Trying to get a Lumber Mill to work...

Post » Mon Nov 19, 2012 9:58 pm

Hello everyone.

I am currently making a town with a lumber mill in it and I cannot get the saw to activate. My toon will remove the log from its pile and place it down but when I activate the lever, nothing happens. I know there is script involved so I copied one from Riverwood but I do not know how to piece them together. Scripting is a bit above me yet. If anyone has a suggestion, I would be most thankful.
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Claudia Cook
 
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Post » Mon Nov 19, 2012 10:30 pm

Without looking at the specifcs, I would check the properties of the one in riverwood, and compare them to what you copied. More likely than not, the script is missing a property reference to the new lumbermill, in some way.
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Killer McCracken
 
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Post » Mon Nov 19, 2012 4:16 pm

The script is on the lumbermill piece itself (The rack/logs). The switch just needs to be an activate parent of the logs. The script handles the rest on its own.
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Sammykins
 
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Post » Mon Nov 19, 2012 8:05 am

I didn't have the active parent set. Thank you so much. :biggrin:
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Marine Arrègle
 
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