Tropes you hate

Post » Fri Jul 06, 2012 8:30 am

What is a Trope?

From TV Tropes:

"Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés. The word clichéd means "stereotyped and trite." In other words, dull and uninteresting. We are not looking for dull and uninteresting entries. We are here to recognize tropes and play with them, not to make fun of them."

Where can I find a list of Tropes?

http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage.

My own list:
Spoiler
http://tvtropes.org/pmwiki/pmwiki.php/Main/PasswordSave

http://tvtropes.org/pmwiki/pmwiki.php/Main/RegeneratingHealth

http://tvtropes.org/pmwiki/pmwiki.php/Main/CanonName

http://tvtropes.org/pmwiki/pmwiki.php/Main/AnticlimixBoss

http://tvtropes.org/pmwiki/pmwiki.php/Main/MusicalSpoiler

http://tvtropes.org/pmwiki/pmwiki.php/Main/SuicidalOverconfidence (Yes, I'm look at you Mudcrabs.)

http://tvtropes.org/pmwiki/pmwiki.php/Main/SubtitlesAreSuperfluous

http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeDifficulty

http://tvtropes.org/pmwiki/pmwiki.php/Main/InformedEquipment (I love playing Barbie in my games.)

http://tvtropes.org/pmwiki/pmwiki.php/Main/PressXToNotDie

http://tvtropes.org/pmwiki/pmwiki.php/Main/AlreadyDoneForYou

http://tvtropes.org/pmwiki/pmwiki.php/Main/InfallibleBabble

http://tvtropes.org/pmwiki/pmwiki.php/Main/SavingTheWorld

http://tvtropes.org/pmwiki/pmwiki.php/Main/ViolationOfCommonSense

http://tvtropes.org/pmwiki/pmwiki.php/Main/WastedSong
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matt white
 
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Post » Fri Jul 06, 2012 4:19 am

I agree with you on on all your tropes, maybe except for Regenerating health and Saving the World. I think there is a trope that relates to Esbern and Paarthurnax which I dislike, and I think it's along the lines of "It doesn't matter if you've atoned for your sins, justice must be served! Prepare to die!" I completely forget what it is called. I think it's called Heel Face Door Slam or something.
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Sophh
 
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Post » Fri Jul 06, 2012 1:24 am

Goof Trope. :cool:
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Liii BLATES
 
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Post » Fri Jul 06, 2012 5:35 am

I would lay down my life to put an end to regenerating health.
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Skivs
 
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Post » Fri Jul 06, 2012 3:03 am

I would lay down my life to put an end to regenerating health.

What would replace it, though? For TES, we have Restoration magic and we have waiting, but what about fast paced FPS like Call of Duty, where scattered med kits or health dispensers would just be a horrid idea? Halo:Reach's system is alright, where if you lose only 3 bars of health, you'll regenerate it but after that, you need to get a health kit or go into a drop shield. Although I like Ninja Gaiden 2's the best. Every time you take damage, you take immediate and lingering damage. Say for example it is a number based health and you have 100. If you were to take 30 damage, you would take 30 damage of immediate damage and, say, 10 of that would now be non regenerable. So now your max health is 90. The only way to get rid of that permanent damage is to get healed by non regenerative means. I loved that system.
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suzan
 
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Post » Thu Jul 05, 2012 11:13 pm

What would replace it, though? For TES, we have Restoration magic and we have waiting, but what about fast paced FPS like Call of Duty, where scattered med kits or health dispensers would just be a horrid idea? Halo:Reach's system is alright, where if you lose only 3 bars of health, you'll regenerate it but after that, you need to get a health kit or go into a drop shield. Although I like Ninja Gaiden 2's the best. Every time you take damage, you take immediate and lingering damage. Say for example it is a number based health and you have 100. If you were to take 30 damage, you would take 30 damage of immediate damage and, say, 10 of that would now be non regenerable. So now your max health is 90. The only way to get rid of that permanent damage is to get healed by non regenerative means. I loved that system.
Somethink counter-strikey needed I don't like magic health coming back.
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Eileen Collinson
 
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Post » Fri Jul 06, 2012 5:37 am

Somethink counter-strikey needed I don't like magic health coming back.

