets. The ships look the same in both of those.
I'm not sure what you mean by core assets, but the lighting is totally different, and the ships got higher resolution textures.
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Britta Gronkowski
 
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Post » Mon May 14, 2012 10:43 am

I'm not sure what you mean by core assets, but the lighting is totally different, and the ships got higher resolution textures.

I think more than the graphics, its the core game play mechanics that have people in a foul mood. And those can't be changed by patches.
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Jaylene Brower
 
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Post » Mon May 14, 2012 1:03 pm

I think more than the graphics, its the core game play mechanics that have people in a foul mood. And those can't be changed by patches.
Well, that just shifts the problem. Mechanics change all the time, but what is the core?
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lauraa
 
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Post » Mon May 14, 2012 6:55 am

I'm not sure what you mean by core assets, but the lighting is totally different, and the ships got higher resolution textures.

Core assets as in the central aesthetics of the game. They didn't throw away their ship design and replace it with something new, they just improved the implemented textures, which really doesn't take that much time to do.

If you haven't tracked them down yet, find the GI scans and take a look at the armor designs. I don't recall Orcish armor being famous for accentuating cleavage, and I'm pretty sure House Indoril isn't fond of covering their soldiers in sharp-angled geometric shape armor.
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RUby DIaz
 
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Post » Mon May 14, 2012 2:34 pm

The core means it's just yet another Tank-healer-ranged DPS - melee DPS grind fest that we've seen a million times.It means you're still going to be standing around for an hour with 5 dudes but you can't do anything yet because you're still looking for healer. It means your group is going to be 4 hours into some dungeon and you're going to be screwed because the guy that can pick locks has to bail.

What most people wanted is skyrim with a friend of our choosing.

What you're giving us is yet another tired EQ clone.
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sam westover
 
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Post » Mon May 14, 2012 4:48 am

Well, that just shifts the problem. Mechanics change all the time, but what is the core?

The "core" is what the game is built around. Take WoW for example. You have tanks, dps (ranged and melee), and healers in a highly scripted PvE centric game that has point/click/auto-attack comabt. The classes that comprise these rolls (and the balance that governs the game) changes from time to time. That is your "mechanics change all the time." The core however, doesn't change. Thats the part where you have a tank, dps, and healer in a highly scripted PvE centric game that has point/click/auto-attack combat. The classes that comprise these roles may change from time to time (vanilla wow only had warrior tanks, as did burning crusade for the most part. However come WoTLK we had 4 good tanking classes) but the core is in stasis.
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Devin Sluis
 
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Post » Mon May 14, 2012 4:55 pm

Core assets as in the central aesthetics of the game. They didn't throw away their ship design and replace it with something new, they just improved the implemented textures, which really doesn't take that much time to do.

If you haven't tracked them down yet, find the GI scans and take a look at the armor designs. I don't recall Orcish armor being famous for accentuating cleavage, and I'm pretty sure House Indoril isn't fond of covering their soldiers in sharp-angled geometric shape armor.
Well, there's not much wiggle room for the ships. Players want to fly their favorite ship from the shows, and the devs always did their best to keep them canon. Overall, players are very happy with the ship design. So maybe that's not a good example.

About the armor - the Indoril armor seemed fine to me, albeit very low poly and resolution (like most of them, urgh). About the cleavage - well, I can tell it's a lot easier to convince developers to remove cleavage than to add it. :biggrin:
I also know of asian mmos that adjusted body shapes after beta-testing. I really think many of the assets we saw in the screenshots aren't set in stone yet.

The "core" is what the game is built around. Take WoW for example. You have tanks, dps (ranged and melee), and healers in a highly scripted PvE centric game that has point/click/auto-attack comabt. The classes that comprise these rolls (and the balance that governs the game) changes from time to time. That is your "mechanics change all the time." The core however, doesn't change. Thats the part where you have a tank, dps, and healer in a highly scripted PvE centric game that has point/click/auto-attack combat. The classes that comprise these roles may change from time to time (vanilla wow only had warrior tanks, as did burning crusade for the most part. However come WoTLK we had 4 good tanking classes) but the core is in stasis.
Well, that sounds like "the core is that which doesn't change", which we can't define unless there actually are changes. Even point-and-click mechanics can be changes.
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Cameron Wood
 
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Post » Mon May 14, 2012 3:22 pm

Too bad Bethesda does not care what you think about TES Online.


They are too busy working on Skyrim DLCs and The new TES VI (that means 6 )

Um you must mean Fallout 4. Fallout 4 is next on their plate.

On-topic, Glad the gaming press is more or less universally jumping on this like hyenas on a wounded zebra. If the fans can't make them listen, maybe the press can. Remember, a game with less than an 80 metacritic score has a good chance of having its studio shut down.
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Sarah Evason
 
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Post » Mon May 14, 2012 12:27 pm

Well, that sounds like "the core is that which doesn't change", which we can't define unless there actually are changes. Even point-and-click mechanics can be changes.

We can define it. The core IS what doesn't change. Because you can't change it without changing the game, usually. "Modern" MMOs have very similar cores, almost depressingly so, and ESO is lined up to join them. Point and click (like you do in WoW to target an enemy I assume?) can't change easily. As in it would be easier to make a new game completely than to try to work a different target acquisition system into an old game. Mind you, this is a game where just them trying to change just the COLOR of certain class spells needed "new technology". If you don't under stand that last part, go ask a warlock in WoW about green fire. That game has had 8 years to fiddle around with things, and we are starting to see the limits of the technology that went into making WoW.
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Elina
 
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Post » Mon May 14, 2012 7:41 am

The core means it's just yet another Tank-healer-ranged DPS - melee DPS grind fest
actually its not. they are not following traditional concepts of the holy trinity [tank heals, dps,]
and as for grinding, nobody knows the level cap, but we do know about quest design, and its not hub centric.
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Jason White
 
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