Top 5 forgotten concepts they need to bring back

Post » Sun May 05, 2013 3:06 pm

Going from the ever beloved 100 jumping ability in Morrowwind to the concrete physics of skyrims jumping, regardless of racial ability had to be a heart breaker for almost any fan. Anyway to get a red flag or petition going to bring back that? Like Khajiits should be able to jump 2x as high as a human easily, and you know the whole cat concept, land from higher up than other races. Doesn't anyone else miss soaring through the air from boulder to boulder across the canopy of the forests???
Also nostalgically miss these 5 things the most in no particular order,

1.

Jumping ability
Being able to increase your jump to almost supernatural heights added a completely new concept to the games fighting and exploring. Seeing a place you could not reach with your current jump ability or without flying was a shining momentous treat.

2.

Flying
Flying via spell or potion is in itself awesome. Casting fly on your self and a group of enemies who then follow you into an Ariel battle above morrowind only to learn you know Dispel and watch them disappear into a small visage of an ant as they learn newtons laws of battle. Priceless.

3.

Lock/unlock
Here is one example of its helpfulness. Robbing an individual blind is a lot easier when following you upon suspicions of a stranger headed into there room or closet, you speed out of the room only to lock the door behind you trapping them inside, and making your clean sweep of the house....that much more easy and enjoyable.

4.

Spell combining
No explanation needed really. Creating spells to your own whims has so many relevant concepts from battle, to comedy and usefulness that its amazing. From a spell that sticks to your opponent, paralyzes, poisons and lights them up like a Christmas tree, too a fly spell that paralyzes & lights up the NPC, as they float into the night sky like a flare gun except the decent is much more entertaining seeing as the light spell lasted longer than the fly spell.

5.

mark/recall
In morrowind, casting the mark spell so that you can return to that point again before you retreated was one thing. But if enabled in ESO with a moderation of a timer that expires if left to long and based off the power level you could bring more PCs with you, would add a whole new element to ambushs and tactics alone.
Just Think of this concept;
An arognian mage assassin scouted ahead into your territory and laid a sigil of marking. Returning to the guild he tells about what he saw. Casting recall he takes the guilds 5 best warriors to attack. A small strong unit to strike fast and raid.
You just happen to be strolling on the outskirts of your town on guard duty when you luckily notice a rift forming. By the rifts coloring you realize its one of your enemy factions from ebonheart. Knowing that you only have 30 seconds or less before someone will be appearing do you arm yourself? How many will there be? Should you try to destroy the sigil and do you have enough time to do so? Or do you run away and grab a cask of ale and sweetrolls and watch gleefully from the distance at there shenanigans ......you deccccciiide.

Please reminisce and discuss

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Heather Dawson
 
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Post » Mon May 06, 2013 4:09 am

Try being the melee class when that flying mage hurls botls of death from the sky. lol .

I can see flying and high jumping working well in a single player game, it is just a terrible idea ripe for abuse in a multiplayer game for many many reasons.

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Taylrea Teodor
 
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Post » Sun May 05, 2013 5:01 pm

Ah yes but imagine the mages surprise when the melee fighter has a knack for alchemy, or found a few vials in a chest and downs a flight potion. Mostly right though, they wont stop making single player elder scrolls, which is why they set the online game in the past, so they can continue to make games in the future timeline. Lock/unlock as well would be tricky for online game play. mostly, the jumping abilities and the mark/recall are more for the online world I would jest.

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WTW
 
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Post » Sun May 05, 2013 3:06 pm


Quite true, unfortunately.

I'm likely going to miss combining spells most, but with the "skill morphing" we have a similar concept more suitable for an MMO environment. It doesn't offer the same freedom, but I like the customization process.

Mark / Recall is a nice concept, especially if the "rifts" require time to form and the anchor point is a physical sigil which can be destroyed.
Could add all sorts of interesting gameplay mechanics into this concept. Like the caster playing a mini-game while the "rift" forms, to determine how close to the "out" sigil people who step through the rift land.
I always thought most forms of fast travel were too easy and made for uninteresting gameplay. But if you have to trust the caster to know his way around "rifts" (or the mini-game involved), or risk being spit out by a spontaneously formed "rift" in a huge radius around the original sigil... hell yeah! That sounds like fun.
'could even make the mini-game increasingly difficult for longer distances, so parties wouldn't only have advantages by utilizing fast travel, but may have to re-assemble in hostile territory.

