Int Function GetPassedGameDays() GlobalFloat GameTimeFloat GameDaysPassedGameTime = GetCurrentGameTime()GameDaysPassed = Floor(GameTime)return GameDaysPassed as IntEndFunction
So if the function returns 1 or greater the quest stages advances. The part I'm unsure of, that I've never done before is call a function and do this kind of action based on the return value. Any tips or pointers? Much appreciated.