Settings: All screenshots are set to Ultra quality (except manually changing Shadow Quality setting), 1680x1050, AF16x/AA4x, vsync disabled.
Rig specs: i7-860 @ 4.0 GHz, GTX 460 1GB OC @ 880/1760/1000 MHz, 4GB RAM
Shadow Quality: Ultra
[img]http://img811.imageshack.us/img811/715/tesv2011111422110096.jpg[/img]
FPS: 51
Shadow Quality: High
[img]http://img715.imageshack.us/img715/6413/tesv2011111423171365.jpg[/img]
FPS: 90 (+76%)
Shadow Quality: Medium
[img]http://img718.imageshack.us/img718/6739/tesv2011111423192520.jpg[/img]
FPS: 121 (+137%)
Shadow Quality: Low
[img]http://img593.imageshack.us/img593/852/tesv2011111422100623.jpg[/img]
FPS: 133 (+160%)
51 vs 133 FPS (160% difference!), for a small simple house. Yes the shadows look jaggied at low but not all, such as trees and grass etc look fine and you won't see the difference at a distance, only up close. Anyway it's probably been discussed before but I post just in case.
EDIT: OK here's two more ridiculous screenshots, why you ask? Well it just FURTHER shows the CPU bottleneck scenario as I now tested with Low quality profile setting (to make sure GPU performance won't be a limiting factor).
Settings: Low quality profile (except manually changing Shadow Quality), 1680x1050, no AF/AA, vsync disabled
Shadow Quality: Ultra
http://img820.imageshack.us/img820/7889/tesv2011111423562766.jpg
FPS: 55 ! (wow barely any increase, compare to 51 FPS at Ultra settings!)
Shadow Quality: Low
[img]http://img32.imageshack.us/img32/4220/tesv2011111423550003.jpg[/img]
FPS: 173 (+215%) !
__________________________________________________________________________________________________________________________________________
EDIT2: OK here's the outside, forest landscape comparision, here GPU also becomes the bottleneck.
Settings: Ultra quality profile, 1680x1050, AF16x/AA4x, vsync off
Shadow quality: Ultra
[img]http://img6.imageshack.us/img6/8647/tesvultraqualityshadowu.jpg[/img]
FPS: 53
Shadow quality: High
http://img4.imageshack.us/img4/5024/tesvultraqualityshadowh.jpg
FPS: 73 (+38%)
Shadow quality: Medium
http://img812.imageshack.us/img812/872/tesvultraqualityshadowm.jpg
FPS: 83 (+57%)
Shadow quality: Low
http://img803.imageshack.us/img803/954/tesvultraqualityshadowl.jpg
FPS: 88 (+66%)
Settings: Low quality profile, 1680x1050, no AF/AA, vsync off
Shadow quality: Ultra
http://img703.imageshack.us/img703/3184/tesvlowqualityshadowult.jpg
FPS: 76
Shadow quality: Low
http://img829.imageshack.us/img829/2724/tesvlowqualityshadowlow.jpg
FPS: 151 (+99%)
So this test here tells us that here I also become GPU limited why the low quality profile with low shadow quality settings go as high as 151 vs 88 FPS if using Ultra quality. You can still tell that even here the CPU performance matters a lot but GPU becomes the bottleneck here with Ultra quality settings too. I'd recommend sticking to perhaps "high" on Shadow quality, some users with slower CPUs might even wanna concider medium. Using Ultra quality shadows will result in FPS drops here and there even on the most powerful overclocked CPUs out there in some places. If you're getting a severe FPS drop in this game it's most likely the case that your CPU is bottlenecking while you're using Shadow quality setting that is higher than what your CPU can cope with.
Conclusion: looks like shadows might be software rendered by the CPU which would explain both the FPS drops in some places even with the most powerful computer rigs as well as the blocky unsmooth shadows.


I might go test the following, set to low quality profile settings and then only change shadow quality manually to see if the GTX 460 probably became the limiting factor at low shadow quality but everything else is maxed, so there might be even bigger difference between Ultra and low quality shadow setting in case CPU is the bottleneck still at low shadow quality setting when everything else is set to low too.