Secondly, I just fried every neural circuit I could spare trying to wrap my head around the whole CHIM concept, and I'm not aiming to take this discussion in that particular direction.
...So, here's my train of thought, in the hopes that the resident lore masters can maybe help me lay down some new track, or at least fix the broken segments.
Daedra (all daedra, scamps to dremora, etc), are basically immortal. When they "die," they just get their soul banished back into Oblivion - unless they're soultrapped and stuffed in a shiny rock. The Daedric Princes (Azura, Molag Bal, etc) are more of the same, just super-powerful with a particular sphere of influence?
According to the wiki, and from what we've seen in games thus far, their favorite pasttime (presumably to alleviate boredom) is to screw with mortal affairs for their own amusemant. Sometimes for the betterment of said mortals - but usually not. They have a longer perception of time, spanning generations and centuries, and can arrange plans a long way down the road.
In short, their very nature gives them a mindset capable of comprehending an infinite existence.
Mortals on the other hand, not so much.
And the resulting questions:
-How might a mortal "harness" daedric immortality, using (one or more) immortal "animus" to transcend their own finite existance?
--Corollary: what are the arrangements with Arkay that "people" cannot be soul-trapped? Would tampering with one's own soul in the above manner (attempting to in some way fuse the immortality of daedric existance to it) break that arrangement? ...Implications and/or punishments of such tampering?
-Other than CHIM, how might a mortal being gain a "long view" of time, and not (/eventually) go insane by going from "finite" to "infinite?"
Spoiler
I never finished Shivering Isles, thanks to a bug that caused me to crash after Xedilian's last chamber, but from reading - your character eventually supplants Sheogorath as the Daedric Prince of Madness? Which allows him (Sheo) to remain as Jygglag.
As a player, it's "easy" to cope with being a god, in game. TES games usually result in a character of unstoppable godlike power. And given my train of thought, becoming the Mad God is probably a poor example, but it's the only one I can think of.
As a player, it's "easy" to cope with being a god, in game. TES games usually result in a character of unstoppable godlike power. And given my train of thought, becoming the Mad God is probably a poor example, but it's the only one I can think of.
Bottom line is, trying to comprehend the various aspects at work of going from mortal perception of life to an immortal godlike one, and how in the ES universe such a thing might come to pass - specifically, in the sense of daedra and Oblivion. The only other example I've seen of such things is Talos / Tiber Septim, and I never fully understood how he "became a god."
*One last tangential query - the "Void" is everything beyond Anu and Padomay, if my understanding is correct. Nonexistence. So what are the "voidstreams?"
"...Thus did Malacath curse the device such that, should any dark kin seek to invoke its powers, that a void should open and swallow that Daedra, and purge him into Oblivion's voidstreams, from thence to pathfind back to the Real and Unreal Worlds in the full order of time."http://www.uesp.net/wiki/Lore:The_Book_of_Daedra