I thought I became overpowered

Post » Sat Jan 16, 2016 5:40 am

level 50 proved me wrong °_° where did all those super mutant warlords come from? :D


felt like a complete rookie again, having to clear a base of them :/

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W E I R D
 
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Post » Sat Jan 16, 2016 2:57 am

Yup. I'm proved wrong regularly!



Fortunately I always save before a big encounter so I can reconsider it if it doesn't go my way!



BTW: I HATE suiciders. Just friggin' loathe them. I'd rather deal with that Deathclaw Matriarch again than one of them.

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Tyrone Haywood
 
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Post » Sat Jan 16, 2016 7:38 am

I love suiciders. Well, their mininukes, anyhow.
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JUan Martinez
 
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Post » Sat Jan 16, 2016 3:30 am

I love suiciders. Whenever I hear the tick-tick, I start heading their direction.

Have not been damaged by one since maybe level 10.

Now Super Mutant Primus with a missile launcher is a different story...
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DarkGypsy
 
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Post » Sat Jan 16, 2016 3:14 am

I had a Supermutant Primus armed with a minigun chase me from South Boston all the way to University Point where he proceded to kill all my Synths and then kill me.

First and only time I've ever encountered a Primus
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herrade
 
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Post » Sat Jan 16, 2016 11:05 am

I avoid feeling overpowered by sticking with modded 10mm pistols, and .38 and .45 pipe rifles. But I do have a modded .308 combat sniper rifle that I consider to be my "heavy hitter". So far not doing too bad at level 60+ on Survival difficulty.



Legendary weapons that I have come across basically goes into a collection box. But I have given one of my companion a modded Wounding .38 pipe rifle which does +25 bleed damage.

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Trevor Bostwick
 
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Post » Sat Jan 16, 2016 8:28 am

You guys are having this problem? I just look in the general direction and growl before enemies die of a heart attack. Must think I'm a walking humanoid-deathclaw.

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Breautiful
 
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Post » Sat Jan 16, 2016 3:46 am

I don't call this a spoiler - but who knows. One bullet in a Suicider right arm and they go Boom, taking out all mutants with them. Love it.

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Gavin Roberts
 
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Post » Sat Jan 16, 2016 1:41 pm

Ahhh....yes. Suiciders... My primary source of mini-nukes for my collection.

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Siobhan Wallis-McRobert
 
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Post » Sat Jan 16, 2016 4:15 am

Love taking on a Warlord or primus with my power fist. I have armour that disarms attackers so close combat is a piece of cake. I like the scaling in this game, seems to keep it challenging.

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Jonathan Braz
 
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Post » Sat Jan 16, 2016 11:16 am

Makes it kinda hard to collect their nuke afterward, doesn't it? :)

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Eileen Collinson
 
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Post » Sat Jan 16, 2016 10:21 am

Given that I have never used the Fatman in anger - I guess I never missed it. I still collect an awful lot of nukes, just sitting on tables.


I just about never use the missile launcher either - all my Vertibird kills have been with the 308.

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Rusty Billiot
 
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Post » Fri Jan 15, 2016 10:48 pm

Level 66 here and still got Fat Man-ed by random Gunners...



I thought I'll hit Hard after final mission, but no way. Coursers still do high damage as well as the others..

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Christine
 
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Post » Sat Jan 16, 2016 3:51 am

Once I hear the beep beep beep I look for him and start shooting the bomb!!!! Such a beautiful sight...

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Tessa Mullins
 
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Post » Sat Jan 16, 2016 7:45 am

Same here, in FO3 I had an mod who changed the fat man to work more as an missile launcer, pretty straight trajectory and good range, This made it an far more practical weapon.



And the suiciders are easy, often you can select if you want to blow them up or collect the nuke. they are only dangerous in thight places but luckily they charge at once.


One tips is to go in hiding once you get warning, this cause them to shoot in your direction and the suiciders charges so you can kill, sneaking inside would not be healthy :)


My favorite was 6 mutant in one shot, hit arm of suicider who charged with the others, this caused an car to blow two seconds later killing the rest.



As for raiders with fatman, love it, always scared of raiders in power armor as they might carry them, worst part is that the other raiders might pick it up, if so your only option is to snipe them.


That is unless you have big boy with the mirv mod and you can have an nuclear war :)

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MatthewJontully
 
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Post » Sat Jan 16, 2016 5:14 am

The game does a great job at keeping the balance at higher levels, you never feel too strong. I just wish enemies weren't bullet sponges, I got a mod that equalizes the damage so both you and your enemies do 3X the damage on Survival, I still die fairly quickly and I'm not wasting my ammo.