There's no end to the possibilities there, if you get a little bit creative.
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Cccurly
 
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Post » Sun May 05, 2013 5:27 pm

I am sure a 3 dimensional combat system that involved land, air and underwater combat is perfectly possible in an MMO and could be done right. It would need to be the entire focus of the game though. Otherwise it would just be a gimmick mechanic and would be pretty badly implemented. If that had been the focus of ESO's gameplay that would have been amazing. However it isn't and that is certainly one thing that couldn't be implemented at this point or at any future point. Hell they are struggling with their melee systems as it is.

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LijLuva
 
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Post » Sun May 05, 2013 4:55 pm

The only one I like is the mark/recall thing, though I don't see them bringing it to ESO as it would do away with the need for wayshrine travel and they already have that in the game.

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Andres Lechuga
 
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Post » Sun May 05, 2013 1:51 pm

I'm so glad I haven't heard "jumping insane heights is impossible mechanically for a MMO".

I do agree with the others that unless there were some significant downfalls to using it I.E., you couldn't cast spells or shoot arrows while doing so, or it was really hard to aim while jumping, it'd be pretty OP. If done right, it could bring a lot of flavor to the game, but it's just another thing that would need to be balanced. It's a pretty huge task to undergo, and I personally don't think it's worth the resources, at least right now.

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Aaron Clark
 
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Post » Sun May 05, 2013 1:57 pm

I hurd you can freerun-teleport like in Dishonored. Good enough for me.

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Richus Dude
 
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Post » Mon May 06, 2013 12:46 am

I should have noted which ones I think wold be great for online, and which from what I just miss from the series. Dont forget that there not done with console games. EOS is set in the past so they can continue with the consoles timeline, prbably bringing in the dwarves returning or finishing the war with the high elves, who knows? But I think I should mention "supernatural heights" simply means about 15-20ft jumps. And considering there are races like the Khajiit's and Argonians, who by there very nature should be able to out jump a human, I just wish it was implemented. As for a few more nods to things they should bring back?

1 SPEARS

MAn do I miss soaring through the air and jabbing things in the face with a powerful thrust to face technique. OR being in a small hallway and having my back to the wall, with my spear to keep foes back. Why did they take out the spear?? BAh its my favorite weapon.

2 separate pauldrens and separate greaves from cuirass. Ive heard they are bringing back the ability to mix and match armor which is amazing but I hope they bring back all the separate pieces of armor for more versatility. I enjoyed being in heavy armor from the waste down and just gauntlets, so I had good protection but retained a lower weight ratio and as a bonus my forever missed Unarmored bonus would go up as well. *sigh* I miss you unarmored bonus.

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Jordyn Youngman
 
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Post » Sun May 05, 2013 10:44 pm

Flying combat was annoying and overpowered to range classes in Aion, Main reason i stopped playing it

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willow
 
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Post » Mon May 06, 2013 1:53 am

Yeah, no. Spears are about the only thing reasonable for the setup they're developing. The high jumps raise as many issues as flying, not only for pve and pvp, but for the amount of work that has to be done to 'background' areas since they are no longer inaccessible.

Well, I guess lock/unlock would be doable, but whatever.



Actually, no. Morrowind jumping was silly, and a part of the ridiculously bad skill system that made the game so much less than it could have been. I have amazingly negative memories associated with weighting down the keyboard and blocking mudcrabs to get basic skills into functional levels. The 'Hulk Jumps' payoff made it that much worse.
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Damned_Queen
 
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Post » Sun May 05, 2013 3:06 pm

spamming my jump button for hours on end to be able to play a game does not sound fun. im glad most games are getting rid of tedious mechanics like that.

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Bedford White
 
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Post » Mon May 06, 2013 2:06 am

You never HAD to spam the jump button. You just could.
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Alyesha Neufeld
 
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Post » Sun May 05, 2013 7:10 pm

As much as I miss acrobatics (and it is a lot), i'd rather see a better implementation than Morrowind's that would let jump you around during combat like a leaper demon. I always used jumping as a tool to reach places I otherwise could not, and as such it is more geared for exploration than combat - although an archer might use it to get on a high place to snipe. This exploration tool is what I'd like back. Maybe in the form of a scaled jump that needs to be charged and drains stamina.

