A Treatise on Quest Item Flagging (Possible Spoilers)

Post » Tue May 15, 2012 7:20 pm

This is somewhat related to an earlier post from me within the same forum, but that post got me to thinking about this entire issue.

I'm sure everyone remembers the Bruma quest from Oblivion that gave you that ring you could never get rid of no matter how hard you tried. Well, it seems that for certain items in Skyrim, it's happening all over again. Only this time, it's happening with items that are part of the main quest. For instance, the examples from my previous post were the *Spoilers start here* Attunement Sphere as part of the Elder Knowledge quest, as well as the Elder Scroll item itself. *Spoilers end here*

I'm curious as to what purpose the quest item flag system is for, exactly. I mean, I can understand the wanting to keep the quest items near at hand for whatever quest you're doing. But are we as players assumed to be unable to keep track of these items ourselves without being forced to carry them around?

Unless there's something else that this system accomplishes in the background, I see no purpose for it to exist at all. Or, at the very least, there needs to be some changes made to the system so that it's a bit less annoying for the players who aren't on the PC who can simply switch quest item flags on and off.

The first proposed solution to this issue is that since I'm fairly sure people on the PS3 and the 360 can connect keyboards to their consoles, allow the use of the console within the console versions of the title. This allows us the same functionality as the PC users, at least for simple fixes.

A second solution is in the fact that our inventory is simply 'player owned storage'. Allow for transfer of these items between various sections of player owned storage, namely chests within houses we own, as that's simply another option for player owned storage.

A third, though probably the most difficult to accomplish at this point, even through patching, is to remove the system entirely. I think we as players know the games well enough to know when items are important, and instead of making them such that we cannot remove them from our inventory, hide them from ways we could possibly get rid of them accidentally, such as selling them to a merchant, or something along those lines. An added bonus to the removal of this system is that it makes the game as a whole less complex and could potentially help prevent other bugs possibly encountered later.

Just something I thought I would mention, whether anyone chooses to read this post and discuss it is entirely up to them.
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