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Sheila Reyes
 
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Post » Sat Jan 16, 2016 12:40 pm

huh... odd, I am level 64 and have yet to run into a warlord, I am very hard btw

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Jynx Anthropic
 
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Post » Sat Jan 16, 2016 7:15 am

Being at level 72, I felt there was nothing that could make a dent on me. Then I met a legendary Assaultron Dominator. Many limbs were lost that day. Damn thing was eating my gauss rifle shots like fancy lad snack cakes.

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Tai Scott
 
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Post » Sat Jan 16, 2016 1:43 pm

I'm lvl 48 and already face some supermutant warlords. Was a bad surprise the first time. I need about 5 rounds of .50 (modded to higher damage) to kill one if I cannot snipe him from stealth. That means a lot of running because I only carry a hunting rifle and Kremvh's Tooth currently. They can kill me in a frightening speed with their modded assault rifles or miniguns. Playing on survival with a 1x damage player mod. The enemy strength balance is very good in FO4 imo.



How can you prevail against them in melee? Supermutants always come in packs of three to eight for me and I see no chance to win this fight using melee. Meleeing a suicider f.e. seems astonishingly amazing difficult to me.

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Brandon Bernardi
 
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Post » Sat Jan 16, 2016 10:33 am

I stealthed killed a suicider the other day using a switch blade, so satisfying.

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Sammygirl
 
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Post » Sat Jan 16, 2016 12:53 am

Do you even stealth?

I haven't met a beast I couldn't one shot with my dagger.
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Soph
 
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Post » Sat Jan 16, 2016 2:59 pm

Level 87. Fallout 4 is by far the easiest Fallout game to date yet. This game doesn't have a level cap per say, yet the later levels are not really balanced that well. After you pass level 80 there's no more challenge and yet there's still over a hundred more levels you can get. Why does it seem like this game wasn't designed for extremely high levelled characters even though it touted a no level cap. I think we may need a New Game+ balance update or something to make really high levels challenging; to in turn improve the longevity of said game.



Plus this wasteland has an abundance of everything, Ammo, Stimpacks, Radaway and Rad X are way too easy to come across and stockpile. More so with the re-spawning items system. And what's the deal with the Power Armour. The suits are everywhere, way too common. And the player was given access to said PA way too early in-game. Even if they do require fusion cores to use. Which was never a thing mind you.



Would also like to know if anyone at Bethesda has actually fired a .50 cal weapon in real life. Because it's not done any justice in Fallout 4. It's inadequate compared to it's real life comparison. A little difference is understandable, it's a game afterall. But it feels like you're shooting a 9mm when you're shooting a .50 cal and does hardly any more damage then a 308 or 45 o.0 Please tell me Bethesda that you're having a joke with me. A .50 can rip small trees in half and pierce medium armoured vehicles. fallout: NV .50 Cal was fine. What happened? Oh that's right, Obsidian happened and actually knew their stuff.



Next topic, Deathclaws. They are not the powerhouse they once were. Now they are nerfed to hell and are a joke in comparison to their past game counterparts. What happened to the deathclaws? Please make them the powerhouse they used to be with a balance update. They are no longer scary.



Fix the piloting of Vertibirds. They always crash, every single time. Give the pilots some pilot training, they need it, or more precisely the AI path-finding needs a lot of work... As well as those settlers of whom at times stand around doing nothing and can't even find their beds at night.

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Mike Plumley
 
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Post » Sat Jan 16, 2016 4:56 am

That's because they don't appear til level 68.


They have base health of 1535+

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Grace Francis
 
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Post » Sat Jan 16, 2016 4:08 am

Hmm, then I must have confused them with other supermutant guys (I'm not playing an English version). ;) But also near lvl 50 new supermutant enemies appear for sure, harder than ever before.



You oneshot supermutants with a dagger without sneaking on Survival? I think I took the wrong perks perhaps.

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Greg Cavaliere
 
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Post » Sat Jan 16, 2016 12:57 pm

At very high levels you have all the relevant perks so your only benefit is more health and hope for awesome legendary drops as you already has good.


You only need one power armor frame, two does not make you stronger. Yes you can have one heavy combat and one for the glowing sea but you could swap armor parts too.


An better .50 would make the game easier, but I agree its to weak it should be halfway between .308 and gaus, around the level of plasma, it should also be far heavier.



Deathclaws was easy in FO3, no issue handling them with Lincolns repeater. at higher level, no not sniping but stopping an incoming.


They was hard in FO:NV but also restricted to a few areas the only place they was very hard was in the lair because of short distances.



Vertibirds fly pretty well but pilots have no self preservation and the birds has few HP.

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Jessica Lloyd
 
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