Levitation is quite the same. Could be a toggle that rapidly drains magicka, so you better get to a safe place before you run out.

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Judy Lynch
 
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Post » Sun May 05, 2013 11:26 pm

I too miss the spell creation of morrowind. It's one of the reasons morrowind is my favorite in the series. I think it svcks they took it out with skyrim. Sure it allowed you to make your character invincible, but it was still fun mixing and matching different spells to create your own unique kind. I will admit though it would kinda be too crazy to have high jumping and levitation in an mmo, but it does sound fun. I hate that their not putting polearm weapons like spears and halberds. They were my favorite weapon type. Miss the variety of morrowind too. no just daggers, maces, swords and axes.

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Trey Johnson
 
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Post » Sun May 05, 2013 8:00 pm


Sounds like a brilliant idea, I think. 'Would add another dimension to exploration (quite literally), and I can't see much wrong with that.
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Causon-Chambers
 
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Post » Sun May 05, 2013 6:07 pm

Books that players can write themselves in game like UO.

Crafted items the player can name and place their mark on them.

Real emotes and playable music instruments along with places to go and RP in game.

Guild wars so you can fight guilds from your own faction.

Player housing where you the play can decorate your own house.

Spell creation and item creation with what ever effects you wanted.

Melee weapons like staffs, flails, whips, pikes, spears, halberds and lances for mounted combat.

Collision detection for pvp.

Quests that only give you a description and no markers like Morrowinds' journal.

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Solina971
 
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Post » Sun May 05, 2013 6:28 pm

"Jumping ability
Being able to increase your jump to almost supernatural heights added a completely new concept to the games fighting and exploring. Seeing a place you could not reach with your current jump ability or without flying was a shining momentous treat."

I'm sorry, but I'm so glad that is gone. I know you said you don't have to jump for hours to max it out, that you just can. Problem with that is, you would come across stuff you could not get to, so you would jump for a long time just to build it up.

It is just a bad game design, IMHO.

"Spell combining
No explanation needed really. Creating spells to your own whims has so many relevant concepts from battle, to comedy and usefulness that its amazing. From a spell that sticks to your opponent, paralyzes, poisons and lights them up like a Christmas tree, too a fly spell that paralyzes & lights up the NPC, as they float into the night sky like a flare gun except the decent is much more entertaining seeing as the light spell lasted longer than the fly spell. "

I do miss this. A lot of people would argue that it was taken away for balance reasons. I would argue it was taken away because of laziness. It could be balanced if done right.

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luis dejesus
 
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Post » Mon May 06, 2013 3:06 am

yet again someone who didnt think the idea trough and thinks it would work in MP ... when was the last time ppl like you played an MMO ?
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Abel Vazquez
 
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Post » Sun May 05, 2013 12:54 pm

I'd agree with levitation if it was, lets say 15 meters in air (you wouldn't be able to move upwards or downwards) and of course, the game would have to be designed around that to prevent map glitches. Of course if such feature existed, there would have to be counters. Take Shadowbane, it had characters that could fly and be unreachable from melee (flying had noticeable drain on stamina), however they could be dropped from the sky with a "grounding" skill (usually a lot of stuns had this).

Spell combining exists in a form of "morphs", however these morphs are pre-determined, I for myself hope for multiple morphs, rather than the standard two we currently have.

Mark / recall is awful for balance of PvP, I also hate people going EVAC the moment they think they are about to lose. I want to see their [censored] names on all chat's kill announcements.

Lock / Unlock would be a griefer's favorite pet. Imagine you opening a door into a dungeon, only to notice a player locking the door behind you, and well [censored][censored], you don't have anything to open it with. You would be stuck there, fun? Don't think so.

Jumping ability isn't exactly fun since everyone would have acrobatics of 100. But acrobatics as passive to increase jump height? Yes please.

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HARDHEAD
 
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Post » Sun May 05, 2013 10:54 pm


I think you got something wrong.
OP speaks of spellmaking in Morrowind and Oblivion, where you were able to create a new spell with up to (afaik) 6 effects, and set for each a power between 1 and 100, a time between 1 and 65536 sec and a target (raged/touch/self)
the game then calculated a magicka consumption for that spell.
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Emma Louise Adams
 
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Post » Sun May 05, 2013 5:36 pm

I think the levitation idea is a good thing for scouting rather than be a help in combat.

