Going from the ever beloved 100 jumping ability in Morrowwind to the concrete physics of skyrims jumping, regardless of racial ability had to be a heart breaker for almost any fan. Anyway to get a red flag or petition going to bring back that? Like Khajiits should be able to jump 2x as high as a human easily, and you know the whole cat concept, land from higher up than other races. Doesn't anyone else miss soaring through the air from boulder to boulder across the canopy of the forests???
Also nostalgically miss these 5 things the most in no particular order,
1.
Jumping ability
Being able to increase your jump to almost supernatural heights added a completely new concept to the games fighting and exploring. Seeing a place you could not reach with your current jump ability or without flying was a shining momentous treat.
2.
Flying
Flying via spell or potion is in itself awesome. Casting fly on your self and a group of enemies who then follow you into an Ariel battle above morrowind only to learn you know Dispel and watch them disappear into a small visage of an ant as they learn newtons laws of battle. Priceless.
3.
Lock/unlock
Here is one example of its helpfulness. Robbing an individual blind is a lot easier when following you upon suspicions of a stranger headed into there room or closet, you speed out of the room only to lock the door behind you trapping them inside, and making your clean sweep of the house....that much more easy and enjoyable.
4.
Spell combining
No explanation needed really. Creating spells to your own whims has so many relevant concepts from battle, to comedy and usefulness that its amazing. From a spell that sticks to your opponent, paralyzes, poisons and lights them up like a Christmas tree, too a fly spell that paralyzes & lights up the NPC, as they float into the night sky like a flare gun except the decent is much more entertaining seeing as the light spell lasted longer than the fly spell.
5.
mark/recall
In morrowind, casting the mark spell so that you can return to that point again before you retreated was one thing. But if enabled in ESO with a moderation of a timer that expires if left to long and based off the power level you could bring more PCs with you, would add a whole new element to ambushs and tactics alone.
Just Think of this concept;
An arognian mage assassin scouted ahead into your territory and laid a sigil of marking. Returning to the guild he tells about what he saw. Casting recall he takes the guilds 5 best warriors to attack. A small strong unit to strike fast and raid.
You just happen to be strolling on the outskirts of your town on guard duty when you luckily notice a rift forming. By the rifts coloring you realize its one of your enemy factions from ebonheart. Knowing that you only have 30 seconds or less before someone will be appearing do you arm yourself? How many will there be? Should you try to destroy the sigil and do you have enough time to do so? Or do you run away and grab a cask of ale and sweetrolls and watch gleefully from the distance at there shenanigans ......you deccccciiide.
Please reminisce and discuss