SAVEINI will dump Fallout's old INI, not Skyrims INI.
SAVEINI is not a Skyrim command. The INI it creates is NOT compatible with the game. It has options and functions that are no longer used, and some crash or cause other issues, with the listed values. Specifically related to physics, and effects with LOD levels. It even says "FALLOUT" as one of the folder locations. That should have been every-one's clue that it was not an INI for this game. This is NOT the fallout engine, it is a creation made from that engine. It is the Skyrim engine. LOL. (Still Oblivion.)
Expecting the fallout INI settings to work in Skyrim, is like expecting Win95 commands to work in Win-7... Sure, some may work, some may not break, others will be ignored, and many will just crash the programs.
Everyone rushed out with hacks, and attempted to look like they knew what they were talking about, and to be the first to publish this stuff... Without actually testing anything, or knowing what it was actually doing.
(Not all, but many. Anyone who ever instructed you to type SAVEINI, and use that file...)
Perfect proof to show that the INI is NOT valid, besides your screen turning red...
Find the command for DISABLE-ALL-GORE, and set it to disable the gore... Now go to your console, where it shows MAP, MAGIC, ITEMS, and SKILLS... Select MAP, and the game crashes. (Not to mention, the game still has all gore on.)
There are dozens of invalid settings that alter the games physics beyond what the game needs to operate... Also crashing the game, and causing things to fly all over, or act strange, and animate oddly... Just stop using it, until Bethesda makes that command actually dump the SKYRIM INI, not the fallout INI.
Directly from that INI...
[GamePlay]fPlayerHealthSaveOnPauseLimit=0.2500sTrackProgressPath=\\vault2\Fallout\LevelData\