A true review from a long time TES fan.

Post » Thu Dec 15, 2011 10:35 am

When next Elder Scrolls game is coming out, we hear exactly same thing, but about Skyrim. :rolleyes:


Well, this time around, we won't be hearing about the dungeons or the external game-world. We'll be hearing about how shallow the "Guilds" are - if you can even label them as such.
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..xX Vin Xx..
 
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Post » Thu Dec 15, 2011 8:06 pm

Ah, so the generic:

I played Morrowind first, it was the best thing ever.

Oblivion svcked, it too dumbed down.

Skyrim sux too, too dumbed down and isn't my Morrowind.

Seriously that's all you had to say, no need to ramble on about it. It's too generic now to post a wall of text about how MW re-invented the wheel, saved the gaming world in 2002, changed you're life etc. Just post "i'm a MW fan-boy" and be done with it.


You havent read a word of the entire thread, have you?
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scorpion972
 
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Post » Thu Dec 15, 2011 7:44 pm

No. In comparison with Oblivion, there is little to nothing in term of rewards for making guild leader.

Well, what did you get from being a guild leader in Oblivion? A nice place to put your stuff? But there weren't any quests after finishing the questline and the guilds became useless after doing it. In skyrim, I did the College of Winterhold questline pretty quickly, but i still have all sorts of stuff to do with them, like master level spell quests(you should try them, no arrows pointing where to go, just riddles and other stuff) and all the members there have some kind of task with nice rewards + the radiant story quests.
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Ruben Bernal
 
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Post » Thu Dec 15, 2011 10:35 am

I completely agree. In Morrowind, even getting lost was fun. You actually had to find someone and ask for directions. It's now just fast travel to the quest marker.

In Oblivion I did almost all of the quests and I was the leader of every faction. I had like 15 quests left. I played Morrowind a lot more than Oblivion and there are factions I didn't even join. I'm still curious about the Imperial Cult missions. Also, factions felt more real. There was HQ in most cities for every faction not just one. Becoming the leader was a lot more difficult I still didn't become leader of any of them except for the fighters guild. In your character sheet you could find which factions you joined, your rank in them, and your requirements for the next rank. It took one key to see everything about yourself. Now you have different menus for magic, inventory and skills. I don't even take a look at my skills anymore because it takes a lot time to navigate.

This isn't a RPG game anymore. It's just an open-ended action game with RPG elements. Less spells, less armor, less weapons, less skills/attributes, less quests and dumbed down gameplay. This is what we are stuck with. Skyrim is dumbed down because it's aimed for casual gamers because that's where the money comes from. They made it for consoles first because of money too. It's simple as that.

Bethesda lost it's spirit.
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Sista Sila
 
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Post » Thu Dec 15, 2011 10:55 am

So this is basically a Morrowind review that goes into how you hate "simplification" is it? Let me direct you to http://j-u-i-c-e.hubpages.com/hub/pamperednerd.
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Chloé
 
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Post » Thu Dec 15, 2011 6:52 am

Right or wrong the op's viewpoint is in the minority now. Games are being made as they are for a reason. People buy them. In droves.
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no_excuse
 
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Post » Thu Dec 15, 2011 5:50 pm

So how does going through an opening make the world not open. Once you exit and are sent off to Riverwood the game is wide open just like Morrowind. One of the worst arguements I have ever read on here. The perks add more character creation and distinction then Morrowinds system. Another really weak arguement by a nostalgia goggle wearing Morrowind lover.

Don't get me wrong I loved Morrowind too, but your arguments are biased. Morrowind wasn't complex at all. Crappy game mechanics don't mean complexity.


In Morrowind if you wanted to restart your character, it was fast and easy. That just feels more free.
In Oblivion there was a long starter dungeon but atleast they let you change everything just before you exited the sewers. Many people learned to make a save file there and never overwrite or delete it so they could do a quick start of a new character. That isn't as free as Morrowind because you have to cheat the system but it works.
Skyrim MAKES you run the opening dungeon as well as the beheading stuff. You have no choice. When you think about starting a new character, you have to stop and think Do I really want to do all of that again?
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Antonio Gigliotta
 
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Post » Thu Dec 15, 2011 2:39 pm

You havent read a word of the entire thread, have you?

He's right, no need to get butthurt.
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Christine
 
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Post » Thu Dec 15, 2011 6:25 pm

In Morrowind if you wanted to restart your character, it was fast and easy. That just feels more free.
In Oblivion there was a long starter dungeon but atleast they let you change everything just before exited the sewers. Many people learned to make a save file there and never overwrite and delete it so they go do a quick start of a new character. That isn't as free as Morrowind because you have to cheat the system but it works.
Skyrim MAKES you run the opening dungeon as well as the beheading stuff. You have no choice. When you think about starting a new character, you have to stop and think Do I really want to do all of that again? Well, I do.


