Time Warp Rooms

Post » Tue Nov 20, 2012 9:32 am

Hi Guys

i need to create a house full of npc's fighting but with time frozen for a quest mod ive started. i want people in the throws of combat and objects suspended in the air.

can anyone get me started on how to freeze an npc in a pose and add them via creation kit? (they don't need to be unfrozen for the mission so can be models)


any help would be greatly appreciated as ive wanted to do this project since oblivion and never worked out how.
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Jake Easom
 
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Post » Tue Nov 20, 2012 4:15 pm

I like the sound of this.

Objects suspended in mid-air can either be really easy or fiendishly tricky. The fast and dirty way would be to simply check the "Don't Havok Settle" flag in the reference editor window. This probably won't get you over the line for my next suggestion though.

Whilst everything is out of sight of the player. Initiate the fight then call http://www.creationkit.com/EnableAI_-_Actor on everyone. This will freeze them mid-action very effectively. If you want to do this with unsettled havok objects nearby you are in for a tough time, it will be too easy for combatants to bump into the objects and trigger their havok.

The floating objects could still be done if you were willing to use http://www.creationkit.com/SetMotionType_-_ObjectReference on each object. You probably want "Keyframed", but another type may well work excellently for you.
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abi
 
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Post » Tue Nov 20, 2012 10:34 pm

freezing them mid combat with a trigger will make the combat positions random won't it? i really wanted to hand place them for some epic and funny moments.

worldobjects/static/loadscreenart/ loadscreen darkelf (static model of dark elf about to seriously mess someone up)

is a good example of what i want. you can pop him down in a level with decent collision (i.e. can't walk through him). i can't find anywhere how i'd make my own though.

i also want a frozen particle effects for spells but i'll leave that as the npc's are more important right now.

thanks for the reply i'm playing on the editor now so will try the advise
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Alyna
 
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Post » Tue Nov 20, 2012 8:20 pm

freezing them mid combat with a trigger will make the combat positions random won't it? i really wanted to hand place them for some epic and funny moments.

worldobjects/static/loadscreenart/ loadscreen darkelf (static model of dark elf about to seriously mess someone up)

is a good example of what i want. you can pop him down in a level with decent collision (i.e. can't walk through him). i can't find anywhere how i'd make my own though.

This is far more difficult (IMO). Do a search for Custom Loadscreens and/or models, there are undoubtedly a few threads here which discuss this (I've glimpsed at least one).

This is getting more complex by the second, but it is possible for you to freeze the NPC's in a much more controlled manner. http://www.gamesas.com/topic/1423396-onanimationevent/ for one possible avenue of approach.
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Chloe Mayo
 
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Post » Tue Nov 20, 2012 3:48 pm

nice one.

just searched and found this http://www.gamesas.com/topic/1377830-how-to-create-and-setup-loading-screen-character/page__p__21545680__hl__load%20screen__fromsearch__1#entry21545680

seems to have what i need. will hopefully post next when i have something to showcase.

thanks
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-__^
 
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Post » Tue Nov 20, 2012 12:56 pm

Thats the exact thread I had in mind. AmethystDeceiver posts some really good stuff. His Amethyst Hollows Dreamworld mod is amazing!

Anyway, best of luck! :thumbsup:
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Katey Meyer
 
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