Those graphic changes are minor and not even something you can perceive during gameplay, however the graphical effects that are cut or glitched out you CAN perceive. I don't remember any microstuttering in my 2004 Doom 3.
You mean you noticed the missing blood splatters in the BFG edition immediately but not the texture and soundchanges? C'mon...
And that you don't remember the microstuttering in the original pc release doesn't mean it isn't there.
The gameplay changes in BFG edition (apart from the shoulder mounted flashlight) are bad, having too much ammo makes the game too easy. The shotgun becomes completely useless when you have 500 plasma cells at all time.
I'm playing through the BFG edition on veteran now and i don't have the impression that this game got easier. It's the opposite. The increased amount of enemies and slightly faster gameplay even makes it a little more difficult than before.
The increased ammo gives you the choice to use almost whatever weapon you want now.
In the beginning i thought the same way as you do, but after playing for a while now i'd just say the gameplay shifted from survival horror to more action.
In fact, it's a little closer to Doom1/2 now and that's what everybody wanted in 2004.
Also I hate how they cut out a level in RoE and pussified the toxic tunnel part. I want my Doom games HARD! Not noobified.
I totally agree on the missing content. But i doubt that the cut version is easier.
The new episode is cool to have but the reskinned boss in it just screams laziness.
Reusage of bosses is common in all Doom games.
So yes the BFG Edition is worse in many ways.
If you're not into VR or 3D you might be right.
The only things i really criticize is the reduced shadowing and the cut content.
The existence of bugs is normal in modern games as the complexity of gamecode increased tremendously over the years.
Ever thought about why Windows get's so many updates?
The more complicated a software the more bugs you'll find.
This is a natural law and there is no way to circumvent this.
Also your comment about how people should switch platforms because of the long loads on the PS3 Doom 3 is stupid.
It's not nearly as stupid as you put it.
The internal composition buffer of the 360's gpu and it's extreme bandwidth in conjunction with the unified memory architecture makes the 360 way superior over the PS3 Nvidia chip when it comes to fillrate.
360 games usually have better texture quality, higher and more stable framerates and sometimes even higher screen resolution due to this technical advantage.
Maybe if Id Software could properly utilize the PS3 hardware and allow for HDD install option so the loads weren't terrible. But no, they gave it to us running off the disc and 45-50 second load times.
It's Sony that permits or prohibits HDD install for games.
On 360, you can install every full release as the 360 OS always supports this. No matter which game disc you put in there.
PSN version loads in 15-20 seconds. So that is definitely not a PS3 problem. Just a bluray problem. Id Software should've been smart enough to offer an install option.
The Blu Ray drive is a part of the PS3 so it IS a PS3 problem.
Again about the install option: Sony prohibited a full install for Rage although the complete games is 21 GB large. This was Sony's choice and not id's.
I guess it's not that different with Doom3.
I'd like to hear a statement by some Sony official why they do not allow a complete install with all games.
I'm thinking with a bit more work they could've cleaned up the screen tearing as well, but then again this whole release seems rushed.
The screen tearing is a result of
1.: probably insufficient fillrate due to one data channel for two gpus on one die.
2.: definitely sync problems between Nvidia's dual gpu and Sony's horrible Cell cpu which is a pain in the ass when it comes to optimizing.
The 360 version doesn't have any screen tearing at all.
And it was Sony's decision to implement one of the most unusual chip designs in history into their Cell cpu.
A design that should prevent developers from porting their PS3 games to other consoles.
This would have worked if the PS3 would have been the expected market leader like the PS2 was but now after this didn't work out, it falls back onto themselves.
Programmers prefer easy to handle hardware and since the PS3 is not that succesful, there's no real interest in pushing the limits of this quirky hardware.
But to make things perfectly clear:
I don't work for Microsoft nor do i promote buying their products nor do i have the intention to start a platform war.
I just anolyze the respective pros and cons of different hardware layouts.
The PS3 is in many ways inferior to the 360 despite having more gigaflops on paper.
The mentioned differences between the PS3 and the 360 version of Doom3 are not just limited to this game but are a common phenomenon affecting lots of other multiplatform releases.
The PS3 is more suited for arcade games like Tekken &co which have a high polycount and few data copying and streaming operations.
The 360 is the choice for games which utilize large amounts of data.
There's no argument against owning both consoles at the same time and choosing the better game version for the more suitable hardware.