Time passage in Menu?

Post » Sun Dec 16, 2012 4:53 am

Oh mighty wizards of the CK...

I have a MESG menu that allows the user to place an object using SetPosition, basicaly a set of buttons for X+, x-, y+, y- etc. It then loops back on itself so the user can continue to nudge the object into position.

It works almost perfectly, except that sometimes the newly-moved object doesnt have enough time to render before the menu reappears, because then menus basically freeze time.

Ok, so I added a 1 second delay. Now it shows up... but its annoyingly slow to move around.

1) Is there a way to get some kind of user input that does not suspend time, so the thing can just render while they are nudging it? or

2) Is there a way to get my object (a chest) to move without fading in, so i can just nudge-nudge-nudge? or 3

3) Any better ideas?
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Return to V - Skyrim