Using a shield in this game looks to be pretty darn fun, if you look at the Block perk tree.
The ability to bash and then upgrade to a bash that does FIVE times damage is very useful, then the charge that you can do sprinting with the shield raised and knock down enemies like they are bowling pins, nice!
Then you can defend against arrows, any arrows hitting the shield does ZERO damage and you can protect against magical attacks with 50% mitigation as well.
I usually never play with shields, but this game makes me want to do that.
Personally that says a lot to me.
Basically this. I actually enjoyed Oblivion's melle combat very much, but when you boil it down, sword and board really is just *block* ---> *swing/swing/swin* ---> *block* ---> *swing/swing/swing* ---> *block* and so forth. The diversity came in trying different playstyles with the same character, not from any one style of play (maybe straight mages).
This time it seems like between the different perk effects for one-handers (like extra bleed dmg with axes) and all the different things you can do with a shield (the final perk where you can charge and knock people over is just fantastic), sword and board looks to bring almost as much combat diverstiy to the table as every style of melee comabt in Oblivion combined.