As mentioned, rise in the air for a few meters, but you're unable to cast or move or anything, you can just move your camera and check the surroundings, sounds like a harmless skill which can be added the intense stamina drain to prevent people from using it in a combat scenario and not suffer for it. Or it could only be usable if u haven't been damaged in the last 10 seconds or something.

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marina
 
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Post » Mon May 06, 2013 1:07 am

Nope, I didn't get something wrong. Essentially Spell creation in Morrowind was nothing but grabbing an existing spell effect(s), modifying its or their values and naming it to your liking. Morphing skills is basically the same, you grab the core of the ability and modify it, sadly as I stated; it is restricted to pre-made molds. The original spell creation of Morrowind isn't doable just because people would make spells that deal massive damage, draining all their mana and basically one shot everything. Or even worse, make a CC toon that has 30 second 25 meter AoE snare.

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Tessa Mullins
 
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Post » Sun May 05, 2013 1:32 pm

As much as I loved to put on Gray Fox's cap with the 200 "Float" stat in Oblivion, I just don't think it would transition well into an MMO. This is almost entirely based on the fact that combat in Cyrodiil would be like going wabbit hunting and trying to kill an army of jumping lunatics. Mages, archers, and other ranged classes would be jumping all over the place firing off spells while the melee and trying to jump, swing, jump, swing. I just don't think it would be fair to all players EVEN if everyone had the option to do this.

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OJY
 
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Post » Sun May 05, 2013 12:31 pm

The top 5 things I think they need to bring back to MMO's...not just TESO but the MMO genre in general

1) Emergent gameplay: Emergent gameplay is created by the players who play the game. In the early days of MMO's we had mostly sandbox type MMO's and they all had emergent gameplay to some degree. Emergent gameplay are things the players do to change the virtual world they are gaming in. Again in the early days we had games like Ultima Online and the emergent gameplay in that game came from a volunteer program that the developer, Origin Systems, put into place where players could volunteer to become anything from customer support representatives, to in game Seer's. Seer's were much like Dungeon Masters and their job was to submit dynamic fiction events to the developer for approval and once approved their story would be implemented on the server their Seer account was on. All volunteers were given free accounts from which they did their various volunteer activities from and you could not be a volunteer on a server that you had a player character on, this was to prevent conflict of interest to further your own characters needs in the game.

These Seer storylines would very often take the server population a year or more of real time to complete and they were so open ended that the actions the players took in the story could completely change the direction of the story which would then cause the Seer to have to rewrite and change their story to reflect what the players had done. That is emergent gameplay because the developer, though they did put the program in place, had no bearing other then approving a story a Seer had submitted.

Eve Online also has emergent gameplay and this video will explain it far better then I ever could because I have never played Eve. If you want to see how it became emergent please watch this video: http://www.youtube.com/watch?v=nvK8fua6O64

2) Crafting that is as good as any drop in the game, or that through crafting you can even improve upon dropped weapons and items to make them better. This is also somewhat emergent as crafting is something players create. If the developer makes it so a crafter can do this, then the crafter does not even really need to take part in the PvE or the PvP aspects of the game to get their enjoyment from the game. Very few MMO developers pay crafting the attention it needs to be anything more then them being able to say, "yes our MMO has crafting".

3) Housing: What housing does is it allows the player to feel more a part of the game world. Like they have something there, something that matters and something they don't want to loose, something they are proud of and want to show to their friends. Housing also needs to be part of the real game world and NOT instanced for this to really work because otherwise there is no need to ever defend your home and there is no real pride in ownership if its off in some instance that is not part of the game world.

4) Quests that are more then a fedx adventure, or collect 10 frog legs type of quest.... quests need to make the player appear as though they are contributing to the virtual world and not just delivering junk to an NPC for an EXP reward.

5) Allow the player to leave their mark upon the world. One great way to do this is to allow players to write books that other players can read. These types of books can be used to provide clues in quests that players make and they can also become the true history of the game instead of history solely created by the developer.

5)

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Je suis
 
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