Many a game I never replay because I cant bear getting through the immense tutorial again.
FF13 is one.
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Khamaji Taylor
 
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Post » Thu Dec 15, 2011 6:00 am

He's right, no need to get butthurt.


You havent read a word of the entire thread, have you?
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kat no x
 
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Post » Thu Dec 15, 2011 6:33 am

You havent read a word of the entire thread, have you?

I almost feel obligated to report you for spam with how much you keep repeating that. I've read every post.
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Shiarra Curtis
 
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Post » Thu Dec 15, 2011 3:36 pm

Many a game I never replay because I cant bear getting through the immense tutorial again.
FF13 is one.



No kidding. That tutorial is like half the game. Atleast though, in Final Fantasy XIII you could skip the tutorials when they popped up. Other games make you sit through them and I just can't stand that.
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Danielle Brown
 
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Post » Thu Dec 15, 2011 2:11 pm

Actually, I can explain all this easily.

The director of Morrowind was focused on this:
Morrowind, following the tradition established by its predecessors in The Elder Scrolls series, attempts to establish a completely free-form world, with little constricting boundaries on the player's actions. From the beginning of the game, players are put in a world where they are left to roam, steal, quest and explore, without necessarily following the main quest. Lead Designer Ken Rolston, asked prior to Morrowind's release what he thought were the "core, untouchable design elements" of the Elder Scrolls series which "set them apart from other games", responded immediately: "Free-form experience." In Rolston's view, the game's central plot is a chance to introduce the player to a cross-current of conflicting factions, background themes, and to the characters of the game, rather than the primary focus of the player's experience. "Every TES game has to let you create the kind of character you want, and then do the things you want. We would never have a TES RPG force you to be a certain character or go down a certain path."

To allow for this behavior, Morrowind, in addition to creating an extensive main quest, provides detailed discursive quests for a variety of factions, including various guilds, religious organizations and aristocratic houses, in addition to side-quests found by mere exploration. Even the main plot itself may be undertaken in a number of ways. There are, in the words of critic Craig Lindley, "a very specific set of central plot points within this main plot. But the plot points are partially ordered: seven high level tasks must be completed, but their constituent sub-tasks...can be accomplished in any order, and this is repeated for the sub-tasks involved in those sub-tasks." The choices the player makes in their performance of these tasks thus become methods of character interpretation; a set of dramatic tools establishing the player's newly created self-identity.




Ken Rolston is an American computer game and board game designer best known for his work with West End Games and the hit computer game series The Elder Scrolls. In February 2007, instead of retiring after 25 years in the game design industry, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game.

Ken is now lead creative visionary for Kingdoms of Amalur: Reckoning, a single player RPG being designed by Big Huge Games.


I love Skyrim for what it is, not what it is not. I have played it for over 150 hours now and climbing. I fully anticipating playing it for a long time with mods.

That all said, I to miss what it could have been.

Fortunately, one of the key designers of Morrowind is also working on a new game.

I have hope for something better :)
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Maya Maya
 
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Post » Thu Dec 15, 2011 6:56 am

One of the risks with the direction - or better , lack of - TES games are being given is that those who greatly enjoyed the games in the past are getting less and less of the good stuff in the new chapters. Focusing primarily on graphs, voices and fighting animations will obviously appeal to many, and they will not understand why 'TES old-timers' (me included) express their frustration on the forums.

The thing is, taking the past as a trend, TES 6 will look like the following:

- 2 Combat Skills: Defend and Attack
- 2 Schools: Destruction and Restoration
- 2 Spells: Harm and Heal
- 2 Weapons: Melee and Bow
- Superb graphs, combat animations and 129 voice actors

And when the only consistent feature of TES is an ever-increasing ton of bugs, then we lose even more faith that this is a serious business.

We do NOT need amazingly realistic graphs and AWESOME looking combat moves.... There's tons of these even in past games...
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krystal sowten
 
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Post » Thu Dec 15, 2011 4:38 pm

I almost feel obligated to report you for spam with how much you keep repeating that. I've read every post.


And I have said it twice, and the second time obviously ironically.
And please, please, please do not go threatening to report.

Either do so or dont, but do not go telling me you will go tell teacher on me.

"He is right"
How?
When the entire post I quoted was nothing more than inflammatory rhetoric that had nothing whatsoever to do with the topic at hand and wasnt even adressing any of the points made?
It basically was: I dont like you, you svck.

I have a right to make a valid observation on that.
And if you then take your time to post that 'he is right', for comedy purposes I reprinted the message, as it is a case of two flies one stone.

