Scriptname SBQValveBomb extends ObjectReference [/size]Explosion Property SBQDweChan Auto [/size]ObjectReference Property SBQDweChanRef Auto [/size]ObjectReference Property SteamNoise Auto [/size]Auto STATE Waiting[/size]EVENT onActivate (objectReference triggerRef)[/size]if HasActivated == 0HasActivated == 1SteamNoise.Enable()Utility.Wait(25)SBQDweChanRef.PlaceAtMe(SBQDweChan)SteamNoise.Disable()self.BlockActivation()elseif HasActivated == 1self.BlockActivation()endifendEVENTendState