Isn't Counter strike's system just a number based health system, like " Here's 100 health, try not to die!"? I don't like those kind of systems because it's completely unfair if you have 1 health, you might as well kill yourself.
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Ron
 
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Post » Fri Jul 06, 2012 12:30 pm

Comic relief. Keep the bad jokes in the bad comedies, please. Seriously.
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Sakura Haruno
 
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Post » Fri Jul 06, 2012 3:27 am

I honestly can't think of any, besides the 'all our [insert fantasy race] are the same' ones. Not to be confused with 'our [insert fantasy] is different/better' tropes.
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Rachel Cafferty
 
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Post » Fri Jul 06, 2012 5:29 am

What would replace it, though? For TES, we have Restoration magic and we have waiting, but what about fast paced FPS like Call of Duty, where scattered med kits or health dispensers would just be a horrid idea?
Actually, that's exactly what they did in the original Call of Duty. No regenerative health, you have to find health packs in the level.
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x a million...
 
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Post » Fri Jul 06, 2012 8:24 am

Or just do the regenerating health in "stages". You suffer minor damage, get to a safe spot and it comes back relatively fast. However, you take a ton of damage, like a grenade just outside of the instantly-lethal zone, and you may be stuck in a near-death, crippled state for the rest of the mission, you receive help from another source, or die.
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Nicole M
 
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Post » Fri Jul 06, 2012 5:35 am

What would replace it, though? For TES, we have Restoration magic and we have waiting, but what about fast paced FPS like Call of Duty, where scattered med kits or health dispensers would just be a horrid idea? Halo:Reach's system is alright, where if you lose only 3 bars of health, you'll regenerate it but after that, you need to get a health kit or go into a drop shield. Although I like Ninja Gaiden 2's the best. Every time you take damage, you take immediate and lingering damage. Say for example it is a number based health and you have 100. If you were to take 30 damage, you would take 30 damage of immediate damage and, say, 10 of that would now be non regenerable. So now your max health is 90. The only way to get rid of that permanent damage is to get healed by non regenerative means. I loved that system.

The same way it has been in previous titles. Just because some people exploit the whole "wait" healing aspect does not mean the whole game has to be nerfed.

instead they could easily made potions a little bit cheaper, at least the early game lesser ones, as well as adding regeneration for a short time after eating food items (more so than they've implemented so far)

Edit: that or have non magical melee character have more of health to start with since their supposed to be tank like any ways. besides, regenerating health is the same thing as a restore health spell, except the game gives it to you for free. whats the point of that?
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STEVI INQUE
 
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Post » Fri Jul 06, 2012 7:53 am

TV Tropes.
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jadie kell
 
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Post » Thu Jul 05, 2012 11:17 pm

Introducing new characters to a story without a good background.
Exsample.

During the wedding episodes of My Little Pony: Friendship is Magic we get introduce to Princess Cadance and all we know is that she's Princess (they should really make her Queen by now) Celestia's neice. So my beef is who's Princess Cadance mother and/or father? I don't think it's Luna she was sealed away on the moon for 1000 years and Cadance has to be younger then that in fact I beleave Luna was still sealed away on the moon while Cadance was fillysetting Twilight Sparkle. So Princess Luna can't be Cadance mother so that only says that Luna and Celestia has to have another sibling somewhere on Equestria but as far as we know there's only two rulers....see what I mean about introducing a new character without a proper background.

Sorry for bringing up MLP but it was a good exsample of what I needed :biggrin:.
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Josephine Gowing
 
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Post » Fri Jul 06, 2012 1:24 am

Actually, that's exactly what they did in the original Call of Duty. No regenerative health, you have to find health packs in the level.
And those were the best games in the entire series.

I usually dislike Hyperspace Arsenal, though it is still very much preferable to Inventory Tetris.
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Harinder Ghag
 
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Post » Fri Jul 06, 2012 8:24 am

Black and white morality, Ugh YUCK!!!
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GEo LIme
 
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