Now.
Can we go on to discuss the topic presented by the orginal poster or is there more gibberty gabber?
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Maddy Paul
 
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Post » Thu Dec 15, 2011 6:42 pm

Guild quests are good, the problem is there are few of them... They are so stupidly short. In terms of quest quality quests are at Ob's level, above MW's. Seriously, Morrowind side quests were repetitive and rather stupid.
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Epul Kedah
 
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Post » Thu Dec 15, 2011 2:10 pm

He's right, no need to get butthurt.

I think if anyone's "butthurt" it's the people who constantly feel the need to try and belittle or dismiss anyone who considers Morrowind to be a superior game to Skyrim, almost as if they're taking personal offense that someone doesn't share their perfect view of Skyrim.
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Peter lopez
 
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Post » Thu Dec 15, 2011 8:47 pm

You couldn't find Balmora because it was your first RPG experience not because Morrowind was better than a 'dumbed-down' Skyrim. There's gonna be some kids now in 10 years saying, I remember seeing the waterfalls by the Standing stones and meeting Hod the lumberjack. Good ol' Hod.

Once you come to terms with the fact that no RPG will ever equal Morrowind to you, you will able to appreciate other games for what they are.
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Jerry Jr. Ortiz
 
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Post » Thu Dec 15, 2011 4:55 pm

I agree completely with the op.
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quinnnn
 
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Post » Thu Dec 15, 2011 10:08 am

I think if anyone's "butthurt" it's the people who constantly feel the need to try and belittle or dismiss anyone who considers Morrowind to be a superior game to Skyrim, almost as if they're taking personal offense that someone doesn't share their perfect view of Skyrim.


I personally don't have nothing against someone that thinks that Morrowind is better than Skyrim or Oblivion (I myself like all of them almost equally). But I do have strong felling against people that put their opinions ("In my opinion, Morrowind was better. Skyrim is lacking in the aspects of Morrowind that I liked.") as gross facts ("Morrowind was better! Skyrim svcks").

If people used "IMO" more, I would discuss less with them. :tongue:
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Epul Kedah
 
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Post » Thu Dec 15, 2011 5:17 pm

Guilds are hollow now. There is no more series of earned promotions, you just go from apprentice to arch-mage, and that's it. They are all only a couple quests long.

This this this. Now don't get me wrong, I haven't yet beat the DB but if I'm on the last ques- which I think I am- then this guild is a joke. It's been fun, but remember OB when we got all these bonuses and weapons? I've had one bonus so far... WTH..

The MG was no a little better, consisting of about 4 or 5 quests but. Good story too IMO but so short...

The companions was well written, but very misleading... Still very short and can complete in around 2 hours.

The TG was awesome for me. It was well written and fun. It also lasted me awhile and I received some nice gear. The side jobs started to become redundant but they kept me busy.

I remember OB when I couldn't even complete 1 guild in a day! Sure, some weren't well written but they kept me busy. I just can't believe that they made the DB so short when OBs was so long.

Still, I love the guilds, just hate being able to beat two in one sitting.
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C.L.U.T.C.H
 
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Post » Thu Dec 15, 2011 9:44 pm

Guild quests are good, the problem is there are few of them... They are so stupidly short. In terms of quest quality quests are at Ob's level, above MW's. Seriously, Morrowind side quests were repetitive and rather stupid.


The Background Story (As usual, because Lore and Background are one of Bethesda fortes) was really good (I truly wanted to know more about the Synod, Magnus, Psjiic, Great Collapse, etc) but the plot never delivered those information to the me, it just keep sending me to fetch things.
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Rachel Hall
 
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Post » Thu Dec 15, 2011 6:46 am

So this is basically a Morrowind review that goes into how you hate "simplification" is it? Let me direct you to http://j-u-i-c-e.hubpages.com/hub/pamperednerd.

Awesome link.

PS.: The words "In my humble opinion" should be forced at the beginning of each post. What the hell, at the beginning of each phrase.
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Laura Richards
 
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Post » Thu Dec 15, 2011 3:37 pm

Awesome link.

PS.: The words "In my humble opinion" should be forced at the beginning of each post. What the hell, at the beginning of each phrase.


I like the link too... especially the first few. I'll add another which I didn't see but I could have TL;DRed it myself as I am also a forum poster. OP must state pedigree....ie "Long time TES fan" "I've been here since Vanilla", etc. This also applies to all bands or musicians. This is a real problem nowadays because the world moves so fast. Bands are selling out on their second song.
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Ashley Campos
 
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Post » Thu Dec 15, 2011 7:14 am

I like the link too... especially the first few. I'll add another which I didn't see but I could have TL;DRed it myself as I am also a forum poster. OP must state pedigree....ie "Long time TES fan" "I've been here since Vanilla", etc. This also applies to all bands or musicians. This is a real problem nowadays because the world moves so fast. Bands are selling out on their second song.


Of course, how can we trust someone without a Certified Document (With a Picture) proving that the bought Morrowind at launch day? :tongue:
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Albert Wesker
 
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