Why would you not take them? They are no-brainers in majority of builds.
Short review:
Built to Destroy - +3% crit chance for 15% faster using up of equipment, it's a balanced trade off I'd say, Finesse gives +5% crit chance, Luck gives +1% per level. T his gives +3%. Make sure you get Repair 90 and Jury Rigging perk and you're fine. I don't know if this is negated by Tejada.
Fast Shot - 20% less accuracy, 20% more firing rate. Why not, if you're a machine gun person with strong dislike of VATS.
Four Eyes - This absolutely svcks because it lowers your PER for purpose of perks so forget Better Criticals unless you waste extra points into PER. Glasses are tricky to find too early on, so this isn't for newbies.
Good Natured - I like this one quite a lot because I typically don't need more than 1 weapon skill early in the game and don't care for others at all for majority of time. So I trade 5 useful points away from my chosen weapon skill to get 25 points in useful negotiation skills which typically I have low due to low CHA on my characters. Nets me 20 free skills points right away at the beginning!
Heavy Handed - I don't know if it's viable for a hand-to-hand character because noone wrote yet how much of crit dmg it reduces. I'd still probably take it for role-playing purposes.
Kamikaze - This matters only early on, later extra 10 AP as well as -2 DT both stop mattering when you have high level - and plenty of AP. You'll be at around 100 AP with or without it as long as your AGI is half-decent at lvl 15. And you will have an armor with 10-15 DT by then.
Loose Cannon - 30% faster thrown weapons for less range? Wonder if it affects grenades. If not, seems absolutely pointless.
Small Frame - Who needs +1 agility. Any why would you trade all the stimpaks and doctor bags you will require with this for one point of it? Pointless.
Trigger Discipline - +20% accuracy for -20% fire rate. This is godly early on, later it loses its charm when you become better marksman.
Wild Wasteland - I don't like it., you will disagree
For me it's a choice between Good Natured, Trigger Discipline and Kamkaze for "normal" characters with addition of Heavy Handed if you're Melee. But in the long run neither of those seems to matter all that much.