Top 5 Wants

Post » Fri May 04, 2012 12:27 am

Not exactly sure what is the point of jumping and falling everywhere to up your acrobatics. Ok on the rest.
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Fri May 04, 2012 4:43 am

1. More armour variations for ranger/thief/assassins
2. Shortswords
3. More options for followers (let them ride, stealth kill, eat and drink with you, more voice options, us the damn weapons you give them!)
4. Show all your weapons like the "Armed to the teeth" mod. (and draw dual wield weapons, not pull the left weapon out of thin air)
5. More enemy varitiations
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Fri May 04, 2012 12:52 pm

3. Slower, more drawn out progression (both in terms of character skill progression, and progression through questlines like factions)

This would be my 6th.
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Fri May 04, 2012 11:52 am

This would be my 6th.
Slow character progression by NOT getting one of the 1st 3 standing stones
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Fri May 04, 2012 1:19 pm

Four of them are spellmaking and the fifth is bringing back all those spell effects that were cut.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Fri May 04, 2012 1:39 am

In no particular order:

Khajiit marriage options


Major Conjuration additions
(Atronachs and Blue Thralls are pathetic)

Acrobatics/Movement speed perks
(My Khajiit doesn't feel like one)

More unique armor/weapon types
(Dragon Weapons/Crossbows/Spears are a good start)

Better pets/Improved pet system
(Wolves, Spiders, creatures)
User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Fri May 04, 2012 1:34 am

-NPC dialog that doesn't svck ass
-Storylines (at least main quest and the factions) that don't svck ass
-Faction quest chains that aren't literally two to four hours long
-Weapon/armor and character balancing
-Kill that guy that works for Belethor at the General Goods Store
Agreed with all these.
Though maybe that last part.
I like Belethor-the-Enclave-Officer too much to even kill his assistant.
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Fri May 04, 2012 12:54 pm

Actually I'll draft my own list:

1. Deeper dialog and more dialogue options.
2. Racial recognition
3. Damage Treshold system
4. Option to assist the Thalmor if playing an Altmer, Bosmer or Khajiit
5. More NPCs, just generic folks who wander the towns with daily routines.
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Fri May 04, 2012 6:24 am

5. Armour to be divided into shirt and pants and left and right pauldrens
4.Atributes
3.Degrading weapons and armour
2. No regenerating health and magic, fatigue goes down when you walk
1. more weapon types

So... you basically want Morrowind? Anyways:

5. Bringing back old spell effects that could've worked fine in Skyrim. (Silence, Water Walk, Cure Poison, Cure Disease, Dispel, Open Lock, etc.)
4. More weapons (specifically, short swords, spears, crossbows, one-handed hammers [so i can make Thor :P])
3. Better bards (so my ears don't bleed listening to the Bard in Dawnstar singing Ragnar the Red)
2. More options for questlines (such as a way so that you aren't compelled to follow the main storyline, among others.)
1. Marriage options for underrepresented races (particularly Khajiit and Bosmer, because there are like 5 Orcs you can marry for ****'s sake!)
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Fri May 04, 2012 2:56 pm

1. More skills and attributes
2. More dialogue options for the player
3. Longer and more original quests for guilds
4. Unique loot not scaled
5. More npc recognition of our deeds and less one liner spam
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Fri May 04, 2012 3:17 am

1. The whole journal, every single damned entry, to be rewritten, fleshed out, made into a worthwhile read, made more than a 'to do' list and directions to replace quest markers added to every entry.

2. DLC to include branching quest lines, with consequences for your decisions, and recognition of your actions from appropriate npcs.

3. Speechcraft and lockpicking to be worth investing in, via more skill checks for speech, and both a change in the lock mini game to seriously ramp the difficulty, and the addition of a skill and perk based auto percentage.

4. A severe culling of the sheer amount of essential npcs, some of whom, camp commanders for example, have an essential status that is totally counter-intuitive.

5. More, and I mean loads more, spell tomes, with enough effects that playing a pure mage is no longer hampered by lack of options.
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Fri May 04, 2012 1:35 pm

1. More spells
2. balance in lvling skills (Illusion is easy to lvl up, block is hard to lvl up, onehanded is easy, smithing is nerfed too much)
3. Spears
4. More variations of weaponry and armor sets (more low lvl-looking armor/more realistic armor, like fur and iron armor and weapons)
5. More enemies and unique bossbattles (daedra, werewolves)
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Fri May 04, 2012 3:01 am

  • Stats
  • Weapons and spells
  • Fleshed personalities for npc's and companions
  • UI and quest journal (function over design)
  • Beast races beast body
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Fri May 04, 2012 2:49 pm

1. More weapons
2. More Armor
3. Raspy Dunmer voices.
4. More spells.
5. Colovian fur helm.
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Fri May 04, 2012 1:20 am

1.- More dialogues and options with effects and consequences and with this, don't need the quest markers.
2.- Better journal (with point 1, this isnt mostly needed)

thats all.. and skyrim would be almost perfect.
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Fri May 04, 2012 4:56 am

1. more non enchanted robes
2.More conjuration spells
3.A build-able base.
4.Some expensive items to spend my gold on
5.Divayth Fyr to return.
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Fri May 04, 2012 3:59 am

1. A Pipboy to check the Rad-level of these Nirnroots.
2. A Option to get rid of stuck quest-items, something like a "are you sure that you want to remove this" popup or something.
3. A better interface
4. toggle killcam
5. All armors should be renamed to "dwarven-armor", so the ancient knowledge perk makes sense (trollolol)
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Fri May 04, 2012 3:15 am

5. Spears
4. mounted combat
3. crossbows
2. spell creation
1.lycanthropy tree

I could add more but these are my top 5. :banana:
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Fri May 04, 2012 2:29 pm

1. Better disposition system
2. More choices&consequences
3. Spellmaking+more spell effects
4. Toggle for killcams
5. Arena
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Fri May 04, 2012 5:54 am

1. Acrobatics
2. Rich dialogue
3. Mounted combat
4. Seamless world (no loading)
5. Spears, thrown, hand to hand, levitation
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Fri May 04, 2012 8:38 am

more:

1-spells
2-quests
3-cloths
4-weapons
5-armor

and you know what I'm gonna get them XD
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Fri May 04, 2012 10:22 am

1) Attributes

2) Branching dialogue options and better voice acting

3) All the old spells that were cut from the game

4) More skills

5) More emphasis on skills than perks
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Fri May 04, 2012 4:16 am

- Spears (throwable)
- big monsters (lol@dragons)
- spell making
- house creator for own house where you want it
- spouses that actually feel like family
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Thu May 03, 2012 11:33 pm

Oh forgot to add!

Every NPC to be killable!! I hate going into a small village, murdering a person, getting a bounty so thinking "ok easy fix just murder everyone here so I have no more bounty!" Only to find out that I can't murder like 3 NPCs in the village thus I still have the bounty! :stare:
User avatar
james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Thu May 03, 2012 10:53 pm

5) More emphasis on skills than perks

Personally, I think perks should have been used for specialization within the skills.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

PreviousNext

Return to V - Skyrim